
Publisher: SquareEnix / Developer: SquareEnix / Genre: Action / Release: 2005

I am sure you are familiar with Square Enix’s Compilation of Final Fantasy VII, something they refer to as their “‘polymorphic’ vision,” which simply means they want to pimp the franchise to as many people as humanly possible — through the use of mobile phones, film, and the PS2. Most hardcore fans, however, won’t mind how hard the company is beating the cash cow.
Dirge of Cerberus is the third installment of the Compilation and the one that is intended for the PS2. It is set three years after the events of Final Fantasy VII in familiar territories and starts off with the appearance of Deep Ground soldiers, warriors who live underground, who raid and plunder the towns. It is acknowledged that the hero, Vincent Valentine, has some sort of connection with what’s happening, but it’s all very mysterious. Other than that, the details concerning the plot of the game are virtually non-existent.
In terms of style, this game will likely be extremely different than what you would expect. First of all, it appears that the game will be a third person shooter, judging by the images that have been released up to this point and the fact that Square Enix claims that the dirge I mentioned in the introduction will come from Vincent’s revolver (his trademark weapon, of course). It appears that Vincent, aside from just third person shoot-’em-up, will be able to go into sniper mode, which insinuates that stealth will play a part in how the game is played.
The graphics seem to be progressing nicely — with colors that appear to be shrouded in shadows (though I’ve definitely seen darker games). Access to graphical examples, like so many other aspects of this game, is difficult to come by at the moment.
And, yes, it appears as though other Final Fantasy VII characters will be joining Vincent at some point in the game (and I did have to throw that in last).
As more tidbits become available, you can bet that I’ll let you know.