Gurumin: A Monstrous Adventure is a PSP RPG set to be released in early 2007. Published for the PSP by Mastiff, and developed by Nihon Falcom, Gurumin: A Monstrous Adventure promises to be a unique RPG on a handheld system that could use more of what this game is offering. Why use the word unique? Well quite simply in terms of graphics and sound I think the RPG enthusiast as well as the casual gamer will be interested in seeing what is in store for them. Graphically you will be transported to a cute, vivid, and off the wall world where everything catches the eye. The characters have a Japanese style to them with wide eyes, and their miniature appearance. But from screenshots and art work released there is no reason to not be impressed with Gurumin: A Monstrous Adventure. Infused throughout the game will also be several cutscenes that should satisfy those who crave such details, and also provide a throwback to older days when cutscenes were the jaw-dropping moment of a game.
Musically all reports point to an upbeat and delightful selection for Gurumin: A Monstrous Adventure. Based upon the graphics, the style of music chosen should be very suiting for the overall feel of the game. Even better news is that their will be voice acting, just like the Japanese version has. One cool feature already revealed is that players will, via unlocking it as an “Easter Egg” feature, be able to hear the original Japanese voice actors. Purists should delight in hearing the Japanese voice acting, while those who prefer their anime and games ÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬Ãƒ…”dubbedÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬Ãƒâ€šÃ‚Â have the English version to feast upon as well. However, while graphics and music undoubtedly make the gaming experience a more pleasurable one, it is only as good as what the content of the game actually features. Luckily it seems Gurumin: A Monstrous Adventure is very high on content.
First off Gurumin: A Monstrous Adventure is a non-linear RPG. The game features the character of Parin whose main weapon is a drill that she uses for all kinds of fun. Her drill is ParinÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬ÃƒÂ¢”Å¾Ã‚Â¢s key to interacting with everything. Not only are there 48 different enemies for her to bash in, but almost everything in Gurumin: A Monstrous Adventure can be, for lack of a better term, drilled. Drilling objects can lead to the discovery of items, money, and perhaps other secrets like new levels and different areas. Besides the enemies I mentioned, Parin will also be interacting with 23 other non-playable characters that will play roles in the plot that unfolds as you progress through Gurumin: A Monstrous Adventure. Without giving too much away, what we know about the plot is fairly simple at this point. Parin, upon rescuing a girl, who is actually a monster, will slip out of her world and into Monster Village. General chaos then ensues as Phantoms, the baddies of this world, arrive and kidnap many of the denizens of Monster Village, and now it is up to Parin to save the day, with the aid of the Monster VillageÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬ÃƒÂ¢”Å¾Ã‚Â¢s drill, which according to stories is the one weapon with the power to defeat the Phantoms.
Gurumin: A Monstrous Adventure takes place in a very expansive world, with a myriad of stages that feature all kinds of unique environments. Some of these stages will be dungeons that will challenge the mind with numerous puzzles while also avoiding traps set through the stage. Throughout the story there are numerous boss encounters that will have to be completed to continue onwards. The actual battling in Gurumin: A Monstrous Adventure will take place in real time and seems pretty standard with drill attacks and jumping being the main focus. However to spice things up Parin will be able to charge her drill up for more powerful attacks, and will also be able to buy upgrades throughout Gurumin: A Monstrous Adventure that will allow her to do special combos by hitting the PSPÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬ÃƒÂ¢”Å¾Ã‚Â¢s buttons in certain sequences.
The past several years it seems that RPGÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬ÃƒÂ¢”Å¾Ã‚Â¢s have been a sure hit on handheld systems and Gurumin: A Monstrous Adventure seems to be another wonderful addition to any gamerÃƒÆ’Ã‚Â¢ÃƒÂ¢”Å¡Ã‚Â¬ÃƒÂ¢”Å¾Ã‚Â¢s library. An exact release date is scheduled for February 12th, 2007, so be sure to check your local retailers for this unique and enjoyable RPG headed to the PSP.