E3 2011 Impressions: Luigi’s Mansion 2 (Nintendo 3DS)

Out of the five major first party 3DS games shown by Nintendo and demoed outside of the presentation, the only new announcement was Luigi’s Mansion 2.

Reggie confirmed that it wasn’t a port of the 2011 Gamecube original, but rather an entirely new game, featuring more ghosts and additional mansions.

The 3D in the game worked very well, with depth to each of the rooms in the castle, and some depth shown when moving and also battling against ghosts. The graphics themselves seemed nearly identical to the console original.

The demo starts Luigi outside of a mansion, moving through the yard collecting coins and entering the castle itself. There were a few playable rooms, each showing some of the features of the game.

Luigi’s Mansion 2‘s gameplay felt much like the original (although I haven’t played it in 10 years) with Luigi having a vacuum pack that can suck in things in the area. It can be used to collect coins and green bills, as well as uncover secrets. After sucking the blanket off of a treasure chest, I was able to collect the key to the main door.

Then a ghost appeared, and the trademarked “ghost battle” takes place, with Luigi battling against the ghost to get it in the vacuum. Luigi can use his flashlight to stun the ghost, and then must hold the ghost in the vacuum stream for the displayed timer.

Luigi’s Mansion was a fun game when it launched with the Gamecube launch, and the sequel seems to take the formula to the 3DS.


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