Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika.
Pika pika, pika pika, pika pika pika Pikachu Pika pika pika.
Pikachu. Pika pika. Pikachu pika pika chuuuuuuu?
Pika
Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika [...]
As a gamer and a reviewer, I’m confused when faced with how to think about Mega Man 10.
As the gaming industry grows more mature, with decades of pedigreed history, there are an increasing stream of remakes and retro game titles that are changing the definition of a new game release.
When Mega Man 9 was released, [...]
I’m often accused by my family, friends, co-workers and fellow DHGF writers of taking things – EVERYTHING – too seriously. It would be difficult to me to argue that point, but there are still times when I lose some of my intensity and revert back to a simpler time, a time when [...]
The biggest innovations are often born out of necessity, as the cliche goes. In this console generation, Sony is mired in last place and is beginning to take more risks than Microsoft or Nintendo. On the third party software side, there is no better company than Sega to exemplify a struggling underdog in 2010 that [...]
Until recently, I was a tried and true game collector. My collection topped out at nearly 3,000 games. But throughout 2009, I got a continuing feeling that my efforts seemed pointless – that I was fighting against a tide that would eventually overwhelm me.
As 2010 begins, I’m in the process of paring and honing my [...]
Last week, I made the case that the game industry is moving from a packaged, complete buyable product towards a time-based rental-like system for the distribution of new games. It’s already underway, and seems like a gradual process, but before you know it, everything will be digital. There are certainly arguments to be made for [...]
It was once very simple – when you bought a new video game, the value proposition was simple and easy to understand. For $50, or thereabouts, a buyer purchased a game cartridge (or disc) with a box and instructions (and other printed material). The game was presented as-is – it worked out of the box, [...]
At the dawn of 2010, to kick off my new weekly gaming column, I didn’t know where to begin. So much changes on such a regular basis that the games industry as we knew it 5, 10, 15 years ago is almost indistinguishable unrecognizable in many ways from the game industry of today.
As I looked [...]
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