I use Apple products often. I own an iPhone, mainly because the alternative – the Blackberry – doesn’t really appeal to me. The fact that I already had AT&T as my wireless provider greased the skids. Therefore, I run iTunes on my PC, mainly because it’s mandatory for me to sync my iPhone, but also [...]
Last Friday, I reviewed the new PSP game SOCOM: U.S. Navy Seals Fireteam Bravo 3. I gave it a fairly positive write-up, and had no problems getting into the online component of the game, even if there was a sparse number of people due to my review going up before the game’s release. With that [...]
We consistently harp on how the American video game industry is affected by various forces within it. Most of the time, we only care about how specific releases are affected, if American jobs are affected, or if American release dates are affected. It’s not often we really look into the Japanese game industry unless it’s [...]
Ubisoft is the latest company to cause a stink among gamers with their announcement that starting with The Settlers 7: Paths to a Kingdom beta, they are instituting a new DRM policy that requires a perpetual connection to internet for any of their games. Ironically, as the music industry decides to gradually back away from [...]
If you asked two different types of people about Electronic Arts’ CEO John Riccitiello, you would get two different answers. One group – gamers, or at least those that look past the yearly Madden release – would speak highly of him. Since taking over in 2007, he mended the damaged relationship between the company and [...]
With their latest 360 update, Microsoft has added the ability to download actual 360 titles to players’ hard drives. This is a significant step for Microsoft, who before this was only offering original XBox games and their XBLA and “Indie” game lineup to be downloaded. Unfortunately, like every step a company the size of Microsoft [...]
I saw an interesting article Monday on Kotaku that basically proved everything I’ve been saying about DRM right: it was a piece showing the top 10 most torrented video games, courtesy of TorrentFreak. I found it interesting because it shows exactly where piracy stands in this industry.
I wrote an article way back in May about the SecuROM DRM that’s included in Mass Effect and Spore, how damaging it was to paying consumers, their PCs, and how disingenuous it was to call it copy protection when 1) it’s profiting off of legitimate users, and 2) the DRM was cracked, re-cracked, then cracked [...]
Something came across the news yesterday that caught my attention: the Entertainment Software Association (ESA) hired a man by the name of Michael Gallagher to be their new General Council. Regular, everyday gamers don’t know who that is or why it’s relevant, but if you read between the lines, this could be a very bad [...]
In my last article, I gave a hypothetical situation of what could happen if the providers of DRM for today’s downloadable games and content just all of a sudden stopped supporting their system.
If you don’t directly follow the IT newsletters and RSS feeds, you might have missed a little tidbit about Microsoft shutting down their DRM key servers on August 31st for MSN Music files figuring they were no longer needed with the Zune setup.
It’s fair to say that, to the naked eye, the video game industry has never been stronger.
Between three regular consoles to play, all with their own online sevices that enable people to buy new and old games in their underwear without leaving the comfort of their own bedroom/living room/parents’ basement (as if we, as a people, needed LESS human interaction), two handheld consoles, a robust PC gaming market that handles both the hardcore freaks and the more casual, Popcap trained gamer, and add in the fact that every one of the above mentioned has great games almost literally overflowing from it, and there’s almost too much choice for the average gamer. The bins at local game stores are brimming with quality titles, from the newest games to the under $10 bargain bins, and if you can’t find something that suits your fancy – whatever it may be – then you simply do not like video games.
Due to all of this, the games industry has gone mainstream. What used to be something that was solely the realm of kids and basement dwellers is now accepted on a level with more contemporary movies and music. Instead of movies using video games as a way to extend a license, it’s gone the other way around, with mixed results (though the results are more favourable if someone goes back in time about 15 years and takes and throws Uwe Boll into a meat grinder), as companies grow, franchises become worldwide commodities, and just havng the right name on a box is enough to make multi millions of dollars. The video gaming industry has become just as high stakes as the rest of the entertainment sector, and due to this, the money is abundant.
The money is so abundant, as a matter of fact, that it’s virtually killing everything that make video games in themselves – as an entertainment medium and not a commodity – great. In fact, the parallels between now and 1983-1984 in terms of where the industry is going are startling.
One of the main advantages of the recently released Nintendo Wii is the Virtual Console. This beautiful invention allows players – for anywhere from $5 to $10 USD – to download picture perfect copies of older games from the Nintendo Entertainment System to the Nintendo 64, with even some old PC Engine and Genesis/Mega Drive [...]
Diehard GameFAN prides itself on having the most in-depth and honest reviews of games anywhere in the world. Check out our detailed Review Standards or sort reviews by system: