Monday: Gravitate
Rosalina’s Gravitational Pull special attack is highlighted. As seen in her launch trailer, this will pull in items from a short distance around her, but in a disabled state. This means she won’t be bopping herself with a Koopa shell or a Bob-Omb as they come in. The opportunity to pull an item away from an opponent as they hope to grab it should prove fun. This move can also reflect certain projectiles around her – We’ve see the water from FLUDD dome around her during activation. How this will affect actual projectiles still stands to be seen
Tuesday: The Beetle
Skyward Sword’s Beetle item appears. See my thoughts from earlier this week here.
Wednesday: Goddess of Light Statue and a new Stage
A statue of Palutena stands guard over a Kid Icarus stage on the Wii U version. This may have some effect concerning the recent rumored leak of Palutena as a playable character, but as we saw last week, they’re willing to replace a character as part of a stage background. That, and it’s a statue, not the actual character.
Thursday: Arrows and Tactics
Sakurai talks in oddly vague terms sometimes and today is proof of that. We see that when launched at the same time, arrows “clang” closer to Pit than Link. So Link’s arrows travel faster, that’s logical. Sakurai says:
Both Link and Pit use bows, but when they fire simultaneously, their arrows meet and cancel out closer to Pit. Besides attack power and projectile speed, there are many elements that affect tactics, such as accuracy, vulnerability after attacking, and even seemingly unrelated features like a character’s physical abilities.
So a character’s physical abilities aren’t “related” to fighting tactics? I want to chalk this one up to bad translation.
Friday: Lucario Fights Again
Ok this one I’m excited about – Lucario is confirmed to be back in the fracas. His mechanic of “more damage = more power” is back as well and has been increased. From some of the screens released on his character profile, it would appear the damage multiplier is being shown more visually – Above, Lucario is exuding a ton of aura. We see that a good portion of his Brawl moveset is still in tact. Aura Sphere and Extremespeed are in his repertoire, and his down smash seems to be the same as well. I would definitely like to see Sakurai draw a bit of inspiration from Project:M and change at least a few things. Lucario’s ability to “magic series” buffer attacks in PM is a huge game changer, as is Force Palm’s mid air grab. I don’t really expect the ability to buffer in a Sakurai Smash iteration, but if Force Palm is back and once again can’t grab in mid air it’s a huge miss on the design side of things. Of course the safe assumption is Mega Lucario being his Final Smash; that would at least be better than a random giant beam attack again.
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