Review: Interworks Precision Shot 3

Interworks Precision Shot 3
Manufacturer: Interworks
Accessorizes: Playstation Move
Retail Price: $24.99

The first time I ever saw the Playstation Move, I knew what would be coming: a plethora of mostly useless plastic doodads to stick on it. It had already happened with the Wiimote, with its plastic gun shells and steering wheels and even a bowling ball. I knew it would only be a matter of time before the same thing happened with the Move.

Lo and behold, here we have the Interworks Precision Shot 3, a “peripheral” that turns your PS Move into something a little more aggressive than Sony’s official “Dollar Tree water pistol” looking gun attachment. But what does it offer that really elevates the experience?

Essentially the Precision Shot 3 turns your PS move into a Guncon. That’s exactly what it feels like when you’re holding it: a much heavier Guncon. The pistol grip feels the same (and thus will make your hand sore in just the same way), the trigger feels the same, the general size and feel is the same. It has a decidedly sinister look to it. In some ways it resembles Robocop’s massive sidearm, with some neon blue and yellow and silver trim to give it a little color.

If you’ve ever used a Wiimote accessory then you’ll know what to expect here. This is essentially just a gun-shaped piece of plastic your Move slides into to give it more of a lightgun feel. Pulling the trigger pulls a lever that pulls the trigger on the Move. It’s that simple. There are no buttons on the gun itself outside of the trigger, no additional functions like newer, pricier guns hitting the market now, such as the assault rifle for Killzone 3.

There is a removable clip that hooks onto the bottom of the barrel so you can attach the Navigation controller, which in theory is for use with shooters that support the Move, like MAG, Killzone 3, and the upcoming Socom 4. I tried it out with MAG but never really got used to controlling an FPS in that fashion. It’s uncomfortable to hold it that way sitting down, so I found myself playing the game standing up, which meant having to recalibrate the Move. This only resulted in my feet getting tired, my arms cramping up after holding the gun up over a two hour MAG session, and getting my a** handed to me the majority of the time because of how awkward it felt.

No, this is not a good add-on for shooters. It’s best use is in lightgun games, but even then you’re in for some frustrations. One, it’s much heavier than just using a Move, so to keep your speed up you have to adjust to it. Secondly, the other button placements make the secondary function of light gun games a bit user-unfriendly. Take Time Crisis: Razing Storm, for example. The Shield/reload button is the Move button. So you have to play the game with your left hand holding the top of the barrel so you can quickly throw up your shield or reload, as the “move the gun off the screen” mechanic doesn’t really cut it anymore. What would have been better would have been a gun that actually interfaces with the Move via its USB input and takes over some of its functions, so that you could, let’s say, have a button just above or below where your thumb rests on the pistol grip that would essentially take over for the Move button.

For the price, the Precision Shot 3 gives you Time Crisis purists the feel of a Guncon with the precision of the Move. But that’s all it’s really good for, and since there isn’t but maybe three or four lightgun games for the PS3, one of which (Time Crisis 4) doesn’t support the Move (but the version packed with Razing Storm does), only diehard fans of Time Crisis will get their money’s worth out of this peripheral.



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