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		<title>EA Sports MMA Gameplay Footage [Video]</title>
		<link>http://diehardgamefan.com/2010/03/18/ea-sports-mma-gameplay-footage-video/</link>
		<comments>http://diehardgamefan.com/2010/03/18/ea-sports-mma-gameplay-footage-video/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 19:51:54 +0000</pubDate>
		<dc:creator>D.J. Tatsujin</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105366</guid>
		<description><![CDATA[Stepping into the ring some time in 2010 will be EA Sports MMA for the Xbox 360 and Playstation 3.  You can get one of the very first looks at the title&#8217;s in-game graphics and gameplay with the following video:

]]></description>
			<content:encoded><![CDATA[<p>Stepping into the ring some time in 2010 will be EA Sports MMA for the Xbox 360 and Playstation 3.  You can get one of the very first looks at the title&#8217;s in-game graphics and gameplay with the following video:</p>
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		<title>Capcom Adds Hakan to Super Street Fighter IV Character List [Video]</title>
		<link>http://diehardgamefan.com/2010/03/18/capcom-adds-hakan-to-super-street-fighter-iv-character-list-video/</link>
		<comments>http://diehardgamefan.com/2010/03/18/capcom-adds-hakan-to-super-street-fighter-iv-character-list-video/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 19:14:31 +0000</pubDate>
		<dc:creator>D.J. Tatsujin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=104959</guid>
		<description><![CDATA[Exclusive events through the week allowed Capcom to unveil its final new character for Super Street Fighter IV, releasing April 27 for the Xbox 360 and Playstation 3.  The new character is a Turkish oil wrestler named Hakan and utilizes a very unique grappling offense, including some rather bizarre super moves.
First, we have a [...]]]></description>
			<content:encoded><![CDATA[<p>Exclusive events through the week allowed Capcom to unveil its final new character for Super Street Fighter IV, releasing April 27 for the Xbox 360 and Playstation 3.  The new character is a Turkish oil wrestler named Hakan and utilizes a very unique grappling offense, including some rather bizarre super moves.</p>
<p>First, we have a video introducing the character:</p>
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<p>We also have an in-game video detailing a match-up with Juri:</p>
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		<title>Xbox LIVE Wrap-Up for March 18th, 2010</title>
		<link>http://diehardgamefan.com/2010/03/18/xbox-live-wrap-up-for-march-18th-2010/</link>
		<comments>http://diehardgamefan.com/2010/03/18/xbox-live-wrap-up-for-march-18th-2010/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:03:11 +0000</pubDate>
		<dc:creator>D.J. Tatsujin</dc:creator>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[XBox Update]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105216</guid>
		<description><![CDATA[We’re back again this week to update everyone on Xbox LIVE additions, searching around for this week’s new goods while catching up with some mentions of last week’s items.  All of the categories are present once again as we see a re-vamped N64 classic hit Xbox LIVE, game add-ons to two of gaming’s most [...]]]></description>
			<content:encoded><![CDATA[<p>We’re back again this week to update everyone on Xbox LIVE additions, searching around for this week’s new goods while catching up with some mentions of last week’s items.  All of the categories are present once again as we see a re-vamped N64 classic hit Xbox LIVE, game add-ons to two of gaming’s most popular recent hits, more free demos, and more.  If you have any Microsoft Points setting around collecting dust, perhaps there will be something popping up this week that will perk your interest.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pd.jpg" align="Right" style="margin:8px"><br />
<strong>Xbox LIVE Arcade – <em>Perfect Dark</em></strong><br />
I know many people were more than disappointed with <a href="http://diehardgamefan.com/2005/12/08/44994/"><em>Perfect Dark Zero</em></a> on the Xbox 360, seeing as the game can be picked up for about $5 used now.  Even though I thought it was a decent game, sure, it didn’t hold a candle to the fun I had with <em>Perfect Dark</em> on the Nintendo 64.  Thus, it should please most gamers to know Rare has prettied up the graphics and re-released its futuristic spy FPS <em>Perfect Dark</em> for 800 Microsoft Points.  For those not around during its time or not hip to the N64 through its heyday, between <em>007 Goldeneye</em> and <em>Perfect Dark</em> the Nintendo 64 had the definitive FPS console titles, making the $10 price tag a steal.</p>
<p>The title takes place in 2023 and sees Joanna Dark popping caps in baddies in a story-based campaign mode and, of course, deathmatches and co-op challenges await players locally or on Xbox LIVE.  The Xbox LIVE version is sporting higher-definition graphics and a smoother framerate, which will hopefully make the game even better than gamers remember it.</p>
<p>In order to make up for last week’s absence, I would also like to point out Slick Entertainment released the title <em>Scrap Metal</em>.  For 1,200 Microsoft Points, gamers will be able to download this top-down battle racer that features missions, bosses, unlockable and customizable vehicles, and Xbox LIVE multiplayer.  You should be able to expect reviews of both of these Xbox LIVE Arcade titles in the near future.</p>
<p><strong>Xbox LIVE Deal of the Week</strong> – Xbox Originals: <em>Grand Theft Auto: San Andreas</em>, <em>Max Payne 2</em> and <em>Fable</em> for 800 Microsoft Points Each<br />
This week’s deal shoves three reasonably attractive Xbox games into players’ faces.  These former Platinum Hit Xbox titles are now 800 Microsoft Points each if you need to catch up some previous generation gaming.  If you are curious about <em>GTA</em> or <em>Fable</em>, feel free to hark back to 2004 for a Diehard GameFAN feature entitled <em>The Tribunal</em>, where three staff members each weigh in on <a href="http://diehardgamefan.com/2004/12/14/29998/"><em>Grand Theft Auto: San Andreas</em></a> and <a href="http://diehardgamefan.com/2004/10/08/21863/"><em>Fable</em></a>.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/bioshock6.jpg" align="Right" style="margin:8px"><br />
<strong>Game Add-Ons – <em>BioShock 2</em>, <em>Dragon Age: Origins</em></strong><br />
This week we have add-ons for two extremely popular titles.  First up, <em>BioShock 2</em> now features the Sinclair Solutions Tester Pack for 400 Micrsoft Points.  This expansion increases the multiplayer rank to 50, adds a third set of weapons upgrades, offers 20 new trials, two new multiplayer characters, and five new masks.  If you are still curious about how <em>BioShock 2</em> shaped up, be sure to check out <a href="http://diehardgamefan.com/2010/02/22/review-bioshock-2-360/">Diehard GameFAN’s <em>BioShock 2</em> review</a>.</p>
<p>Offering a sizable amount of additional content to <em>Dragon Age: Origins</em>, the Awakening expansion is now available for 3,200 Microsoft Points.  The expansion will allow players to re-spec attributes along with other ways to customize their party along with a raised level cap, new spells, abilities, specializations, items, and five all-new party members. Not only can players start from scratch, but they can also import their previous character from <em>Origins</em> as the story takes place following the events of the original title.  If you’re wondering what <a href="http://diehardgamefan.com/2010/01/04/diehard-gamefans-2009-gaming-awards/">Diehard GameFAN’s RPG of the year for 2009</a> is all about, you can read <a href="http://diehardgamefan.com/2009/11/19/review-dragon-age-origins-360/">our review of <em>Dragon Age: Origins</em></a>.</p>
<p><strong>Game Demos – <em>Just Cause 2, MotoGP 09/10</em></strong><br />
Game demos are now out for <em>Just Cause 2</em> and <em>MotoGP 09/10</em>.  Download them and give them a play.  You can always feel free to let us know what you think of upcoming games based on the demo by commenting below.  <em>Just Cause 2</em> is shaping up to be quite an explosive new entry into the series and you can view <a href="http://diehardgamefan.com/2009/04/07/screens-just-cause-2-ps3360pc/">screenshots of <em>Just Cause 2</em></a> right here on Diehard GameFAN.  <em>Moto GP 09/10</em> will add yet another entry into the high-caliber GP racing series and we’ll be sure to follow the title once it releases.</p>
<p><strong>Games on Demand – <em>Condemned: Criminal Origins</em></strong><br />
One of the 360’s earliest titles came back to haunt players by popping up on the Games on Demand service last week.  The title weighs in at $19.99, which seems a little steep when it hovers around the $10 area as a used title.  I’ve always heard mixed opinions about the title and only dabbled into it a little, but the “<em>Silent Hill</em> meets <em>CSI</em>” approach to an FPS was always interesting in my mind.  The <a href="http://diehardgamefan.com/2005/11/28/44769/">Diehard GameFAN review of <em>Condemned</em></a> happened to fall on the side of players that did not like the title, but either way, I would recommend finding the title cheaper if you are looking to pick up some older titles.</p>
<p>If you live in Japan, however, you will notice <em>Guilty Gear 2 Overture</em> has been added to the Games on Demand service.  If you are unfamiliar with this title, you can browse <a href="http://diehardgamefan.com/2008/10/21/review-guilty-gear-2-overture-360/">Diehard GameFAN’s review of the U.S. <em>Guilty Gear 2</em></a> release.</p>
<p><strong>Avatar Marketplace – <em>Perfect Dark, Alan Wake</em></strong><br />
According to Major Nelson, we should be expecting some <em>Perfect Dark</em> and <em>Alan Wake</em> material later this week.  Microsoft is really looking to promote its exclusives this week, I suppose.</p>
<p><strong>Music Marketplace</strong><br />
With many music game titles receiving expansion content on a weekly basis, it may start to become hard to follow, especially with these updates usually covering up the entire line of recent updates on the Xbox dashboard. This week, new updates unfold for our usual lineup of titles:</p>
<p><em>Rock Band</em><br />
Lady Gaga – “Bad Romance”<br />
Lady Gaga – “Just Dance”<br />
Lady Gaga – “Monster”<br />
Lady Gaga – “Poker Face”<br />
3 Doors Down – “It’s Not My Time”<br />
Mute Math – “Control”<br />
South Park – “Poker Face (Cartman version)”<br />
The Subways – “Oh Yeah”<br />
The Subways – “Rock &amp; Roll Queen”</p>
<p><em>Guitar Hero</em><br />
Flogging Molly Track Pack<br />
“Requiem For a Dying Song”<br />
“(No More) Paddy’s Lament”<br />
“The Seven Deadly Sins”</p>
<p><em>Lips</em><br />
Ne-Yo – “Sexy Love”<br />
The Housemartins – “Happy Hour”<br />
The Corrs – “Breathless”<br />
*As a promotion for <em>Lips: Number One Hits</em>, there is now also a free downloadable medley.</p>
<p>That does it for this week, but we’ll be back next week to see what has become of the <em>Game Room</em> application and run down the list of additions.<br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2009/12/120&#215;120.jpg</topstory120x120><br />
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		<title>Review: Tropico 3 (Microsoft Xbox 360)</title>
		<link>http://diehardgamefan.com/2010/03/18/review-tropico-3-microsoft-xbox-360/</link>
		<comments>http://diehardgamefan.com/2010/03/18/review-tropico-3-microsoft-xbox-360/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:02:55 +0000</pubDate>
		<dc:creator>Michael Merhar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[tropico 3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105150</guid>
		<description><![CDATA[Tropico 3
Developer: Haemimont
Publisher: Kalypso Media
Genre: City Building
Release Date: 2/16/10
Has winter got you down?  Well, spring has almost sprung.  But if you can’t wait, you can dive into the city simulation, Tropico 3.  City sims are not as common on consoles as they are on PC.  There are very few offerings of this genre on the [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Tropico-cover.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Tropico-cover-216x300.jpg" alt="" width="216" height="300" align="right" border="0" /></a>Tropico 3<br />
Developer: Haemimont<br />
Publisher: Kalypso Media<br />
Genre: City Building<br />
Release Date: 2/16/10</em></p>
<p>Has winter got you down?  Well, spring has almost sprung.  But if you can’t wait, you can dive into the city simulation, <em>Tropico 3</em>.  City sims are not as common on consoles as they are on PC.  There are very few offerings of this genre on the XBox 360.  There are only three that come to mind: <em>Thrillville: Off the Rails</em>, which basically had you building and managing your own theme park, <em>Civilization: Revolution</em>, which in my opinion was a dumbed down version of the PC series,  and lastly <em>A</em> <em>Kingdom for Keflings,</em> an Xbox Arcade title that wasn&#8217;t very complex.  Now the last city sim I truly enjoyed was <em>Sim City 4.</em>  It had so much depth and allowed you to build a sprawling metropolis.  This game had you managing everything from building skyscrapers to waste removal.  In comes <em>Tropico 3</em> trying to show you that city sims can succeed and work well on a console.  This was recently released last fall on PC and you can read our review by Matt Yeager on it <a href="http://diehardgamefan.com/2009/12/04/review-tropico-3-pc/">here</a>.  It was supposed to be released at the same time on the XBox 360, but it got delayed.  I am hoping this delay allows us to have a fully function city sim on my console.  Will <em>Tropico 3 </em>aspire to be the working city sim on console with loads of depth or will it just be listed as another bad vacation in gaming?</p>
<p><strong>Let’s Review</strong></p>
<p><strong>Story/Modes</strong></p>
<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot04.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot04-300x230.jpg" alt="" width="300" height="230" align="left" border="0" /></a>Tropico 3 </em>has a story much like a choose your own adventure book has an ending.  There are 15 islands in the campaign mode, but how the story unfolds is up to you.  Whether you choose to run your island as a communist dictator or desire to run your island like a capitalist tourist trap, it is up to you.  Your island is inhabited by the local Tropicans who are prone to rebellion from time to time.  How you run your island may determine if you get reelected by them.  However, you can always rig the election or just throw out elections all together.  You will want to be careful, though, because as the Tropicans lose faith in your leadership, they join the rebels and attack your other fair citizens.  You may also get invaded by the United States if you make too many poor decisions.  Basically, a lot can happen story-wise in any game.</p>
<p>The game has a few different modes.  The campaign mode leads through, as I said before, 15 different islands.  Each island has a certain goal within a certain amount of time.  For example, the first campaign goal is to export $5000 in resources in 40 years.  The alternate campaigns get a bit more challenging than that.  After you complete the challenge portion of the campaign, you can keep on playing on that island if you would like to.  So if you feel you like the little paradise you have created, you can keep on building it up.</p>
<p>This leads into mentioning the sandbox mode, which is by far my favorite mode to play in.  There are multiple preset islands you can choose which vary in size, elevation, tourism levels, stability, and resource availability.  You can adjust most of these factors which will change the difficulty of the game play.  If you increase your tourism, you will get wealthier tourists, or if you decrease your stability, you may increase the likelihood of a rebellion or a hurricane.  If you really want to be original, you can just generate your own random island.  The only thing that is lacking in this from other city sims is you will not have the ability to design the terrain of your island manually, but this is not too big of a deal.  If you don’t like how the island looks, just generate a new one.  There are also some check boxes you can use to enter different modes of gameplay within the sandbox mode.  You can turn on Rebel Yell and your Tropicans will rebel a lot so you better have a good military.  The free elections option forbids you from banning or fixing elections so that means you have to keep your Tropicans happy.  The last option that needs mentioning is God mode, which pretty much allows you to control the random events.</p>
<p>One of the most unique things that <em>Tropico 3</em> is trying to attempt is bringing PC user created content into the game in the form of challenge mode.  Right now, there are only four online challenges, but from my understanding they will be adding more challenges that are created by the PC community.  This is an excellent move, as it adds something that is lacking from console gaming.  I will hear from friends numerous times how a game is so much better on PC because of user created stuff.  Well, now they are trying to bring a taste of it over to the console gamers so we won’t feel so left out.</p>
<p><em>Story Rating: Great</em></p>
<p><strong>Graphics</strong></p>
<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot14.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot14-300x230.jpg" alt="" width="300" height="230" align="right" border="0" /></a>Tropico 3 </em>is a beautiful game.  This game makes you really feel like you are in paradise.  The water effects are amazing.  If you zoom in, you can even see the sea weed.  Now, this might not sound too impressive, but we have to consider that this is a simulation game.  There is day and twilight in the world of Tropico.  The only time it looks like night time is during a hurricane, in which some pretty cool rain, wind, and lightning effects were added.  The most impressive graphic element has to be the sun in this game.  The lighting effects constantly have sun rays shining through trees and buildings, not to mention the sunsets look amazing.  They looked even more amazing than the nuclear mushroom clouds within the game.  Those tend to give the island a weird reddish glow for a few years.</p>
<p>The buildings within this game are varied in type, but not design.  If you make a row of condos, all the condos will look the same with only a slight variation in color.  Games like <em>Sim City 4 </em>will vary the look of your buildings just due to the income level of a neighborhood.  This game does not do that, but in reality I never made any of my islands into a sprawling metropolis so I didn’t really notice.  However, with farms the crops will always look different depending on if you’re growing corn or tobacco.</p>
<p>The character models are impressively detailed as well.  When you are fully zoomed out, they look like ants in the streets.  However, when zoomed in the all the way, you can make out their faces, clothing style, and even their shoe laces.  I prefer the bikini clad Tropicans, but that is just me. These Tropicans have numerous animations as well.  You will see them protesting your decisions, throwing on red berets armed with AK47s when they join the rebels, and a number of others.  For a simulation game, I was a very impressed by the presentation of this game.</p>
<p><em>Graphics Rating: Great</em></p>
<p><strong>Sound</strong></p>
<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot01.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot01-300x230.jpg" alt="" width="300" height="230" align="left" border="0" /></a>Tropico 3</em> is very similar to other simulation games in the fact that it has very repetitive music.  There are less than a dozen songs that repeat in a loop.  At first, the Latin music fits right into the games mood and is quite enjoyable, but after a few hours, it gets quite annoying.  This could have easily been improved by inclusion of a larger number of music tracks.  Oh well, at least my MP3 player can fill in that void, and it does.  As with all Xbox games, if you start your MP3 player before playing the game, you can have it override the game music but not the effect music.  This made the game a lot more tolerable in terms of music.</p>
<p>Sound is used a lot to clue in on the on goings of your Tropicans.  For example, sometimes you will hear the gunfire of rebels or the sound of a group of rowdy protesters in need of execution.  There are only a couple of voice actors in the game, and one is the radio DJ.  He will basically give you news reports of daily events on Tropico.  While what he says is pretty humorous, he tends to get a bit repetitive as well.  The other voice actor is that of the mayor, who will only speak during elections speeches, and you get to choose what he says from a list of options.</p>
<p><em>Sound Rating: Mediocre</em></p>
<p><strong>Gameplay</strong></p>
<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot03.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot03-300x230.jpg" alt="" width="300" height="230" align="right" border="0" /></a>Tropico 3 </em>has the kind of city building gameplay I have longed for on a console.  The controls have you using the two sticks for map navigation.  It also has you using the right trigger combined with the right stick to zoom in and out.  The right trigger also pulls up your menus.  Most of your menus use a radial interface, which is a perfect control scheme for a console simulation game.  After a short time, I was flying all over my island quickly doing tasks for the needs of my Tropicans.</p>
<p>The first thing you have to do when starting an island is to pick an avatar to become el presidente.  There are quite a few preset historical choices ranging from Fidel Castro to Che Guevara. Each avatar has benefits and flaws that truly do affect your gameplay.  You can also customize your own which I find most entertaining in sand box mode.  My first avatar was a pop singer who was a womanizing alcoholic. Yup Enrique Iglesias!  The avatar you pick is very important especially in the campaign mode.  In the campaign mode you will find that using certain preset avatars works best and changing it up will help you succeed at beating them. In the game your avatar will just wander the island aimlessly.  You can take control of your avatar and have him visit construction sites to speed them up, visit factories to speed up production, visit protests to talk with the masses, make speeches at his palace, or even shoot rebels.</p>
<p>Your island basically starts out with a very limited population and only a few buildings.  Eventually, you will begin to add more buildings based on your desires for the island and the demands of your people.  There are so many different directions you can go.  If you build hotels, spas, pools, and beaches, tourists will begin to arrive on your island.  Then you have to build some souvenir shops, restaurants, and clubs to entertain them.  Nothing says you even have to attract tourists.  If you want, you can throw some mines and oil refineries and strip your island of resources.  No matter what you do, if you don’t please the people, they may rebel.  So you might want to build some military bases and outposts to keep them in check.  Things that will please your indigenous Tropicans are schools, churches, farms, housing, and of course jobs.  Some buildings help you increase your exports like cigar factories and rum distilleries. I could write about five pages on just how all the buildings interact with each other and your population.  There is only one thing that I had difficulty building, and that was roads.  When building roads, you usually drag your roads from one point to another.  The only problem is sometimes the game will auto assign how the road will lay out.  There are some times when it will say you can’t build a road through something when there is nothing in the terrain to block it.  This is really my only gripe with the gameplay, and you begin to figure out ways around this minor flaw.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot05.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot05-300x230.jpg" alt="" width="300" height="230" align="left" border="0" /></a>This game is very political, so there are a lot of ways you can govern and a lot of political factions to please.  The most obvious is your relations with the US and the USSR. You don’t want a “Bay of Pigs” on your hands.  These two factions control a lot of your economy on the island.  They are the ones who send you aid when you need or request it. If you make an alliance with one, the other will not invade, which is nice, but they also stop sending aid. You also have to please your religious, capitalist, nationalist, communist factions, just to name a few.  One way you can do this is with edicts you enact.  For example, if you get rid of contraceptives on your island, you will please the religious factions and experience a population boom.  If you want to upset them, allow gay marriage on your island.  This will, however, please the intellectuals.  They are so openminded. You might also want to keep your military happy or they might just throw a coup.  There are many others, but once again I could go on and on about them. </p>
<p>Your Tropicans and tourists have individual needs as well. You can look at each one of them individually and see where they work, live, their relatives, and even what’s on their mind.  If you don’t like what’s on their mind, you can have them shot by your military, bribed to think differently, or if you have secret police you can just make them disappear all together.  If other citizens witness them getting shot, their opinions about you will change, and they may even instantaneously throw on a red beret and run to the hills to join the rebels.  Get too many of those rebels against you and they will attempt to overthrow your regime.  The tourists are pretty easy to please.  You just need to build nice hotels, beaches, throw in a zoo, a pool, and maybe even a souvenir shop or two.  You will also want to keep them safe.  If you have a serious rebel problem, tourists may get kidnapped in exchange for ransom.  The way you handle these situations can really affect the opinions of different factions.</p>
<p>Random events also occur throughout <em>Tropico 3</em>.  Occasionally you will have hurricanes and earthquakes that will destroy a few of your buildings.  Losing your more expensive buildings can be quite frustrating.  Rebels will attack your buildings from time to time, being the pesky vermin that they are.  You will occasionally get offers from corporations interested in buying out one of your exports.  This can be a useful way to get quick cash, but in the long run it dips into your overall profits.</p>
<p>Elections are very important in this game because if you lose one, you lose the island you are playing on.  Keep the people happy and you have nothing to worry about.  If you want, you can decide to cancel elections in true dictator fashion.  If you decide to go through with them you can choose to make a speech.  In these speeches, you have a few choices to make.  You can control what issues to talk about, what faction to praise, and what you are promising to do for your island.  If the speech goes poorly and the polls start showing you losing, you can always fix the election. This brings me to quote the game manual:</p>
<p><em>“Politics” is made up of two words. “Poly”, which is Greek for “many”, and “tics” which are blood sucking insects.</em></p>
<p><em>-Gore Vidal</em></p>
<p><em>Control/Gameplay Rating: Classic</em></p>
<p><strong>Replayability</strong></p>
<p><em><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot06.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot06-300x230.jpg" alt="" width="300" height="230" align="right" border="0" /></a>Tropico 3 </em>has a lot to offer in terms of replayability. With all the different modes I mentioned previously, there are many different ways to choose to play.  There is also so many different possible outcomes or directions.  Should you become a communist dictator military state or industrial nation?  How about a capitalist trying to make the next hot spot tourist destination or make a fortune off mineral mining?  There are hundreds of different ways you can direct your island, so there are also hundreds of different reasons to come back to Tropico.  If they really expand on the content brought over from PC users, you can even find more reasons to challenge yourself.</p>
<p><em>Replayability Rating: Unparralled</em></p>
<p><strong>Balance</strong></p>
<p>Let me start by saying that you can pick up <em>Tropico 3 </em>for $40 retail.  That is an amazing price for a new retail game.  Usually when a game is priced that low you might think to yourself, must be crap.  Let me assure this is worth every penny.  This game is only about $10 more than <em>Civilization: Revolutions, </em>which has been out for quite some time.  I believe it is safe to say that this game has a lot more depth.</p>
<p>The campaign mode of this game is just plain hard.  I don’t think that necessarily is bad thing.  It promotes you to try different strategies.  They didn’t make this game to be walk in the park.  If want to succeed you will definitely have to choose the right avatar, build the right structures, plan your budget, and manage your Tropicans appropriately.  If you want easy or are just unfamiliar with this genre, then start out in the sandbox mode.  This way you can tweak your map just the way you want and build a most glorious city on your island.</p>
<p><em>Balance Rating: Good</em></p>
<p><strong>Originality</strong></p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot17.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot17-300x230.jpg" alt="" width="300" height="230" align="left" border="0" /></a>Well the title alone tells you that <em>Tropico 3 </em>is a sequel.  City simulation game sequels are more or less remakes of their predecessors.  The original <em>Tropico </em>was very much like this one, but with much less features and graphics more appropriate to the time it came out.  <em>Tropico 2</em> had you managing pirate islands in Caribbean and was a brief departure from what makes Tropico great, the humorous politics.  <em> Tropico 3, </em>even if it is a remake, scores something for originality, at least when it comes to the fact that it&#8217;s a console release.  For that, I have to give Haemimont some credit. It has way more depth than expected, and the graphics are of course definitely along the lines of this generation of games.</p>
<p><em>Originality Rating: Above Average</em></p>
<p><strong>Addictiveness</strong></p>
<p><em>Tropico 3</em> is a great way to lose track of time.  My second time playing it, I ended up doing a marathon run of about ten hours nonstop.  Most of this time was spent on one island where I built the perfect little resort island for my snobby yet wealthy French tourists.  My third time I spent another six hours creating a military state where the Tropicans were constantly rebelling and US was patrolling my shores nonstop preparing for invasion.  Anyone who protested this direction was shot on sight.  I will definitely be taking breaks from all the RPG and FPS style games I play to get my fix in this game.</p>
<p><em>Addictiveness Rating: Classic</em></p>
<p><strong>Appeal</strong></p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot18.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/shot18-300x230.jpg" alt="" width="300" height="230" align="right" border="0" /></a>Whether you are a casual or diehard fan of the simulation genre, <em>Tropico 3</em> is the game for you.  This game has an enormous amount of depth.  So if you are unfamiliar with this style of gameplay, try the demo since it is free on Xbox LIVE.  Don’t let this intimidate you, though, as you will pick up on it pretty quick in modes like sandbox.  With the price of $40, this game should appeal to even those budget gamers out there.  The game is also rated Teen, and the only thing might actually be a little too much for younger audiences is the alcohol and tobacco references, but I am sure most kids can catch that on primetime television as well.</p>
<p><em>Appeal Rating: Great</em></p>
<p><strong>Miscellaneous</strong></p>
<p>Earlier I asked the question if <em>Tropico 3 </em>would succeed at being a great game on a console.  The answer is most definitely yes.  This game exceeded my expectations on the level of detail.  The fact that I could see what everyone on my island was thinking and the managing of all the political factions was just amazing.  I hope this will lead to more developers experimenting with this genre, but first this game will need to succeed at selling.  In conclusion, I can honestly say I enjoyed my vacation in <em>Tropico 3</em> and will be visiting my islands a lot over the next year.</p>
<p><em>Miscellaneous Rating: Classic</em></p>
<p><span style="text-decoration: underline">The Scores:</span><br />
<em>Story: GREAT<br />
Graphics: GREAT<br />
Sound: MEDIOCRE<br />
Control/Gameplay: CLASSIC<br />
Replayability: UNPARRELLED<br />
Balance: GOOD<br />
Originality: ABOVE AVERAGE<br />
Addictiveness: CLASSIC<br />
Appeal: GREAT<br />
Miscellaneous: CLASSIC</em><br />
<strong>FINAL SCORE: A GREAT GAME!</strong></p>
<p><span style="text-decoration: underline">Short Attention Span Summary</span>:<br />
<em>Tropico 3</em> is a beautiful city simulation game that proves these can be playable on console without cutting out the details.  This game’s visuals will have you feeling like you are on a vacation from all of your other games.  With all of the gore and seriousness with a lot of modern games, you need the trip.  The political humor is great form of edutainment, though it won’t help you with that political science exam.  Although music and sound clips were a little repetitive, they did suit the theme of the game.  The gameplay is seamless with your Xbox controller.  Who needs a mouse anyway?  The main campaign will be a real challenge for all but the most diehard players of this genre; good thing there are numerous other modes like sandbox to get you started.  Incorporating online challenges from the PC community is a great way to add life to this game, and I can only hope they will add more.  <em>Tropico 3</em> packs in one serious vacation for a mere $40. With a demo for free available on Xbox LIVE, you can check out what this game has to offer for yourself.<br />
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		<title>Pokemon HeartGold and SoulSilver &#8211; The Return of Giovanni and Celebi!</title>
		<link>http://diehardgamefan.com/2010/03/18/pokemon-heart-gold-and-soul-silver-the-return-of-giovanni-and-celebi/</link>
		<comments>http://diehardgamefan.com/2010/03/18/pokemon-heart-gold-and-soul-silver-the-return-of-giovanni-and-celebi/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:01:14 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<description><![CDATA[As we already know, Pokemon Heart Gold &#038; Soul Silver contains a lot of content that can only be accessed by very specific Pokemon that need to be transferred into your cartridge. These Pokemon tend to unlock a subquest that leads to a bonus Pokemon which you can obtain. The Pikachu coloured Pichu unlocked the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Giovanni.jpg" align ="right" style="margin:5px;">As we already know, <I><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds">Pokemon Heart Gold &#038; Soul Silver</a></I> contains a lot of content that can only be accessed by very specific Pokemon that need to be transferred into your cartridge. These Pokemon tend to unlock a subquest that leads to a bonus Pokemon which you can obtain. The Pikachu coloured Pichu unlocked the Spikey-Eared Pichu quest and the special Arceus unlocked a quest where you could get a Level 1 Giratina, Palkia or Dialga. Soon there will be a downloadable Celebi which will not only net you one of the rarest Legendary Pokemon of all, but will trigger the Giovanni subquest. </p>
<p>Although Giovanni&#8217;s Team Rocket plays a major role in the original<I> Pokemon Gold, Silver and Crystal</i>, he never appeared in the games. Team Rocket is leaderless and although it is apparent Giovanni has abandoned them, one executive believes Giovanni is just out training until he is strong enough to finally beat Red, the protagonist from Pokemon Red, Blue, Green and Yellow. This is a major plot point as Team Rocket takes over the Goldenrod City radio tower in an attempt to locate and persuade Giovanni to return and lead them to greatness. Unfortunately for them, he never returns and Team Rocket is defeated by Gold or Krys(depending on which game you are playing). Because of this defeat, Team Rocket is permanently disbanded.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/430.png" align ="right" style="margin:5px;">With the new subquest, you&#8217;ll be able to learn WHY Giovanni never responded to Team Rocket as well as get some back story behind both the one time leader of the Viridian City Gym, but your rival, Silver as well.  To activate this quest, you&#8217;ll have to take the special &#8220;Fateful Encounter&#8221; Celebi to Ilex Forest, which long time Pokefans will know is Celebi&#8217;s home and where you could obtain one in the original Pokemon Crystal.  Once in the forest, go to the Ilex Shrine and click on it. Your friend Lyra/Ethan (The replacement for Krys and Gold) will appear. The two of you will talk and then Celebi will take the two of your through time and space to three years earlier. </p>
<p>You&#8217;ll appear on Route 22, and a scene will unfold that takes place chronologically soon after Red beats Giovanni at the Viridian City Gym. You will see Giovanni arguing with his son..who happens to be your rival, Silver! This is a bit of a surprise, unless you spoke to Team Rocket Scientist Gideon in Pokemon Fire Red and Leaf Green, who comments to your character that Giovanni has a son with red hair. At the time everyone speculated this son was Silver, and now we have confirmation. The two will argue and you&#8217;ll see them part on unhappy terms. After Giovanni says something to your character, Celebi will take you forward in time. It won&#8217;t be to your exact present. Instead, it will be right as Team Rocket has hijacked the Goldenrod City Radio Tower in their attempt to find Giovanni. You&#8217;ll end up in a cave where Giovanni has been training and you&#8217;ll end up doing battle with him to ensure he doesn&#8217;t reunite with Team Rocket. After this battle, Giovanni will leave and comment that you remind him of Red. He will then once again disappear into the annals of history.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/kangaskhan.gif" align ="right" style="margin:5px;">The funny thing is for Giovanni&#8217;s three years of training, his Pokemon team is actually weaker than what you faced in <em>Pokemon Fire Red &#038; Leaf Green</em>. He&#8217;s only got four Pokemon and they&#8217;re all lower level than you&#8217;d expect. Here&#8217;s a list of the Pokemon, their move sets and what you can do to them</p>
<p><strong>Giovanni&#8217;s Pokemon</strong></p>
<p>1. Honchkrow<br />
Level: 43<br />
Pokemon Ability: Super Luck<br />
Moveset: Dark Pulse, Nasty Plot, Shadow Ball, Swagger</p>
<p>2. Kangaskahn<br />
Pokemon Ability: Scrappy<br />
Moveset: Dizzy Punch, Leer, Outrage, Sucker Punch</p>
<p>3. Nidoking<br />
Level: 42<br />
Pokemon Ability: Poison Point<br />
Moveset: Double Kick, Focus Energy, Fury Attack, Shadow Claw</p>
<p>4. Nidoqueen<br />
Level: 46<br />
Pokemon Ability: Poison Point<br />
Moveset: Crunch, Earth Power, Roar, Superpower</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Nidoking.png" align ="right" style="margin:5px;">First things first. Honchkrow is pretty easy to take out. All you need is a strong Electric attack and its toast.  Ice and Rock are equally effective for hurting it. Remember it is immune to Ground and Psychic attacks and only takes half damage from Ghost, Grass and Dark moves. Its moves Swagger and Nasty Plot will do more harm than good to it due to the random usage of them. It&#8217;s not uncommon for it to use both right after each other, giving you multiple free chances to hit it and hopefully KO it without taking any damage. Dark Pulse is the real one to worry about as it has that 20% chance of making your Pokemon flinch. That combined with Honchkrow&#8217;s Super Luck ability means if it uses this move, don&#8217;t be surprised to take a Critical Hit as well as get nailed with the Flinch status effect. Finish this off quickly. </p>
<p>Kangaskahn is a bit of a surprise since Giovanni is a Ground type Gym Leader, but then again he did add a Dark/Flying type to his team so consider this another unexpected surprise. Thankfully it&#8217;s both the lowest level Pokemon Giovanni has and the easiest to beat. At first glance you might consider using a Ghost Type Pokemon against Moma Kanga, but remember it has the Pokemon Ability of Scrappy which allows it to use Normal and Fighting moves to hit a Ghost Type Pokemon. It has a strange moveset which should make this an easy battle though. Leer is a waste, especially in a late game battle like this. You should be able to shrug it off easily. Sucker Punch is an easy enough move to counter. Just make sure you have a Pokemon with a move that always goes first and you&#8217;ll always ensure this fails. Kangaskahn&#8217;s two other moves are ones you have to worry about. Dizzy Punch can confuse you and Outrage is just plain nasty. It&#8217;s also a Dragon Type move, so make sure you don&#8217;t have any Dragon Pokemon going into battle against Kangaskahn. A good choice here is a fast hitting Fighting Pokemon. The Hitmon family or Infernape&#8217;s Mach Punch works wonders here.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/nidoqueen.png" align ="right" style="margin:5px;">Nidoking is like the rest of Giovanni&#8217;s team: a good Pokemon saddled with a horrible moveset. Focus Energy and Fury Attack have no place in a would-be Champion level team, and this Nidoking doesn&#8217;t even have any moves it can get STAB from. It&#8217;s best attacks are the Fighting move Double Kick (which is merely okay) and the Ghost move Shadow Claw. The latter at least gives it some protection against Psychic Pokemon, which can generally take down Poison type (or in Nidoking&#8217;s case, half-Poison) Pokemon easily. Instead, make things easy on yourself and just use a Water type Pokemon with a high power move like Surf to make short work of this guy.</p>
<p>Finally you have Nidoqueen, who is the only real challenge here.  She does have a wasted move in Roar, but her other three moves are very powerful. With Dark, Fighting, and Ground moves at her disposal, all of which have a base power level of 80 or higher, you&#8217;re in for a world of hurt here. Earth Power is your biggest worry as Nidoqueen gets her Same Type Attack Bonus with it. Your best hope is that Giovanni foolishly uses Superpower right away so that he puts himself at a disadvantage. Again, a high level Water Pokemon is your best bet here. Surf again works nicely as it also prevents both Nidos from using their Poison Point ability.</p>
<p>So there you go, the movesets of all four of Giovanni&#8217;s Pokemon and a basic strategy guide on how to beat them. Now you just have to wait for the DLC Celebi to be made available at a Toys R Us or Gamestop near you.<br />
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		<title>Pokemon Week: The Evolution Solution &#8211; Relicanth, Tauros and Girafarig!</title>
		<link>http://diehardgamefan.com/2010/03/18/pokemon-week-the-evolution-solution-relicanth-tauros-and-girafarig/</link>
		<comments>http://diehardgamefan.com/2010/03/18/pokemon-week-the-evolution-solution-relicanth-tauros-and-girafarig/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:00:24 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[Last year about this time, for Pokemon Platinum&#8217;s Pokemon Week, I did a little piece called &#8220;The Evolution Solution! In it we looked at three non-evolving Pokemon in Skarmory, Militank and Pinsir and showed how they could still be a vital part of any Trainer&#8217;s team. Due to the popularity of that article, I&#8217;m back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Evolution.gif" align ="right" style="margin:5px;">Last year about this time, for <I>Pokemon Platinum</i>&#8217;s Pokemon Week, I did a little piece called <a href="http://diehardgamefan.com/2009/03/22/pokemon-week-the-evolution-solution/">&#8220;The Evolution Solution!</a> In it we looked at three non-evolving Pokemon in Skarmory, Militank and Pinsir and showed how they could still be a vital part of any Trainer&#8217;s team. Due to the popularity of that article, I&#8217;m back again to look at another three Pokemon and show that just because these Pokemon don&#8217;t evolve, that it doesn&#8217;t mean they can&#8217;t be seriously helpful in both your quest to become the Pokemon Master as well as in Trainer battles.</p>
<p><B><center>Relicanth</b></center></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/relicanth.jpg" align ="right" style="margin:5px;">Relicanth is a pretty rare Pokemon and one that is required to get the three Relis in <I>Pokemon Ruby and Sapphire</i>. He&#8217;s actually a very solid Pokemon with a ton of Hit Points and pretty high Attack and Defensive stats.  Its Special Attack is somewhat low for a Water Pokemon, but it has a nice Special Defense and Speed to make up for it.  If you&#8217;ve been reading all of Pokemon Week here at Diehard GameFAN, you&#8217;ll have seen how I show that a Relicanth can be the ultimate Charizard killer. </p>
<p>When choosing your Relicanth you have to make a pretty big decision due to this Pokemon being able to have two Pokemon Abilities. The first is Rock Head, which keeps Relicanth from taking recoil damage. This is great if you are going for power moves like Take Down or Head Smash, which has a power level of a whopping 150. The other option is Swift Swim, which doubles Relicanth&#8217;s speed if it is raining. If you choose the latter, you&#8217;ll have a Pokemon that is guaranteed to go first, but you&#8217;ll also need to devote a move slot to Rainy Day. A Swift Swim Relicanth is a great tag partner or any Electric Pokemon as Rainy Day really helps out moves like Thunder. Raikou and Relicanth? Yes please.</p>
<p>For a Rock Head Relicanth, the following moves are a must if you&#8217;re not just naturally learned moves: Head Smash, Dive and Double-Edge. Yawn or Ancientpower is your best bet to fill your final slot. With this move set you have the second most powerful Normal Attack without having to take damage, you have the most powerful Rock attack without having to take damage and a decent Water attack. Yawn is a good defensive measure to stall Pokemon Relicanth is weak against such as Fighting, Ground, Grass, and Electric types.  With HM&#8217;s you&#8217;ll want to replace Dive with Waterfall so you don&#8217;t have to pause a turn when using a Physical based Water attack and putting in Earthquake as your fourth move will defend you against Electric Pokemon, leaving you only truly weak against Fighting and especially Grass Pokemon, the latter of which does 4x damage to  Relicanth.Because of this weakness to Grass, it might be worth nixing Double-Edge for Ice Beam, which is another TM Relicanth can learn. Sure it uses Relicanth&#8217;s much lower Special Attack stat, but it does give protection against Grass Pokemon with a 100% accuracy rate. Your call. Finally, if you can find the Move Tutor that teaches Aqua Tail, use that instead of Waterfall as it&#8217;s slightly more powerful.</p>
<p><i>Rock Head Relicanth Moveset 1</b>: Head Smash, Aqua Tail, Earthquake, Double-Edge</i><br />
<i>Rock Head Relicanth Moveset 2</b>: Head Smash, Aqua Tail, Earthquake, Ice Beam</i></p>
<p>For a Swift Swim Relicanth, you pretty much need to jettison the two best moves of a Rock Head in Double Edge and Head Smash. A quality Swift Swimmer is going to require a lot of TM&#8217;s. You&#8217;re definitely going to want to keep Waterfall or Aqua Tail, as it&#8217;s the best Physical Water move. You&#8217;re going to need a good Rock move as well. Stone Edge has only a Power level of 100 and also has 5% less accuracy, but it has a very high critical hit ratio, so that&#8217;s worth considering. However I tend to prefer not taking chances in Pokemon battles. I&#8217;d rather do a little less damage and guarantee myself a hit than to have a higher powered move that might not hit at all. For this reason I tend to go with Rock Slide. Rock Slide has a 75 Power Level, but it also has a 90% accuracy rate, it isn&#8217;t a contact move so you&#8217;re protected against things like Static or Poison Point, it has a 30% chance of causing your opponent to flinch AND it hits both of the opposing Pokemon in a Double Battle. Since a Swift Swim Relicanth is geared for Double Battles anyway, you might as well kill two birds with one stone by taking this move. Earthquake is a great final move as it again, protects Relicanth against Electric types and it hurts everyone in a Doubles Battle as well. A Swift Swim Relicanth with Zapdos or another flying/levitating Pokemon is a very hard duo to beat. Still, if you don&#8217;t have an Electric type with a natural immunity to Earthquake, consider using a Pokemon that can learn Thunder that can fly or levitate. Gengar for example. </p>
<p><i>Swift Swim Relicanth Moveset:</b> Rock Slide, Rainy Day, Earthquake, Aqua Tail</i></p>
<p><B><Center>Tauros</b></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/tauros.gif" align ="right" style="margin:5px;">I&#8217;m just going to say this: Tauros + Move Tutor = BAD ASS Pokemon. You teach it Outrage and you have a super damage dealing Pokemon that can take down any Dragon type in one or two hits. Let it naturally learn Zen Headbutt and suddenly you are super effective against Poison and Fighting types as well. Fighting is the only real weakness Normal Pokemon have, so this is definitely a keeper.  For Same Type Attack Bonus, consider Thrash as your third move. It takes only 1 PP for two to three rounds, has a power level of 90 and it works great with Tauros. The only problem is after the move is done, your Pokemon is confused. Still, two or three hits from Thrash and your opponent is probably KO&#8217;d anyway. If that worries you a bit I would go with Return. A Happy Tauros gives Return a Power level of 102 and it has a 100% accuracy. So it&#8217;s more powerful than Thrash while lacking the potential for developing the Confusion Status Effect. For your fourth move, I would go with Earthquake, which will let Tauros be super effective against Electric, Poison, Rock, Steel and Fire types.  That&#8217;s now seven Pokemon Typos Tauros will be able to do away with pretty handily. This, my friends is a pretty easy Pokemon to turn into a strong member of any Trainer&#8217;s team.</p>
<p><I>Tauros Moveset: Zen Headbutt, Outrage, Return, Earthquake</I></p>
<p><B><center>Girafarig</b></center></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/girafarig.gif" align ="right" srtyle="margin:5px;">This is the toughest of the three to do in this column as Girafarig has pretty decent stats. It&#8217;s nothing great and is decidedly average in the long run, but it has no real weak spots in its stats. It&#8217;s one of those nice all around Pokemon that excels at nothing but is still solid at everything.  Its total base stats are the same (totalwise) as Hitmonlee, Hitmonchan and Primeape and those are often used on main teams or even in Trainer Vs. Trainer battles.  I actually used Girafarig a lot during the original Generation II games as so many people were unaware of what it could do. It&#8217;s immunity to Ghost while being a Psychic Pokemon didn&#8217;t hurt either.</p>
<p>First off you&#8217;re going to have to choose between Girafarig&#8217;s two Pokemon Abilities.  Inner Focus prevents flinching and Early Bird halves the time a Pokemon is asleep. Trust me when I say Inner Focus is far superior. Only take that!</p>
<p>With that planned out, you might want to breed. Get yourself one of the following six Pokemon for a Girafarig to make sweet love to: Nidoran♂, Nidorino, Nidoking, Jolteon, Combusken,  and Blaziken. Make sure the partner Pokemon knows Double Kick so that the Baby Girafarg will be born with it. Now at first glance, this is a weak move to give to a Pokemon as one of its final four moves. It hits twice with a mere Power level of only 30. However, combined it&#8217;s a decent, but not great, power level of sixty. The reason you are taking it is that Girafarig is only weak against Dark and Bug Type moves. This gives you protection against Dark. You don&#8217;t have to go this route by any means; it&#8217;s just an option.</p>
<p>Because Girafarig&#8217;s Attack and Special Attack are nearly the same, you can pretty much take the best of anything in its natural moves or in HM&#8217;s and run wild with it.  It naturally learns both Psychic and Crunch, so why NOT take both of those?  It can learn the following awesome moves from TM&#8217;s: Thunderbolt, Shadow Ball and Energy Ball, so those three are worth considering as well. It can learn Signal Beam and Sucker Punch from a Move Tutor, so those are both worth considering as well. The key now, is to pare things down.</p>
<p>I would definitely take Psychic for STAB bonus. Out of the two Dark Moves, I would probably take Sucker Punch over Crunch, but only because it has that Quick Attack like &#8220;always hit first&#8221; aspect. With those two moves you are strong against Ghost, Psychic, Fighting and Poison attacks. If you took Double Kick, you&#8217;re also strong against Normal, Rock, Steel, Ice and Dark. That is a total of nine types! WOW.  What do we want to add next: Bug, Grass, Electric or Ghost? Nix Ghost as you already have a Dark move, so that lowers your choices to three.  Bug attacks are strong against Grass, Psychic and Dark but you already have two of those covered. Electric will give you extra damage against Flying and Water while Grass will give you extra damage against Ground, Rock and Water.  You already have Rock covered so it comes down to what do you encounter more? Ground or Flying? For me personally, it&#8217;s Flying, so Thunderbolt makes the cut. Besides, a lot of Ground types are dual types with weaknesses you already have covered. Either way, your Girafarig will be super effective against ELEVEN types of Pokemon. Your only real worry at this point are Bug attacks. </p>
<p><I>Girafarig Move Set: Psychic, Sucker Punch, Double Kick, Thunderbolt</i></p>
<p>So there we go: another year and another look at three non-evolving Pokemon that can still be a solid part of any Trainer&#8217;s lineup. It&#8217;s all a matter of how you raise them and build their moveset up. </p>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/relicanth-120&#215;120.jpg</topstory120x120><br />
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		<title>Gaming Under Construction 0.07 &#8211; Pika Pika, Pikachu!</title>
		<link>http://diehardgamefan.com/2010/03/17/gaming-under-construction-0-07-pika-pika-pikachu/</link>
		<comments>http://diehardgamefan.com/2010/03/17/gaming-under-construction-0-07-pika-pika-pikachu/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:55:59 +0000</pubDate>
		<dc:creator>Widro</dc:creator>
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		<description><![CDATA[


Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika.
Pika pika, pika pika, pika pika pika Pikachu Pika pika pika.
Pikachu. Pika pika. Pikachu pika pika chuuuuuuu?
Pika
Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika [...]]]></description>
			<content:encoded><![CDATA[<p><center><br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/guc500x250_007.jpg" alt="" title="guc500x250_000" width="500" height="250" class="alignnone size-full wp-image-101514" style="border:1px solid #000000;"/><br />
</center></p>
<p>Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika.</p>
<p><img src=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pikachu-pikachu-356504_559_450.jpg width=250 align=left>Pika pika, pika pika, pika pika pika <i>Pikachu Pika</i> pika pika.</p>
<p>Pikachu. Pika pika. Pikachu pika pika chuuuuuuu?</p>
<p><b>Pika</b><br />
Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pikachu. Pikachuuuuuuuu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p><img src=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pikachu_070606a-l.jpg width=250 align=right>Pika PIKA Pika chu. Pikachu. Pika pikachuuuuuu pika pika. Pikachu? Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. pika Pikachu <i>Pika Pika Pika</i> pika pika chu pikachuuuuuuuu.</p>
<p><b>Pika Pika</b><br />
Pikachuuuuuuuuu. Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pikachu. Pikachuuuuuuuu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p><img src=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/n64pikachu.jpg width=250 align=left>Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p>Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika <a href=# onclick=alert('pika');>pika pika pika pika.</a> Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. </p>
<p><b>Pika Pika Pika Pika</b><br />
Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika pikachu. <i>Pikachuuuuuuuuu.</i> Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. </p>
<p><img src=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/54218406399bcdf073b559e255afced1-Hey_You__Pikachu_.jpg width=250 align=left>Pikachuuuuuuuuu. Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pikachu. Pikachuuuuuuuu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p><b>Pika Pika Pika Pika Pika Pika Pika Pika</b><br />
Pika PIKA Pika chu. Pikachu. Pika pikachuuuuuu pika pika. Pikachu? Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. pika Pikachu <i>Pika Pika Pika</i> pika pika chu pikachuuuuuuuu.</p>
<p>Pika pika, pika pika, pika pika pika <i>Pika</i> pika pika&#8230; Pika pika, pika pika, pika pika pika <i>Pikachu Pika</i> pika pika.</p>
<p>Pika, pika pika, pika pika pikachu pikachu pika pika pika:</p>
<li>Pika Pika Pika Pika</li>
<li>Pika Pika Pika Pika Pika Pika</li>
<li>Pika Pika Chu Pika </li>
<p>Pika.</p>
<p><b>Pika&#8230;.. chu?</b><br />
<img src=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pikachu-ohh.jpg width=250 align=right>Pikachuuuuuuuuu. Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pikachu. Pikachuuuuuuuu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p>Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika <a href=# onclick=alert('pika');>pika pika pika pika.</a> Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. Pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika pika. </p>
<p>Pikachu. Pikachuuuuuuuu. Pika pika pika pikachu. Pikachuuuuuuuuu. Pika pika, pika chuuuu. Pika? Pika pika pika pikachu. Pika pika pika. Pika? Pika pika pika pikachu. Pika pika pika. </p>
<p><img src="http://media.insidepulse.com/zones/diehardgamefan/uploads/2008/12/widro-150x150.png" alt="" title="widro" height="100" align ="left" style="margin:5px;" border ="0"><i>Jonathan Widro is the publisher of Diehard GAMEFAN and owner/CEO of the Inside Pulse Network. He has worked as a writer and publisher for over a decade, after working in game-related retail for over five years. He has worked in game development, most notably creating user-generated gaming portal <a href=http://fyrebug.com target=_blank>Fyrebug</a> and over 100 Flash games. <strong>Gaming Under Construction</strong>, Jonathan&#8217;s perspective on the gaming industry, is published every Wednesday on Diehard GAMEFAN.</i><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/guc500&#215;250_007.jpg</topstory500x250><br />
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		<title>Review: Lunar: Silver Star Harmony Limited Edition (Sony PSP)</title>
		<link>http://diehardgamefan.com/2010/03/17/review-lunar-silver-star-harmony-limited-edition-sony-psp/</link>
		<comments>http://diehardgamefan.com/2010/03/17/review-lunar-silver-star-harmony-limited-edition-sony-psp/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 05:11:26 +0000</pubDate>
		<dc:creator>Mark B.</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<description><![CDATA[Lunar: Silver Star Harmony Limited Edition
Genre: RPG
Developer: Game Arts
Publisher: Xseed Games
Release Date: 03/02/10
Lunar, or more specifically Lunar: The Silver Star, in all of its different incarnations, can quite rightly be considered a &#8220;classic&#8221; by RPG standards. Anyone who considers themselves a fan of Japanese RPG&#8217;s has some version of the game somewhere on their list [...]]]></description>
			<content:encoded><![CDATA[<p><a href=http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/LSSH-LE-PKG%28FINAL%29.jpg><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/LSSH-LE-PKG%28FINAL%29.jpg" align="right" width="350" height="343" border="0" margin="5px" /></a><i>Lunar: Silver Star Harmony Limited Edition<br />
Genre: RPG<br />
Developer: Game Arts<br />
Publisher: Xseed Games<br />
Release Date: 03/02/10</i></p>
<p><i>Lunar</i>, or more specifically <i>Lunar: The Silver Star</i>, in all of its different incarnations, can quite rightly be considered a &#8220;classic&#8221; by RPG standards. Anyone who considers themselves a fan of Japanese RPG&#8217;s has some version of the game somewhere on their list of “Best RPG’s Ever”, including our own Alex Lucard, who ranked the PS1 release as Number 12 on his Top 30 RPG Countdown back in 2004. The game has seen three different releases at this point, between its original Sega CD release, its PS1 release which was dubbed as <i>Lunar: Silver Star Story Complete</i>, and then its Gameboy Advance release which was dubbed <i>Lunar Legend</i>, each with its own different adjustments and upgrades. Well, <i>Lunar: Silver Star Harmony</i> marks the fourth release of the game, this time on the Sony PSP, and like its predecessors, it’s still a mighty fine game. This is to be expected, of course, as it’s a remake of a classic, and while Game Arts has been having issues making good <i>new</i> games, their remakes tend to be high-quality affairs for the most part, and this remake is no exception. Is it better than its predecessors, however? Let’s find out.</p>
<p><a href=http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/Dialogue%28colon%29.jpg><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/Dialogue%28colon%29.jpg" align="left" width="400" height="225" border="0" margin="5px" /></a>The story of <i>Lunar: Silver Star Harmony</i> is more or less the same as the story of all of its predecessors. You take on the role of Alex, a teenager from the small town of Burg, who wants to take a journey to become the Dragonmaster, one of the world’s legendary heroes. One day, one of the four dragons wakes up near his home, and he goes on an adventure to meet said dragon with his childhood friend/adopted sister/romantic interest Luna and his business-minded and somewhat lazy friend Ramus. This starts him on a long journey to actually fulfill his dream of becoming the Dragonmaster, which is actually a two-part tale, with the first part being about his adventures around the world and his making new friends, and the second part being about saving the world from unspeakable evil. The story of <i>Lunar</i> is still as simple as it ever was, but it’s still as good as it ever was largely <i>because</i> of that simplicity. There are no mentally unstable heroes, no emo kids with “complex issues” to deal with, and no long, involved explanations of plots that wouldn’t otherwise work without long and involved explanations. <i>Lunar: Silver Star Harmony</i> does add a few new things here and there to make the story its own, but it’s still a story that’s just complex enough to be interesting but just simple enough that anyone can appreciate it. The characters are still likable, the bad guys are still very bad, the big plot twists are still interesting, and the game still inspires the emotional response it attempts to inspire. The story is basically something of a retread of the PS1 version’s story, with some minor additions and such added in, so if you’ve played that particular version of the game you’re getting pretty much the same story here, but honestly, the story is good enough that it’s worth seeing again, and if you’ve missed the prior <i>Lunar</i> releases, the story in this version is as good as any other to be your first. </p>
<p><i>Lunar: Silver Star Harmony</i> has received a visual upgrade from its predecessors, as it essentially looks like a cleaner version of <i>Lunar Legend</i>. The character sprites are bright and colorful, and look significantly better than their Sega CD and PS1 counterparts, and the game environments are also very pretty and look fantastic. The game’s sprites are somewhat similar, again, to those of <i>Lunar Legend</i>, though they’re a good bit cleaner and more vibrant than they were in that game, and they look very nice overall. The animated cutscenes from the prior disc-based games have made a return to this release as well, and though the animated scenes do look very nice, they’re essentially the same scenes from <i>Lunar: Silver Star Story Complete</i>. They don’t have the artifacting present in the cutscenes of that game, though this may be due to the smaller screen size, but they look very nice on the small screen, regardless. The sound quality of <i>Lunar: Silver Star Harmony</i> is also very nice, though whether or not you’ll like it is a matter of personal preference. Speaking in terms of pure quality, the music is very well done and fits the theme of the game well, the sound effects are great and sound as they should across the board, and the voice acting is generally very solid, though it occasionally runs into the “too much to say given the short amount of time a character speaks in a cutscene” problem. Fans of the prior game, specifically the PS1 release, may not be huge fans of the voice acting, as the voice cast for this game is completely different. Whether this is a show of solidarity in favor of Vic Ireland or a power play orchestrated by him (depending on which rumors you believe), the point is that the voice acting isn’t the same, and thus may put you off if you were a fan of the prior games. Personally, I think it’s silly to hate what is a fairly solid voice work job for something Xseed has absolutely nothing to do with (the dissolution of Working Designs), but to each their own, I suppose. </p>
<p><a href=http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony/Town%28Saith2%29.jpg><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony/Town%28Saith2%29.jpg" align="right" width="400" height="227" border="0" margin="5px" /></a><i>Lunar: Silver Star Harmony</i> is very much a “classic” JRPG in its mechanics, so fans of the genre should have no problem picking it up and playing it. You’ll spend your time either wandering around towns buying goods and talking to people or wandering around dungeons slaying monsters and collecting loot. The D-pad and analog stick can both be used to navigate around, and the X button interacts with pretty much everything you can look at or talk to. Inventory management is just as simple, as moving through the menus is done with the pad (no stick support here), X chooses an option or item, and Circle cancels the choice. Combat, again, is just as simple to work around as any of the above. The pad moves through the menu options (no stick support here either), X confirms, and Circle cancels choices. All of your characters have various regular attacks they can use, depending on the weapon type equipped, and most have powerful special attacks at their disposal that they can use to heal, wipe out individual or groups of enemies, boost stats and so on, as do your enemies. Each character is rated by their abilities, health and magic bars, meaning that some characters are beastly fighters while others are better spell-casters, giving everyone a use in battle of some sort or another. Absolutely all of the above should be instantly familiar to fans of more traditional JRPG’s, and playing the game is going to be easy enough that no one should need any sort of a tutorial to understand how the basics work. </p>
<p><i>Lunar: Silver Star Harmony</i> has its own unique elements, as did many of its predecessors, to make it more than just another RPG, however. For one, each character save Ramus has available to them what the game calls Arts, which are essentially super-special attacks that have all sorts of useful effects. Arts, unlike magic and other skills, don’t drain from your magic bar when used; rather, you fill up an Arts bar over the course of several battles by doing things and having things done to you, and when it’s full, you can use your Arts ability. Arts are usually heavy damage attacks, though one or two have other uses, making them mostly useful in boss fights or desperate battles where your party is outmatched, so it’s good to note that you can keep your Arts charged until you need them. You can also customize your battle formation as needed when outside of battle, placing magic users and distance fighters in the rear while you place fighters and meat shields in the front. This layout tends to fall apart after two or three rounds, since characters will move around the battlefield, but it’s useful at the start of battle if nothing else. In another useful addition, enemies appear as actual sprites on the game map instead of simply engaging you in random battle, meaning that you get a rough idea of what you’re facing in advance and can potentially avoid battles you don’t want to face if you can move past the enemy well enough. </p>
<p><a href=http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Combat.jpg><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Combat.jpg" align="left" width="400" height="227" border="0" margin="5px" /></a>The game also makes it harder to munchkin your way through bosses by allowing boss monsters to level up along with your characters, as the earlier games in the series did. This isn’t a huge addition for reasons we will address later, and the formula doesn’t make the bosses EXACTLY the same no matter what, as being four levels higher than you would have otherwise been through grinding will give you a marginal boost, but this might cut off one turn at most, so boss battles don’t turn into a complete cakewalk just because you spent two hours grinding in the cave outside of the Magic Guild. The game also gives you the ability to automate battles, which is great when you’re just fighting regular enemies, as you can essentially just choose the “Attack All” set and let your team rip through a battle you don’t feel like dealing with. You can also let the computer go with its own AI choices, though the AI is somewhat spotty, as it will sometimes use overpowered moves on enemies that can be wiped out with regular attacks without an issue. This isn’t a constant problem, but it makes the AI option less than desirable when you can just choose to have everyone attack and conserve magic for battles that might need it. These aren’t amazing additions on their own, but together they make <i>Lunar: Silver Star Harmony</i> one of the better games of its type for the sake of variety if nothing else, and keep the game interesting throughout. </p>
<p>The game will take most players around forty to sixty hours to plow through, depending on how much time is spent exploring and grinding. The game does offer some neat stuff to find, such as the Bromides, which are essentially pictures of the female cast members in varying cheesecake poses, and some hidden items and cutscenes to find, for those that like this sort of thing. Aside from finding the hidden items and such, there’s not a whole lot of replay value to the game, unfortunately, as it’s really a game you can see in its entirety after one playthrough, but the story is interesting enough that it might be worth playing through at some point down the road, which is something I personally have done with the prior versions of the game a few times. The Limited Edition of the game also includes two small novelties in addition to the game itself for collectors. The first is a music CD containing the various music tracks from the game, which is cute, though the music isn’t so great that it merits listening to it in the car, for instance. The second is a collection of Bromides from the game, printed as actual cards for you to look at, complete with various quotes and descriptions of the characters on the back. The cards are nicely printed and fun to have, and are a nice novelty for any fan of the series to have. Finally, THANK GOD you can save the game at any time, and bravo to whoever it was, be it Game Arts or Xseed, who included this option. No one wants to be stuck playing for an hour because the game refuses to let them save, ESPECIALLY with a hand-held game, and this is something developers all too often overlook, so good on everyone for this.</p>
<p><a href=http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/Story%28NewElement%29.jpg><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/lunar-silver-star-harmony-psp/Story%28NewElement%29.jpg" align="right" width="400" height="218" border="0" margin="5px" /></a>The biggest flaws with <i>Lunar: Silver Star Harmony</i> come from the fact that it’s a remake, and as such has to stand against its predecessors in every respect. As such, while this particular release features updated visuals and music, it also features, for example, a decline in difficulty. As I noted above, the game does seem to match boss levels with Alex’s levels, thus allowing the bosses to retain their challenge as you level up, but the bosses aren’t much of a threat to begin with, frankly. As you progress there is some challenge to be had in a few boss battles, but if you play smart the game isn’t as challenging as <i>Lunar: Silver Star Story Complete</i>, for instance, as the enemies are simply not challenging enough overall. It also doesn’t help that you can essentially earn way more cash than you’ll ever need and carry ninety nine of every item in the game, which can eventually allow you to acquire items later in the game that essentially make it impossible for you to lose with judicious use. The difficulty aside, if you’ve played <i>Lunar: Silver Star Story Complete</i>, this game is essentially the same thing with some minor additions here and there, and while it’s a good bit prettier, it’s not a good bit <i>different</i>, making it hard to recommend in that respect. This being a remake of a nearly two decade old game, the typical issues that plague such releases could be an issue for new players with this game, such as the sometimes archaic battle system or the lack of anything to do with the game once you’re done with it, but those complaints are minor all in all.</p>
<p><i>Lunar: Silver Star Harmony</i> is a great remake of a great game, all in all, between the fact that the overall game is still as great as it ever was and many of the improvements made to this version are for the better, but it’s not without its flaws and it’s not likely to blow the socks off of anyone who’s played the prior games to death. The story is still as good as ever, the graphics are fantastic and nicely upgraded from prior releases, and the audio is well presented even if it might be an issue of contention for fans of the prior games. The game is very simple to play but has enough interesting gimmicks of its own to make it more than just another also-ran game, and it’s deep and lengthy enough to make it well worth the asking price for anyone who has yet to play it or wants another go with Alex and company. The game is a good bit easier than its predecessors, unfortunately, and while this might make it more accessible to new players, it does nothing for players who have played <i>Lunar: Silver Star Story Complete</i>, or any other game of this type for that matter. Further, anyone who HAS played the prior games will see nothing significantly new here, and the game is a remake of a game from the old days of RPG gaming where combat gimmicks were minimal, making this hard to recommend for more modern gamers. <i>Lunar: Silver Star Harmony</i> is still a good time if you’re willing to overlook its flaws, and anyone who has not played it should absolutely do so, but it’s not as easy to recommend as it once was, unfortunately, and it may be time for Game Arts to buckle down and actually make a third game in the series instead of rehashing the first two and releasing less than pleasant spin-offs. </p>
<p><u>The Scores:</u><br />
<i>Story: GREAT<br />
Graphics: GREAT<br />
Sound: GOOD<br />
Control/Gameplay: GREAT<br />
Replayability: MEDIOCRE<br />
Balance: ABOVE AVERAGE<br />
Originality: BAD<br />
Addictiveness: GREAT<br />
Appeal: ABOVE AVERAGE<br />
Miscellaneous: CLASSIC</p>
<p><b>FINAL SCORE:</b> GOOD GAME.</i></p>
<p><U>Short Attention Span Summary</u>:<br />
<img align="left" hspace="5" vspace="5" src='http://diehardgamefan.com/wordpress/wp-content/uploads/2008/03/mark120.JPG'/>As the final score says, <i>Lunar: Silver Star Harmony</i> is a good game, as were its predecessors, though whether or not you ultimately feel that way will depend on your personal tastes in RPG’s and whether or not you’ve played the prior games or not. The story is as enjoyable and well written as ever, and manages to hold up very well almost two decades after the fact. The game has received a great visual improvement all around, and while the audio may not impress fans of the prior releases, it’s well done all in all. The game is very simple to play but loaded up with enough interesting mechanical additions to be worthwhile, and there’s plenty to see and do across the game’s forty to sixty hours of play to make it worth checking out. Fans of the prior releases will note that the game is a good bit less challenging than its predecessors, however, and it adds nothing significant to the game that fans of the earlier releases will not have seen. It’s also very much an older JRPG, which may put off players who have no appreciation for eighties and early nineties RPG’s in general. <i>Lunar: Silver Star Harmony</i> is still a fine product all in all, and if you’re a fan of the prior games who is willing to overlook what things the game doesn’t do as well as its predecessors or a new player who is willing to accept that this is a game with a simpler mindset, it’s a great release for the PSP all in all.<br />
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		<title>Beating Pokemon HeartGold and SoulSilver&#8217;s Red</title>
		<link>http://diehardgamefan.com/2010/03/17/beating-pokemon-heart-gold-and-soul-silvers-red/</link>
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		<pubDate>Wed, 17 Mar 2010 04:01:45 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[In the original Pokemon Gold and Silver, there was a secret battle pitting you against Red, the titular character from the first generation of Pokemon games and who Ash Ketchum from the anime series would be based on. Back then his team of six Pokemon had levels ranging from 73 to 81. Well, he&#8217;s back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Red.png" align ="right" style="margin:5px;">In the original <em>Pokemon Gold and Silver</em>, there was a secret battle pitting you against Red, the titular character from the first generation of Pokemon games and who Ash Ketchum from the anime series would be based on. Back then his team of six Pokemon had levels ranging from 73 to 81. Well, he&#8217;s back in <em>Heart Gold and Soul Silver </em>and this time his Pokemon are even more powerful than before! He&#8217;s even replaced his original Espeon with a Lapras. Today, we&#8217;re going to look at each of these six Pokemon and give you an idea of what you&#8217;ll need to take Red down and become the true master of all things Pokemon.</p>
<p><strong>1. PIKACHU<br />
Level: 88<br />
Type: Electric<br />
Items Held? Light Ball<br />
Pokemon Ability: Static<br />
Move Set: Volt Tackle, Iron Tail, Quick Attack, Thunderbolt.</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pikachu.gif" align ="left" style="margin:5px;">Pikachu is a straight up attacker.  The first three attacks listed in his moveset are Physical attacks while Thunderbolt is a Special attack. You would think Thunderbolt would be the move you have the least to worry about since Pikachu&#8217;s Attack is a lot higher than its Special, but this Pikachu has a Light Ball, which means its Special Attack is doubled, putting this Pikachu into the Mewtwo level of power. Be wary.</p>
<p>Your best bet with Pikachu, who will always be Red&#8217;s lead-off Pokemon is to have a Ground type Pokemon which will prevent Volt Tackle or Thunderbolt, Pikachu&#8217;s two most dangerous moves, from hurting you. Make SURE it is not a Rock/Ground Pokemon, or Pikachu will take you down with Iron Tail. You might also want a speedy Ground type as Pikachu is lightning fast. Garchomp, Sandslash and Dugtrio are excellent examples of Pikachu stoppers in this regard, Remember though Pikachu has the Pokemon Ability of Static, which forces you to play defensive. Any physical contact with Pikachu has a 30% chance of giving YOUR Pokemon the Paralyze status.  As nearly all Ground based moves are Physical attacks, a good strategy would be to find another way to attack Pikachu. For example, a Camerupt, which is a Ground/Fire Dual Type can learn Solarbeam, which is a Grass attack that uses the Special statistic. Here you have a Pokemon that is immune to 50% of Pikachu&#8217;s move, has an attack that is super-effective against Pikachu and doesn&#8217;t have to risk being Paralyzed. Flygon with Giga Drain can do the same thing.</p>
<p><strong>2. VENUSAUR<br />
Level: 84<br />
Type: Grass/Poison<br />
Items Held? None<br />
Pokemon Ability: Overgrow<br />
Move Set: Sludge Bomb, Giga Drain. Sleep Powder, Frenzy Plant</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/venusaur_cor.jpg" align ="right" style="margin:5px;">This is a pretty straight and easy battle. A good Fire or Psychic Pokemon should be able to take down Venusaur without any real challenge. The real trick is to get out of this battle without the Poison or Sleep status.  As easy as Venusaur is to take down, you need to do it quickly or you will end up with a status effect. Poison is actually better since you can still attack while suffering from it. If your Pokemon falls asleep, any of Venusaur&#8217;s attacks can do some major damage. The worst is if you have Venusaur down to the final third of its Hit Points as this will trigger Overgrowth. Trust me when I saw Overgrowth plus Frenzy Plant equals a pretty strong chance of knockout. As always speed is key, so a fast hitting Psychic Pokemon like an Espeon or Alakazam can take out Venusaur in one to two moves.</p>
<p><strong>3. CHARIZARD<br />
Level: 84<br />
Type: Fire/Flying<br />
Items Held: None<br />
Pokemon Ability: Blaze<br />
Move Set: Flare Blitz, Blast Burn, Air Slash, Dragon Pulse</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Charizard.gif" align ="left" style="margin:5px;">Charizard is the toughest of Red&#8217;s three Kanto starters. It has two Fire moves. Flare Blitz uses the Physical stat and Charizard will take recoil damage from it, so this move actually helps you a bit. Blast Burn uses Charizard&#8217;s Special and it&#8217;s a Fire-based Hyper Beam, so it will do a lot of damage to your Pokemon. Thankfully Charizard will have to recharge after using it. Now it&#8217;s the other two moves that should give you pause. Air Slash has a 30% chance of causing a flinch, so it&#8217;s imperative you have a Pokemon that is FASTER than Charizard. Once again, speed is the most important factor in beating Red. Nothing&#8217;s worse than having the right Pokemon with the right moves to take out Charizard only to watch it flinch three times in a row and eventual get KO&#8217;d because the faster Charizard keeps using Air Slash. Finally there&#8217;s Dragon Pulse which is thankfully just a high damage dealing Dragon type attack.</p>
<p>My advice is to get a fast Water, Rock or Electric type Pokemon.  Rock moves do 4X damage against Charizard, but speed is hard to find in Rock Pokemon. Tyranitar and Relicanth are amongst the fastest and a Relicanth with Swift Swim is a Charizard&#8217;s worst nightmare are its Rock AND Water who actually can be faster than the big Fire Starter. Another great choice is Aerodactyl with Rock Slide or Ancientpower. </p>
<p><strong>4. BLASTOISE<br />
Level: 84<br />
Type: Water<br />
Items Held: None<br />
Pokemon Ability: Torrent<br />
Move Set: Focus Blast, Hydro Cannon, Blizzard, Flash Cannon</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Blastoise.jpg" align ="right" style="margin:5px;">Blastoise looks like a tough opponent from its moveset. After all, it knows Water, Steel, Ice and Fighting attacks. Focus Blast and Hydro Cannon are based on lowering your Pokemon&#8217;s Special Defense and all four of Blastoise&#8217;s moves use the Special stat. The key however is a FAST (there&#8217;s that concept again.) Electric Pokemon.  Something as simple as a Raichu with Thunderbolt should be able to send Blastoise down for the count in a single round. Although Water Types are also weak to Grass attacks, make sure you don&#8217;t actually pit a Grass Pokemon against Blastoise or it WILL use Blizzard against you and the results won&#8217;t be pretty.  Just be fast and direct with your Electrical attacks and you&#8217;ll be fine.</p>
<p><strong>5. SNORLAX<br />
Level: 82<br />
Type: Normal<br />
Items Held: None<br />
Pokemon Ability: Thick Fat<br />
Move Set: Shadow Ball, Crunch, Blizzard, Giga Impact</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/snorlax.gif" align ="left" style="margin:5px;">Snorlax just might be Red&#8217;s toughest Pokemon. Not only is it immune to Ghost attacks, but its Thick Fat ability means it only takes half damage from Fire and Ice attacks. Offensively it has moves that are super effective against Ghost, Psychic, Dragon, Flying, Grass and Ground attacks.   This means you want to make sure you don&#8217;t a Pokemon who has one of those six types facing Snorlax. Shadow Ball and Crunch lower Special Defense and Defense respectively, which is turning out to be a trend with Red&#8217;s Pokemon. Giga Impact is the Attack version of Hyper Beam. Your best bet here is a solid Fighting Pokemon or at least one with powerful Fighting Type attacks. Machamp is a great Pokemon to bit against Snorlax and I&#8217;m sure you can think of others as well. </p>
<p><strong>6. LAPRAS<br />
Level: 80<br />
Type: Ice/Water<br />
Items Held: none<br />
Pokemon Ability: Shell Armour<br />
Move Set: Blizzard, Brine, Psychic, Body Slam</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/lapras.gif" align ="right" style="margin:5px;">Lapras is both the lowest level of Red&#8217;s Pokemon as well as the newest as it has replaced Umbreon from Gold and Silver.  Shell Armour prevents critical hits so you&#8217;ll have to slowly whittle it down unless you are using Fighting, Rock, Grass or Electric attacks. This Lapras is also great at inflicting status effects. Body Slam can cause Paralyze and Blizzard can cause Freeze. You also have to deal with Brine which is insanely powerful once you knock Lapras below 50% health. As it knows Ice, Water, Psychic and Normal moves, you DON&#8217;T want to use Fighting, Rock or Grass type Pokemon as it has a move to counter each. Is your fast Electric type Pokemon that you used against Blastoise still healthy with lots of moves left? Then that&#8217;s the Pokemon you&#8217;re going to want to go with. An Electric Pokemon is your best overall bet here, so stick with it.</p>
<p>So there you go. We&#8217;ve covered all six of Red&#8217;s Pokemon and what moves they&#8217;ll be packing. Now it&#8217;s up to you to assemble your team and take him down. </p>
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		<title>Pokemon HeartGold and SoulSilver: Battle Frontier Strategy Guide!</title>
		<link>http://diehardgamefan.com/2010/03/17/pokemon-heart-gold-and-soul-silver-battle-frontier-strategy-guide/</link>
		<comments>http://diehardgamefan.com/2010/03/17/pokemon-heart-gold-and-soul-silver-battle-frontier-strategy-guide/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:00:59 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[The earliest version of the Battle Frontier, aka the Battle Tower made its first ever portable Pokemon appearance in Pokemon Crystal. With this in mind is should be no surprise that a Battle Frontier shows up in the Pokemon Heart Gold &#038; Soul Silver remakes as well. Here however we have a fully expanded Battle [...]]]></description>
			<content:encoded><![CDATA[<p>The earliest version of the Battle Frontier, aka the Battle Tower made its first ever portable Pokemon appearance in <em>Pokemon Crystal</em>. With this in mind is should be no surprise that a Battle Frontier shows up in the <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold &#038; Soul Silver</a></em> remakes as well. Here however we have a fully expanded Battle Frontier complete with five Frontier Brains to challenge you. In this article, we&#8217;ll look at what you can expect from each of the five areas so that you can go in prepared and ready to win. All of the Frontier options allow Single, Double or Mixed Wireless Battles, so you can choose whichever works best for you. </p>
<p><strong>The Battle Arcade</strong></p>
<p>In the Battle Arcade, you&#8217;ll have to deal with a variety of random status effects that will be inflicted on either you or your opponent.  You never know what you&#8217;re going to get so expect anything from all of your team being paralyzed to all of your stats being raised. You might also get weather conditions like hail, Sunny Day, or Sandstorm, so make sure you have a pretty versatile team. Because of the random nature of these battles, winning or losing is as much luck as it is a solid team. Good luck!</p>
<p>Your Frontier Brain here is Arcade Star Dahlia. You&#8217;ll encounter Dahlia on your 21st and 49th battle, and you&#8217;ll receive the standard silver medal and coloured medal respectively after beating her. </p>
<p><strong>Dahlia – First Battle!</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/dahlia.png" align ="right" style="margin:5px;"> 1. Dusknoir<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Iron Ball<br />
Moveset: Fling, Shadow Punch, Trick Room, Will O&#8217; the Wisp</p>
<p>2. Medicham<br />
Level: 50<br />
Pokemon Ability: Pure Power<br />
Held Item: Salac Berry<br />
 Moveset: Endure, Fake Out, Reversal, Zen Headbutt</p>
<p>3. Ludicolo<br />
Level: 50<br />
Pokemon Ability: Swift Swim<br />
Held Item: Focus Band<br />
Moveset: Drain Punch, Razor Leaf, Swords Dance, Waterfall</p>
<p><strong>Dahlia –Second Battle!</strong></p>
<p>1. Zapdos<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Brightpowder<br />
Moveset: Air Cutter, Heat Wave, Signal beam, Thunderbolt</p>
<p>2. Blaziken<br />
Level: 50<br />
Pokemon Ability: Blaze<br />
Held Item: White Herb<br />
Moveset: Flare Blitz, Night Slash, Superpower, Thunder Punch</p>
<p>3. Togekiss<br />
Level: 50<br />
Pokemon Ability: Serene Grace<br />
Held Item: Expert Belt<br />
Moveset: Air Slash, Aura Sphere, Hyper Beam, Psychic</p>
<p><strong>The Battle Castle</strong></p>
<p>The Battle Castle features your standard three on three Singles or four on four Doubles options. The thing that makes this stand out is that your Pokemon are not healed between battles. Instead you&#8217;ll have to earn and then spend Castle Points to heal your Pokemon. Castle Points can also be used to earn new items or even your PP. You can even get powerful rare items like Marowak&#8217;s Thick Club or Pikachu&#8217;s Light Ball! How cool is that?</p>
<p>Your Frontier Brains are Darach and Caitlin. You&#8217;ll fight them on your 21st and 49th battle and beating them will earn you a silver and coloured medal respectively.  What sets your battles against this Frontier Brain Tandem apart is that the Pokemon in each team might have one of two very different movesets. Let&#8217;s take a look.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Darach_Caitlin.png" align ="right" style="margin:5px;"><strong>Darach and Caitlin – First Battle</strong></p>
<p>1. Staraptor<br />
Level: 50<br />
Pokemon Ability: Intimidate<br />
Held Item: King&#8217;s Rock<br />
Moveset A: Aerial Ace, Double Team, Return, Roost<br />
Moveset B:  Aerial Ace, Endure, Endeavor, Quick Attack</p>
<p>2. Empoleon<br />
Level: 50<br />
Pokemon Ability: Torrent<br />
Held Item: Razor Claw<br />
Moveset A: Brick Break, Knock off, Metal Claw, Waterfall<br />
Moveset B: Aqua Jet, Drill Peck, Rock Slide, Shadow Claw</p>
<p>3. Houndoom<br />
Level: 50<br />
Pokemon Ability: Early Bird<br />
Held Item: Focus Sash<br />
Moveset A: Crunch, Counter, Fire Fang, Roar<br />
Moveset B: Fire Fang, Endure, Reversal, Thunder Fang.</p>
<p><strong>Darach and Caitlin – Second Battle!</strong></p>
<p>1. Entei<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Shuca Berry<br />
Moveset A: Fire Blast, Hyper Beam, Solarbeam, Sunny Day<br />
Moveset B: Calm Mind, Extrasensory, Overheat, Shadow Ball</p>
<p>2. Empoleon<br />
Level: 50<br />
Pokemon Ability: Torrent<br />
Held Item: Quick Claw<br />
Moveset A: Blizzard, Earthquake, Signal Beam, Surf<br />
Moveset B: Drill Peck, Earthquake, Flash Cannon, Hydro Cannon</p>
<p>3. Gallade<br />
Level: 50<br />
Pokemon Ability: Steadfast<br />
Held Item: Scope Lens<br />
Moveset A: Aerial Ace, Psycho Cut, Stone Edge, X-Scissor<br />
Moveset B: Close Combat, Leaf Blade, Night Slash, Psycho Cut</p>
<p><strong>The Battle Factory</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Thorton.png" align ="right" style="margin:5px;">The Battle Factory is the standard &#8220;Rent a Pokemon&#8221; challenge. You won&#8217;t be able to choose any of your own personal Pokemon. Instead you&#8217;ll be &#8220;renting&#8221; some before entering the Factory battles. After each battle you win, you&#8217;ll be able to exchange one of your Pokemon for one of theirs. So if an opponent has a superior Pokemon or one that was hard to take down, you should try and grab that. You&#8217;ll have to win seven battles in a row before getting a break.  Rental Pokemon will be at either Level 50 or Level 100 and your opponents will have the same level Pokemon as yourself. </p>
<p>The key to winning is comes first your selection of Pokemon at the very beginning. You&#8217;ll have to choose three Pokemon from a set of six. Check the stats and movesets carefully as a Spiritomb with only Splash will not be as helpful as a Magikarp with four different high powered attacks.  </p>
<p>Your Frontier Brain is Factory Head Thorton. You&#8217;ll first face him after achieving a streak of 20 wins. Because he is using rental Pokemon as well, it will be completely random in regards to what he&#8217;ll throw at you. Beat him and you&#8217;ll earn the Factory silver medal. If you can keep your streak going to 48-0, Thorton will return for your 49th and final battle. Beat him and you earn the coloured medal.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/argenta.png" align ="right" style="margin:5px;"><strong>The Battle Hall</strong></p>
<p>In the Battle Hall, you are allowed only a single Pokemon or two if you choose to do double battles. Once you enter the hall, you&#8217;ll be given a list Matron Argenta. Her Pokemon will be one of the following 18: Arceus, Celebi, Darkrai, Deoxys, Dialga, Giratina, Groudon, Ho-Oh, Jirachi, Kyroge, Lugia, Manaphy, Mew, Mewtwo, Palkia, Phione, Rayquaza or Shaymin. You also won&#8217;t be able to choose the type in these battles. You&#8217;ll face Argenta in your 50th and 170th battle. If you win you&#8217;ll get the silver and coloured medals respectively, but also know that this is the hardest series in the entire Battle Frontier and it will take a lot of skill and luck to win here. </p>
<p><strong>The Battle Tower</strong></p>
<p>The Battle Tower is the same as it has been since its first appearances in <em>Pokemon Crystal </em>and <em>Pokemon Stadium</em>.  However this mode also offers WiFi Battles as a play option. WiFi Battles lets you download other people&#8217;s Pokemon teams and see how you can do against them.  No matter what you choose though, you take your three best Pokemon (or four best if you choose Double Battles) and wail away on your opponents. You&#8217;ll have to complete a streak of seven wins before you are given the option to stop.</p>
<p>Your Frontier Brain is Tower Tycoon Palmer, who is also the father of Barry, your rival in <em><a href="http://diehardgamefan.com/2009/03/20/review-pokemon-platinum-nds/">Pokemon Diamond, Pearl and Platinum</em></a>. You&#8217;ll face him in both your 21st and 49th battles. If you can win the first encounter, you&#8217;ll earn The Tower silver medal. If you can win the second, you&#8217;ll get a coloured medal.  Here&#8217;s a look at both of Palmer&#8217;s lineups so you know what to expect.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Palmer.png" align ="right" style="margin:5px;"><strong>Palmer – First Battle!</strong></p>
<p>1. Milotic<br />
Level: 50<br />
Pokemon Ability: Marvel Scale<br />
Held Item: Shell Bell<br />
Moveset: Attract, Hypnosis, Ice Beam, Surf</p>
<p>2. Rhyperior<br />
Level: 50<br />
Pokemon Ability: Solid Rock<br />
Held Item: Focus Band<br />
Moveset: Crunch, Earthquake, Roar, Rock Wrecker</p>
<p>3. Dragonite<br />
Level: 50<br />
Pokemon Ability: Inner Focus<br />
Held Item: Lum Berry<br />
Moveset: Aerial Ace, Dragon Claw, Dragon Dance, Thunder Wave</p>
<p><strong>Palmer – Second Battle!</strong></p>
<p>1. Regigigas<br />
Level: 50<br />
Pokemon Ability: Slow Star<br />
Held Item: Brightpowder<br />
Moveset: Crush Grip, Drain Punch, Earthquake, Stone Edge</p>
<p>2. Heatran<br />
Level: 50<br />
Pokemon Ability: Flash Fire<br />
Held Item: Focus Sash<br />
Moveset: Earth Power, Explosion, Flash Cannon, Magna Storm</p>
<p>3. Cresselia<br />
Level: 50<br />
Ability: Levitate<br />
Held Item: Leftovers<br />
Moveset: Ice Beam, Moonlight, Psychic, Signal Beam</p>
<p><strong>The Battle Shops</strong></p>
<p>This is pretty cut and dry.  This is where you purchase items with all the Battle Points you have earned. You can get items for your Pokemon to hold, moves for them to learn, and even buy scratch-off lottery tickets  which can earn you even more Battle Points.</p>
<p><strong>Closing</strong></p>
<p>So there you have it – a complete guide to the Battle Frontier of <em>Pokemon Heart Gold and Soul Silver</em>. These are arguably the hardest battles in the game, so make sure you have a well balanced and versatile team to take with you. Good luck!</p>
<p><topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/battlefrontier.png</topstory500x250><br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/battlefrontier-120&#215;120.png</topstory120x120></p>
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		<title>Latest Screenshots, Video from Dead to Rights: Retribution for PS3, Xbox 360</title>
		<link>http://diehardgamefan.com/2010/03/16/latest-screenshots-video-from-dead-to-rights-retribution-for-ps3-xbox-360/</link>
		<comments>http://diehardgamefan.com/2010/03/16/latest-screenshots-video-from-dead-to-rights-retribution-for-ps3-xbox-360/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 02:09:36 +0000</pubDate>
		<dc:creator>Widro</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Dead to Rights: Retribution]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105210</guid>
		<description><![CDATA[Namco sent along new information and media for the upcoming Dead to Rights: Retribution:
Release:
Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for [...]]]></description>
			<content:encoded><![CDATA[<p>Namco sent along new information and media for the upcoming <i>Dead to Rights: Retribution</i>:</p>
<p>Release:<br />
Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands.</p>
<p>Dead to Rights: Retribution is rated M for Mature by the ESRB and will be available in April 2010 for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. </p>
<p>Screenshots:<br />
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<p>Video:</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/RY2LM8pXMxs&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RY2LM8pXMxs&#038;fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>UFC Undisputed 2010 Renders: Rashad Evans</title>
		<link>http://diehardgamefan.com/2010/03/16/ufc-undisputed-2010-renders-rashad-evans/</link>
		<comments>http://diehardgamefan.com/2010/03/16/ufc-undisputed-2010-renders-rashad-evans/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:10:04 +0000</pubDate>
		<dc:creator>Widro</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[UFC Undisputed 2010]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105204</guid>
		<description><![CDATA[Here is a render of how UFC fighter Rashad Evans looks in UFC Undisputed 2010:
http://diehardgamefan.com/wordpress/wp-content/gallery/ufc-undisputed-2010-renders-rashad-evans/thumbs/thumbs_rashad_evans_final_render_u.jpg
]]></description>
			<content:encoded><![CDATA[<p>Here is a render of how UFC fighter Rashad Evans looks in UFC Undisputed 2010:</p>

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		<title>Nintendo Download Wrap-Up for March 15th, 2010</title>
		<link>http://diehardgamefan.com/2010/03/16/nintendo-download-wrap-up-for-march-15th-2010/</link>
		<comments>http://diehardgamefan.com/2010/03/16/nintendo-download-wrap-up-for-march-15th-2010/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 06:11:49 +0000</pubDate>
		<dc:creator>Christopher Bowen</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Nintendo WII]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[Virtual Console]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105152</guid>
		<description><![CDATA[I&#8217;m honestly a bit surprised. I figured Nintendo would take the opportunity, with Pokemon HeartGold and SoulSilver out, to try to find some way to further exploit the name on the Virtual Console. I&#8217;m not even sure what other older games they can release at this point, but I expected either a Pokemon game, or [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m honestly a bit surprised. I figured Nintendo would take the opportunity, with <i>Pokemon HeartGold</I> and <i>SoulSilver</i> out, to try to find some way to further exploit the name on the Virtual Console. I&#8217;m not even sure what other older games they can release at this point, but I expected either a <i>Pokemon</i> game, or none at all. I certainly didn&#8217;t expect to see not only an A+ Virtual Console release, but a good WiiWare release as well!</p>
<p>Nintendo is nothing if not surprising. It&#8217;s almost like they keep trying to screw with wankers like me who write these things and try to find a pattern to Nintendo&#8217;s upload schedule. For a company who once shuttered an entire Virtual Console update because a couple of companies didn&#8217;t go along with Nintendo&#8217;s method of releasing information to the press, nothing surprises me.</p>
<p>Instead, let&#8217;s look at the first of two outstanding releases.</p>
<p><img style="margin: 5px;"src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/cnr.jpg"align="right"></img><i><b>Akumajo Dracula X Chi no Rondo</b> (AKA: Castlevania: Rondo of Blood)<br />
Developer: Konami<br />
Publisher: Konami<br />
Original System: PC Engine Super CD ROM<br />
Original Release Date: October 29, 1993<br />
Price: 900 Wii Points/$9</i></p>
<p><img src='http://diehardgamefan.com/wordpress/wp-content/uploads/2008/02/alexlucardfinished.thumbnail.jpg' align='left' vspace='5' hspace='5'><b>Alexander Lucard</b>: <em>Rondo of Blood</em> is an awesome game and one of those that everyone had waited years to see get a US release. It never did. It just sat on the Tubro Duo. Sure we got <em>Dracula X</em> for the SNES, but that&#8217;s a vastly inferior version of the game. In 2007 we finally got a US release AND a remake on the PSP which was coupled with <em>Symphony of the Night</em>. Smart money says to go that route if you own a PSP. For everyone else, this is a must buy. It&#8217;s one of those things that makes the Virtual Console great.</p>
<p>___</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2008/09/superbus_small.jpg"align="left"hspace="5"vspace="5">  <b>Christopher Bowen</b>: Now we&#8217;re talking!</p>
<p>If you would have asked me in 2006 what my top ten wishlist would be for Virtual Console releases, <i>Chi no Rondo</i> would have been at or near the top. I&#8217;ve played games on every system known to man, from all over the world, yet at that time, <i>Rondo of Blood</i> was strange to me. When <i>The Dracula X Chronicles</i> was released, I grabbed it on day one; it&#8217;s still one of my favourite PSP games.</p>
<p>For PSP gamers, that&#8217;s the version of this game to get. It not only has both the old and new versions of the game, but also <i>Symphony of the Night</i>. However, if you don&#8217;t have a PSP, this is absolutely, positively a must-get. It&#8217;s the best non-Metroidvania-style <i>Castlevania</i> game ever. That&#8217;s right: ever. This is the best it&#8217;s been for the &#8220;classic&#8221; style of gameplay. $9 for a VC game seems like a lot until you remember how rare this is &#8211; almost no one owned a Turbo Duo back in the day, and the game is going for well over $100 on eBay &#8211; and also how good it is, as it not only is still a top-shelf example of Castlevania, but led directly to <i>SoTN</i>.</p>
<p>This gets my highest recommendation, and is a game I&#8217;ll be getting myself.</p>
<p>___</p>
<p><img align="left" hspace="10" vspace="5" src='http://diehardgamefan.com/wordpress/wp-content/uploads/2008/03/mark120.JPG'/><b>Mark B.</b>: <i>Rondo of Blood</i>, specifically the TCD version, is widely considered the best non-Castleroid <i>Castlevania</i> game ever, for many reasons. The game is hard without being brutal, one of the best looking 2D games released, and it&#8217;s an absolutely classic experience that very few people have had the chance to play, due to its limited availability. It doesn&#8217;t hurt that the soundtrack is BAD ASS, and until <i>Symphony of the Night</i> was out-and-out the BEST <i>Castlevania</i> soundtrack ever made, thanks to the wonderful CD technology advancement.</p>
<p>About the only bad things I can say about <i>Rondo of Blood</i>, and these are very minor you understand, are that anyone who owns the PSP game <i>Castlevania: The Dracula X Chronicles</i> has <i>Rondo of Blood</i> readily available to them (and it&#8217;s cheap as I understand it), and that anyone who only has experience with the Castleroid style <i>Castlevania</i> titles is probably going to be confused by this. Frankly, however, this game is straight-up awesome and anyone who loves <i>Castlevania</i> or platformers in general is doing themselves a disservice by not picking it up as soon as possible.</p>
<p>___</p>
<p><img style="margin: 5px;"src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/gladiator.jpg"align="left"></img>On the WiiWare, we have two games, but one of them immediately draws the notice of anyone who checks it out. <i><b>Rage of the Gladiator</b></i> is a $10 game that puts you as a first person fighter in a gladiator ring against all sorts of enemies. The first thing I noticed was that the game was gorgeous by WiiWare standards; this looks about as good as a AA Wii game you&#8217;d get for $50. The game kinda reminds me of the gladiator minigame in <i>Oblivion</i>, if only because I&#8217;ve played that recently, with a lot more variance to who you can fight. It&#8217;s a pricey WiiWare game at $10, and pretty one-dimensional, but the one dimension it does, it looks to do very well. Also out for the WiiWare is <i><b>Triple Shot Sports</b></i>, a competitive shooting simulator &#8211; yes, simulator &#8211; for $5. </p>
<p>On DSiWare, we have four new titles. <i><b>Car Jack Streets</b></i> is a BLATANT &#8211; I mean, BLATANT &#8211; rip off of the first two <i>Grand Theft Auto</i> games for $8. Seriously, watch a video of this on the main WiiWare site, and you&#8217;ll wonder how Tag Games isn&#8217;t being sued to death by Rockstar. Also, this game somehow only earned a T rating. I&#8217;m confused as to how they pulled this off, considering the gameplay video shows people actively being shot, with chalk lines around their bodies. Was someone at the ESRB asleep at the switch? Also out is <i><b>Battle of Giants: Dinosaurs &#8211; Fight For Survival</b></i>, a game that seems to incorporate collecting items in an isometric view as well as a fighting engine for battling with other dinosaurs. It&#8217;s published by Ubisoft, and costs $8; at the very least, it could be somewhat educational for grade schoolers. <i><b>101 MiniGolf World</b></i> is exactly what it sounds like: 101 mini golf holes to play. It looks like one of those old shareware games I used to play on old PCs running Windows 98, and has even wonkier physics, if the gameplay video tells me anything. For the curious, it&#8217;s only $5. Finally, there&#8217;s <i>Zoo Frenzy</i>, yet another minigame collection, for $5.</p>
<p>All in all, not a bad week. There&#8217;s only two games I&#8217;d consider buys, but they seem really good. At the very least, <i>Rondo of Blood</i> is a rarity: a Virtual Console game that stands on it&#8217;s own in 2010 as a must-own game for any platform. Until next week, this is Christopher Bowen, who&#8217;s too tired to bother being witty right now. Ask me again in seven hours, and I&#8217;ll think of something pithy to say.<br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2009/05/virtualconsole.jpg</topstory120x120><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2009/05/virtualconsolebig.jpg</topstory500x250></p>
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		<title>Pokemon HeartGold and SoulSilver &#8211; Safari Zone Strategy Guide</title>
		<link>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-your-guide-to-the-safari-zone/</link>
		<comments>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-your-guide-to-the-safari-zone/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:01:34 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=104436</guid>
		<description><![CDATA[In the original Pokemon Gold, Silver and Crystal, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In Pokemon Heart Gold and Soul Silver, the Safari Zone is back&#8230; just in a brand new location. It&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p>In the original <I>Pokemon Gold, Silver and Crystal</i>, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In <a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/"><i>Pokemon Heart Gold and Soul Silver</i></a>, the Safari Zone is back&#8230; just in a brand new location. It&#8217;s the biggest and most complex Safari Zone to date, so let&#8217;s take a look at what all you&#8217;ll have to go through to catch &#8216;em all.</p>
<p>First of all, the basic premise has stayed the same – you are given thirty Safari Balls and you have a limited number of steps to catch Pokemon with. Your play ends when you run out of either steps or Safari Balls. This new Safari Zone is a lot more Trainer friendly however. Remember in the old games where you&#8217;d have to waste half your steps just to get to an area where you could hopefully find a Chansey? Well, now the Safari Zone is customizable. By using your DS stylus and the touch pad, you can move around the order of the six Safari Zones. This means if all you need to complete the Pokedex is say, a Smeargle, you can set it up so that the Field area of the Safari Zone is right at the entrance, giving you a better chance of catching it. Each of the six zones features distinctly different Pokemon, so you&#8217;ll have to visit them all eventually. </p>
<p>The Safari Zone Warden will also have tasks he will assign to you. The first is to get him a Geodude. In return, he&#8217;ll activate the customization ability mentioned in the previous paragraph. After that, he will ask you for a Sandshrew. Once you bring him one he&#8217;ll activate a new level of customization. This will involve special items that can attract Pokemon that would otherwise not appear in the Safari Zone. Each of these special Pokemon will require a set number of items to be laid down in the Safari Zone in the area they would show up in. Now you can only have 30 items out at a time, and some Pokemon like, say, Carnivine require 25 Grassland item to be laid out in the Desert area. That leaves you only five items to place elsewhere in the zone. The good thing is that the longer you leave these items out, the more experience those items will get, and they will level up like a Pokemon. These items will eventually be worth up to seven times their original value (based on how long you leave them out for), so things will get easier to catch all the Pokemon possible in the Safari Zone.  Some rarely occurring Pokemon will not only requires items to be set out, but will also require those items to sit in the area for a length of time before they appear. Remember Carnivine in our item example? Well you&#8217;ll also have to leave those items in the Desert for ten straight days before he&#8217;ll begin to appear.  Because of this, you might want to consider looking for Carnivine in the Marshlands where he requires only 18 points of items, but he will then take 20 days to appear. It&#8217;s up to you.</p>
<p>Here now is an easy to read table of each Pokemon and the requirements you&#8217;ll need to make them appear within the Safari Zone.</p>
<p><center><B>Peaks</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Geodude</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Graveller</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magmar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Day</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wobuffet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Linoone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zangoose</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>12 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Paras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lairon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>24 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Magmar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Day</center> <Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wobuffet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Night</center> <Td width="20%" style="border:1px solid #000000"><center>Ten Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Vigoroth</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items and 19 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>60 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spheal</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>18 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bronzor</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>7 Forest Items+ 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Desert</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sandshrew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sandslash</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cubone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Marowak</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spinda</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hippopotas</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Marowak</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lotad</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Trapinch</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Vibrava</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacnea</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacturne</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Carnivine</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
</table>
<p><center><B>Plains</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Abra</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Girafarig</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rattata</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Smeargle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Stantler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Girafarig</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Stantler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items and 3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15  Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shinx</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zigzagoon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Smeargle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ponyta</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Houndoom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zangoose</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lotad</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>12 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
</table>
<p><center><B>Meadow</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jigglypuff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hoppip</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Skiploom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sunkern</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Clefairy</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Marill</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night (Grass), Any (Surf)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night(Grass), Any(Surf)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chansey</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>12 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Skiploom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Grassland Items (Grass), 3 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nuzleaf</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Clefairy</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Geodude</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items (Old Rod), 5 Water Items (Good Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gyarados</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod or Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>7 Water Items(Good Rod), 14 Water Items (Super Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Masquerain</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seedot</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nuzleaf</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nosepass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Riolu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest  Items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
</table>
<p><center><B>Forest</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bellsprout</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Misdreavus</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pidgey</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Mr. Mime</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ghastly</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Haunted</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Mr. Mime</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Budew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weepinbell</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Misdreavus</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Electrabuzz</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lickitung</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bidoof</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shuppet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Beldum</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bronzong</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>9 Forest items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>110 Days</center></td>
</tr>
</table>
<p><center><B>Swamp</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jigglypuff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sentret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Murkrow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Paras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Drowzee</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hypno</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dratini</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Parasect</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Furrett</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pachirisu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weepinbell</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Hypno</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chimecho</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Voltorb</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Duskull</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Floatzel</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf, Old Rod, Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items (Old Rod), 4 Water Items (Surf), 6 Water Items (Good Rod) </center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Murkrow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items(Grass), 10 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Dratini</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dragonair</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bagon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>9 Forest Items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>110 Days</center></td>
</tr>
</table>
<p><center><B>Marshlands</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ekans</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Arbok</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Grimer</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Koffing</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weezing</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Oddish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Night</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night (Grass), Any (Water)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Gloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jumpluff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland items and 10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Diglett</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shuckle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Muk</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass, Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Water Items(Grass), 16 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>13 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Barboach</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Roselia</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seviper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Banette</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Croagunk</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Carnivine</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
</table>
<p><center><B>Mountain</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rattata</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lickitung</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Larvitar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golbat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Volbeat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Meditite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>20 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chingling</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Larvitar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lunatone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dusclops</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sealeon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>7 Grassland Blocks and 17 Water Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Metang</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rock Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Rocky Beach</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowpoke</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Doduo</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>Day</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>N ight</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Polwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf, Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lapras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dodrio</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Electrike</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Mareep</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Budew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rock Items and 10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kingler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Aron</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Surf-Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Lapras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Corphish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod and Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items(Good Rod), 15 Water Items (Super Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gible</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>13 Grassland Blocks and 17 Rocky Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>100 Days</center></td>
</tr>
</table>
<p><center><B>Wasteland</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Onix</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kangaskahn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Machop</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Illumise</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bellsprout</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Machoke</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Skorupi</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kingler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Water items or 8 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Breloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Medicham</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Solrock</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Savannah</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Female Nidoran</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Male Nidoran</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhyhorn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Tarous</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nidorino</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nidorina</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golbat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Tarous</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zigzagoon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Luxio</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Grasslands Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Houndour</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhyhorn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhydon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Azurill</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shroomish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Grassland items and 18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Torkoal</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>18 Rock Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacturne</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
</table>
<p><center><B>Wetlands</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Farfetch&#8217;d</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ditto</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sentret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Psyduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Psyduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Furret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lombre</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Farfetch&#8217;d</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3  Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pachirisu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>DoDuo</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Ditto</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Corphish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gyarados</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shelgon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Buizel</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
</table>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/240px-Johto_Safari_Zone-120&#215;120.png</topstory120x120><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/johto.jpg</topstory500x250></p>
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		<title>Pokemon HeartGold and SoulSilver Legendary Locations</title>
		<link>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-legendary-locations/</link>
		<comments>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-legendary-locations/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:00:18 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103199</guid>
		<description><![CDATA[In this article, we&#8217;ll be looking at all the legends that you can get in Pokemon Heart Gold and Soul Silver without a Wi-Fi based download like Mew, Celebi, Arceus or items like the Enigma Stone. There are nearly twenty Legendary Pokemon to catch between the two games, so keep this guide handy and you&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>In this article, we&#8217;ll be looking at all the legends that you can get in <em>Pokemon Heart Gold and Soul Silver</em> without a Wi-Fi based download like Mew, Celebi, Arceus or items like the Enigma Stone. There are nearly twenty Legendary Pokemon to catch between the two games, so keep this guide handy and you&#8217;ll be able to add the most powerful Pokemon in Johto and Kanto to your collection.</p>
<p><strong>The Legendary Trio</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Entei_Raikou_Suicune.png" align ="right" style="margin:5px;">Although debate still rages as to whether they are cats or dogs, Suicune, Entei and Raikou are still a huge part of the game. In the original Gold and Silver games, all three were constantly running through Johto and it took heavy use of your maps and a decent amount of luck to catch them. This is still true for two of the Trio, but as the plot of Heart Gold and Soul Silver actually follows <em>Pokemon Crystal</em>, Suicune is a one-time occurring legend in a static location, making things easier for you to at least get one of the three.</p>
<p>When you first enter the basement of the Brass Tower, Suicune, Raikou and Entei will change from statues into real Pokemon and quickly flee the area. From that point on Raikou and Entei will roam all around Johto (and ONLY Johto). You&#8217;ll have to encounter them by sheer luck the first time, but once you have, you&#8217;ll be able to track them via the map in your PokeGear. Your best bet to make them appear is using a lot of Repel items (which prevents Pokemon of a lower level than your lead Pokemon from attacking you) combined with a level 39 Pokemon, as Raikou and Entei are Level 40. Raikou and Entei will always try to flee, so make sure you have a move or Pokemon Ability that prevents that from happening.  Oddly enough I find a Parasect with a quick claw attached to be a sure fire way to catch Raikou (Not as good with Entei since Parsect is Bug/Fire and Entei is Fire). Parasect&#8217;s spore has a 100% chance of making an opponent fall asleep and then it can follow up with False Swipe, which can reduce a Pokemon down to 1 Hit Point and yet never KO it. Another good combination is Gengar and Marowak. Use Gengar&#8217;s lightning speed to get out Mean Look so your opponent can&#8217;t escape, hit them in the second round with Confuse Ray and then switch out to Marowak who not only has False Swipe, but as a Ground type Pokemon is immune to Raikou&#8217;s Electric attacks and can withstand a lot of Entei&#8217;s attacks.</p>
<p>Suicune will give you the illusion of roaming for a bit, but it&#8217;s all storyline based. First you&#8217;ll have to head north of Cianwood City for the first sighting. After that you&#8217;ll follow him to Route 42 outside of Mt. Mortar . After that it will greet you in Vermillion City in Kanto and then to Route 14 and finally you will do battle outside of Bill&#8217;s House (the inventor of the Pokemon Storage System) on Route 25. Suicune is level 40, so you should be able to take it down pretty easily at this point.</p>
<p><strong>The Johto Legendary Birds</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/ho-oh_lugia.jpg" align ="right" style="margin:5px;">Ho-Oh and Lugia&#8217;s levels differ depending on what game you are playing, but the location will stay the same. In <em>Heart Gold</em>, you&#8217;ll find a level 45 Ho-Oh atop the Tin Tower in Ecruteak City as long as you have a Rainbow Wing in tow.  In <em>Soul Silver</em>, it will be at Level 70. </p>
<p>Lugia will be at the final level of the Whirl Islands in both games. In <em>Soul Silver</em>, it will be level 45 and in <em>Heart Gold</em>, it will be at Level 70. </p>
<p><strong>The Kanto Legendary Birds</strong></p>
<p>For the first time, you&#8217;ll be able to catch Articuno, Zapdos, and Moltres in a Johto based game. To get this trio to appear, you&#8217;ll have to have all sixteen badges between Johto and Kanto. </p>
<p>Articuno will be in the Seafoam Islands similar to where it was in Fire Red and Leaf Green. It&#8217;s level 50 so be prepared.</p>
<p>Zapdos is outside the Power Plant in Kanto&#8217;s Route 10 instead of inside it. It&#8217;s just sitting out there waiting for you, so go to it.</p>
<p>Moltres is the tricky one. In the Red, Green, Blue, and Yellow games, it could be found in Mt. Ember. Now this Legendary Pokemon resides in Silver Cave, right on the border of Johto and Kanto. Like the rest of the trio, it is at Level 50.</p>
<p><strong>MEWTWO!</strong></p>
<p>In the original <em>Pokemon Gold and Silver</em>, the Unknown Dungeon was sealed off and there was no way of entering it or getting to the Pokemon inside. This was a huge disappointment because in the lowest levels of that dungeon sat Mewtwo itself. Now in <em>Heart Gold and Soul Silver</em>, the Unknown Dungeon is reopened and you can journey to face the most infamous Pokemon of them all.  In order to gain access to the dungeon, you&#8217;ll have to have all sixteen badges. Mewtwo will also be a whopping Level 70.</p>
<p><strong>Ruby/Sapphire/Emerald Legends</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokemon_-_Groudon.jpg" align ="left" style="margin:5px;">You have a chance to get Kyroge or Groudon depending on which version of the game you picked up. In <em>Soul Silver</em> you can get Groudon and in <em>Heart Gold</em>, Kyroge is available. Once you have obtained the National Dex and a Kanto starter from Professor Oak, you&#8217;ll be able to go visit Mr. Pokemon from the very beginning of the game. He&#8217;ll give you a special orb based on the game you are playing (Red in <em>Soul Silver</em> and blue in <em>Heart Gold</em>.). Then it&#8217;s off to route 47 and the Embedded Tower where your specific Legendary Pokemon awaits. It&#8217;ll be Level 50, like most of the other Legends we&#8217;ve seen so far.</p>
<p>Rayquaza is another R/S/E Legend you can pick up in <em>Heart Gold</em> or <em>Soul Silver</em>. It&#8217;s a pretty tricky to get the Green Orb you need to summon it though. First you&#8217;ll have to catch either Groudon or Kyroge in your own game, and then you&#8217;ll have to trade for the other. Now, the traded Legend can only be from <em>Heart Gold</em> or <em>Soul Silver</em>. It cannot be from any other game.  Once you have both, put them in your active party and go visit Professor Oak. He will give you the Green Orb and then it&#8217;s back to the Embedded Tower you go.  Once there, Rayquaza will appear and it&#8217;s time to do battle.</p>
<p>Much like Kyroge and Groudon, Latios and Latias are version specific legends in this game. Once you have the National Dex and have traveled to Kanto for the first time, make your way to Vermillion City and visit the Pokemon Fan Club. After doing so, you&#8217;ll be told that one of the Legendary Dragons is traveling around Kanto. Latias is in <em>Heart Gold</em> and Latios is in <em>Soul Silver</em>.  Both will be roaming Pokemon at Level  35, so remember to use the same strategies you had for catching Entei and Raikou. </p>
<p>You&#8217;ll be able to catch the other by downloading the Enigma Stone through a future Wi-Fi event that lets you download an Enigma Stone. Take it to Pewter City Museum where it will be revealed as Soul Dew. After that an angry Level 40 Legend (the opposite of what appeared originally in your game) will be rampaging  in Pewter City and you&#8217;ll have to stop it.</p>
<p><strong>PLATNIUM LEGENDS</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/dialga_palkia_giratina.jpg" align ="left" style="margin:5px;">If you managed to get a hold of a special Arceus that was given away with a pre-order of the 12th movie ticket in Japan or through Wi-Fi several months ago in North America, you&#8217;ll be able to get either a Dialga, Palkia or Giratina in your game. Take this special Arceus to the Sinjoh Ruins and the Pokemon Champion of Sinnoh, Cynthia will tell you that Arceus can create one of the three Sinnoh Legends in this temple. You&#8217;ll be given a choice between the three and you&#8217;ll only be able to make one, so choose carefully!</p>
<p>There you go. A comprehensive list containing all the Legendary Pokemon you&#8217;ll be able to obtain within <em>Pokemon Heart Gold and Soul Silver</em>.  With this guide in hand, you&#8217;ll be that match closer to finishing off your National Dex. Good luck!<br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Wallpapers-legendary-pokemon-215275_1024_7681.jpg</topstory500x250><br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Entei_Raikou_Suicune-120&#215;120.png</topstory120x120></p>
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		<title>Pokemon HeartGold and SoulSilver &#8211; Your Guide to the Pokeathlon</title>
		<link>http://diehardgamefan.com/2010/03/15/pokemon-week-the-pokeathlon/</link>
		<comments>http://diehardgamefan.com/2010/03/15/pokemon-week-the-pokeathlon/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:03:18 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103174</guid>
		<description><![CDATA[When I was a little kid the USA Network used to re-run old cartoons from the 1960s and 70s on a show called Cartoon Express. One of my favourites was a show called Laugh-A-Lympics where Hanna-Barbara characters would compete against each other in comedy versions of Olympic events. You&#8217;d have Scooby-Doo Vs. Yogi Bear, Hong [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon1.png" align ="right" style="margin:5px;">When I was a little kid the USA Network used to re-run old cartoons from the 1960s and 70s on a show called Cartoon Express. One of my favourites was a show called Laugh-A-Lympics where Hanna-Barbara characters would compete against each other in comedy versions of Olympic events. You&#8217;d have Scooby-Doo Vs. Yogi Bear, Hong Kong Phooey against Quick Draw McGraw and other classic match-ups guaranteed to delight children at that time. Well now Pokemon has given us something similar. In <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold and Soul Silver</a></em>, Pokemon Contests have been eliminated and replaced by the Pokeathlon – a series of ten events in which your Pokemon will compete in mini-games, trying to earn both medals and points that you can use to purchase new or rare items for your team. Much like Pokemon Contests, there are different stats that come into play rather than the ones used in Pokemon Battles. Let&#8217;s  take a look at what you&#8217;ll have to prepare for if you want to make the Pokeathlon Hall of Fame.</p>
<p>When you first arrive at the Pokeathlon Dome, you&#8217;ll begin to realize what an entirely new beast this is for Pokemon and how some Pokemon are far more useful here than they would have been in Battles or Contests.  This is based heavily in part to new Pokemon stats that only come into playing during Pokeathlon events. They are Speed, Power, Skill, Stamina, and Jump. Each Pokemon with have a star rating in each ability ranging from one to five stars. The more stars a Pokemon has, the more likely it will succeed at the event in question.  When you look at a Pokemon&#8217;s Pokeathlon stats, you will see that some stars are filled in while others are transparent. The filled in ones are your Pokemon&#8217;s current rating, while the transparent stars show their potential. You can fill these in by feeding your Pokemon Aprijuice.  Let&#8217;s take a look at Butterfree, since he&#8217;s a fairly common Pokemon you can get early on in the game. It has two stars in Speed, two stars in Power, two stars in Skill, two stars in Stamina and a full five stars in Jump. Obviously, Butterfree then makes a great choice for jump based events. With the use of Acorn juice, you can boost Butterfree up to four stars in Speed, three in Power, three in Skill and three in stamina. Since Butterfree is already at a max score in Jump, you can&#8217;t raise it any higher. This means if you max out Butterfree, it will perform best at Speed and/or Jump based events.</p>
<p>When you enter a Pokeathlon event, you don&#8217;t actually get to choose which of the ten possible events you are in.  Instead you pick a category based on one of the five statistics. The game then chooses three events for you based on that category.  Using Butterfree as our example, you would most likely choose Jump as your category. However, you will have to have three Pokemon, so you&#8217;ll want to have two other Pokemon that are also maxed out with Jump but then also have strong secondary ability of four or five stars as well. </p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon2.png" align ="left" style="margin:5px;">Each event has two statistics that help determine the outcome of the event. If you have maxed out your Butterfree, you would want it in an event where Speed and Jump are the two determining factors. This event would be Hurdles. So you would put Butterfree in this event and then use your two other Pokemon in the events that came up that their stats were best suited for. </p>
<p>After the events are done, you&#8217;ll be able to view records, see your high scores, spend points on nifty items like evolution stones or PP Ups,  and eventually unlock the Pokeathlon Hall of Fame, Pokeathlon Crowns and even bonus Pokeathlon points to make your team even more dominant on the field.</p>
<p>Now don&#8217;t think stats are the only things that come into play in the events. You&#8217;ll still have to use all your gaming skills in conjunction with those stats in order to win events.  Let&#8217;s take a quick look at all ten events. Remember that these names are basic translations from the Japanese version of <em>Heart Gold and Soul Silver</em> and may be slightly different in the English release. </p>
<p><strong>Block Smash</strong><br />
Important Stats: Power, Stamina</p>
<p>This is similar to how martial arts experts break stacks of wood or bricks with their hands. You&#8217;ll use the touch screen to get enough power and rhythm behind your attacks to successfully break the blocks in front of you. The goal is not only to break the most bricks, but also to see who can break the most in the least amount of time.</p>
<p><strong>Lamp Jump</strong><br />
Important Stats: Jump, Skill</p>
<p>In this event you will use the touch screen and stylus to &#8220;flick&#8221; a Pokemon up the screen in an attempt to knock out as many lights as possible in an allotted time. You&#8217;ll be able to use all three Pokemon at once in this event so try ricocheting them off each other to send them off in new directions and knock out more lights.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon3.png" align ="right" style="margin:5px;"><strong>Relay Run</strong><br />
Important Stats: Speed, Stamina</p>
<p>This is simply a side-scrolling race where each member of your team will take a leg of the race. There are also occasionally obstacles that show up, so you&#8217;ll have to be able to avoid these as well.</p>
<p><strong>Circle Push</strong><br />
Important Stats: Power, Speed</p>
<p>Circle Push is an event where each of your three Pokemon will be engaging in a shoving match against many opponents. Your goal is to stay in the circles for as long as possible while keeping opponents out. The longer you stay in, the more points you earn. You also have to control all three Pokemon at once, so time management and strategy are big parts of this event. </p>
<p><strong>Pennant Capture</strong><br />
Important Stats: Speed, Skill</p>
<p>This event has each of your Pokemon running an obstacle course where you collect flags. The goal is to collect as many flags as possible but the secondary goal is to keep your opponents from collecting flags of their own. You can do this by knocking into them and causing them to drop their flags. </p>
<p><strong>Goal Roll</strong><br />
Important Stats: Power, Skill</p>
<p>This is a nice little three on three Soccer (Football in Europe) match, with a twist. Each corner of the screen is a goal. Your job is to deflect balls headed for your team&#8217;s goal, and to then score goals. You get a point for scoring a goal and the team that failed to defend their goal loses one.  If you&#8217;re a long-time gamer, you&#8217;ll find that Goal Roll is very similar to the old Atari 2600 game <em>Warlords</em>. </p>
<p><strong>Hurdle Dash</strong><br />
Important Stats: Jump, Speed</p>
<p>In this event your Pokemon will be racing nine other Pokemon in a standard vertically scrolling hurdles race. You tap the DS&#8217; touch screen in order to make them jump. For each hurdle you successfully jump over, you earn a speed boost. For each one you don&#8217;t&#8230;well you collide with the hurdle.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokethlon4.png" align ="left" style="margin:5px;"><strong>Ring Drop</strong><br />
Important Stats: Power, Stamina</p>
<p>This  event is basically a combination of Pokemon Rumble battle royals and Sumo Wrestling. Here&#8217;s you&#8217;ll flick your Pokemon into the other ones in the ring in an attempt to knock them out of it. Last man standing wins, or if the time limit runs out, you will be judged by the amount of Pokemony you successfully knocked out and the amount remaining in the ring.</p>
<p><strong>Disc Catch</strong><br />
Important Stats: Jump, Power</p>
<p>This is another game where you will have to control all three of your Pokemon at once.  Your goal is to have them leap up and catch Frisbees as the pass over your Pokemon. Just tap the touch pad to make one jump. There are opposing Pokemon on the field as well, so you&#8217;ll have to knock them out or push them away to make sure they don&#8217;t intercept your catch.</p>
<p><strong>Snow Throw</strong><br />
Important Stats: Power, Skill</p>
<p>This is a combination of dodgeball and a snowball fight. You&#8217;ll flick snowballs at your opponents to stun them and earn points while also dodging incoming fire.</p>
<p>Although some Pokemon fans will no doubt be disappointed in the loss of Pokemon Contests, it is plain to see that the Pokeathlon offers a larger variety of things to do and it requires both skill and wits in order to come up with a team that will net the gold. This is definitely going to be one of the most talked about aspects of <em>Pokemon Heart Gold and Soul Silver</em>, as well as one of the most played, so start thinking about your teams!</p>
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		<title>Pokemon HeartGold and SoulSilver &#8211; Your Guide to the Pokewalker</title>
		<link>http://diehardgamefan.com/2010/03/15/pokemon-week-your-guide-to-the-pokewalker/</link>
		<comments>http://diehardgamefan.com/2010/03/15/pokemon-week-your-guide-to-the-pokewalker/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:02:03 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

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		<description><![CDATA[When the original Pokemon Gold, Silver and Crystal, you were able to buy an strange cross between a pedometer and a Tamagotchi virtual pet known as the Pokemon Pikachu 2 GS. This digital device could be clipped to your belt and would count the number of steps you took. These steps could then be traded [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalkerts.png" align ="right" style="margin:5px;">When the original <em>Pokemon Gold, Silver and Crystal</em>, you were able to buy an strange cross between a pedometer and a Tamagotchi virtual pet known as the <em>Pokemon Pikachu 2 GS</em>. This digital device could be clipped to your belt and would count the number of steps you took. These steps could then be traded in for &#8220;watts.&#8221; Watts had two purposes. The first was that they could buy presents for the virtual Pikachu pet contained within the PP2GS so that it would like you more. The second was that you could trade the watts through the PP2GS&#8217; infrared port. It would then communicate with the Game Boy Colour&#8217;s port and then allow you to download items through Pokemon GSC&#8217;s &#8220;Mystery Gift&#8221; option. Well with the release of <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold and Soul Silver</em></a>, you&#8217;ll discover that there is a pack-in with your copy of the game known as the Pokewalker. This device builds off the premise of the PP2GS and expands to a degree no one had ever thought of before. Join us as we give you some information on this strange little bonus item and how you can use it to maximize your experiences in <em>Pokemon Heart Gold and Soul Silver</em>.</p>
<p><strong>Pedometer Aspects</strong></p>
<p>The core aspect of the Pokewalker is the same as the <strong>Pokemon Pikachu 2 GS</strong>. However, with the Pokewalker, you aren&#8217;t stuck with just Pikachu. At anytime you can transfer a single Pokemon into the Pokeball shaped disc. Then as you walk around, the pedometer aspect of the Pokewalker takes effect and it slowly raises your Pokemon&#8217;s happiness as well as your level. Let&#8217;s say you&#8217;re going on a ten mile hike. Transfer in say, a Scizor, and then strap the Pokewalker to your pants. By the time you get back you&#8217;ll happy a significantly more powerful Pokemon as well as one with a high happiness rating. This is an excellent way to  evolve those Pokemon like Chansey into Blissey or Igglybuff into Jigglypuff.</p>
<p><strong>Gotta Catch &#8216;Em All?</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokewalker500.jpg" align ="right" style="margin:5px;">The biggest difference between the Pokewalker and the <em>Pokemon Pikachu </em>2 GS is that not only will you be walking around while wearing the Pokewalker, but your Pokemon will be walking too! You&#8217;ll have over two dozen locations to eventually choose from, but you&#8217;ll have to unlock most of them by playing through <em>Pokemon Heart Gold and Soul Silver</em>.  </p>
<p>Once you have chosen your location you can use Watts to trigger Pokemon battles within the Pokewalker. If you don&#8217;t have enough Watts, you won&#8217;t get to battle. Once you initiate battle, you are given a choice of four pieces of grass. You must choose one and, if you choose correctly, a Pokemon will pop out and you&#8217;ll be able to battle. You&#8217;ll only have two battling options in this case: Attack and Dodge. Both are self-explanatory. Once you&#8217;ve weakened the opposing Pokemon, you can try to catch it. You can only store three Pokemon on your Pokewalker before having to send some back to your main game, so you might have to be choosy with what you keep.</p>
<p>One of the more interesting things about these battles are that some Pokemon can ONLY be caught through the Pokewalker while others might have different and/or unique moves only available on the Pokewalker. One example is the Yellow Forest Pokewalker area, which can only be obtained by downloading it through a Wi-Fi connection. This special location only contains Pikachu Pokemon, including rare Flying and Surfing Pikachu. Of course they&#8217;ll be a bit hard to catch, but how fun will it be to have one of those, right?</p>
<p><B>Exclusive Pokewalker Pokemon</b></p>
<p>These Pokemon can only be found and captured within the Pokewalker unless you transfer Pokemon over from <em>Pokemon Diamond, Pearl and Platinum</em>. Numbering is based on the National Dex.</p>
<p>#300 Skitty<br />
#318 Carvanha<br />
#320 Wailmer<br />
#349 Feebas<br />
#351 Castiform<br />
#352 Kecleon<br />
#357 Tropius<br />
#361 Snorunt<br />
#422 Shellos<br />
#442 Spiritomb<br />
#456 Finneon<br />
#459 Snover</p>
<p><B>Itemfinder</b></p>
<p>Another neat option in the Pokewalker is the Itemfinder aspect. Each use of the Itemfinder costs three Watts. When you choose to activate the Itemfinder, you are then given a choice of six bushes. You have to pick one of those bushes, and hopefully an item will appear. Items have a common, uncommon and rare frequency but as some of the rare items are exceedingly valuable it&#8217;s definitely worth using three measly Watts to try and get one of them. For example, if we stay with the previous example of the Yellow Forest, a common item would be something mundane like a Big Mushroom. Rare items however run the gambit from a Thunderstone to the all-important (for Pikachu) Light Ball. You can store up to ten items of the Pokewalker so if you can&#8217;t get the item you are looking for right away, at least you have plenty of chances before you have to transfer items over.</p>
<p><B>Trading</b></p>
<p>One of the classic aspects of Pokemon is the ability to trade things with your friends, usually Pokemon. Trading can now be done through the Pokewalker as well. As long as you and a friend have one, you can swap items between the two of you. Unlike trading Pokemon where sometimes you have to unlock an in-game event in order to swap Pokemon from a previous title, The Pokewalker will let you trade even if you have a course your friend doesn&#8217;t and vice versa. </p>
<p><B>Diary</b></p>
<p>When you hook your Pokewalker back up to the DS and your cart of either <em>Pokemon Heart Gold or Soul Silver</em>, you&#8217;ll be given diary entries similar to what you had in <em>Pokemon Fire Red and Leaf Green</em>. These diary entries will tell you what Pokemon you captured, what items you found, who you traded with and more. These entries don&#8217;t add anything to the game per say, but is a cute little piece of fluff that help to further integrate the Pokewalker with the <em>Heart Gold and Soul Silver</em> experience.</p>
<p>It&#8217;s wonderful to see the Pokewalker as a free pack-in when you purchase <em>Pokemon Heart Gold or Soul Silver</em>.  The original <em>Pokemon Pikachu 2 GS</em> was between ten and twenty dollars, so this is a great addition to the overall package. Much like with how <em>Pokemon Fire Red and Leaf Green</em> came with Wi-fi adapters if you purchased the games new, this is a wonderful way to reward gamers for purchasing these titles instead of doing something just for pre-orders. This was people who can&#8217;t buy a game on release day still get a little something extra besides the game itself. I love how the Pokewalker is more than just a pedometer and Mystery Gift addendum this time around. I think I&#8217;m most happy about  how much easier it is to get a Spiritomb here than in <em>Pokemon Diamond and Pearl</em>. I mean, if you didn&#8217;t have a Wi-Fi connection, you pretty much couldn&#8217;t get it. Now everyone has an opportunity and I think that&#8217;s awesome.  Best of all the Pokewalker is something that rewards you for doing exercise. Whether you walk to a friend&#8217;s house, go on a bike ride, or get on a treadmill at the gym, you&#8217;ll not only be improving your Pokemon, but your own body as well. Very cool. </p>
<p><B>Pokewalker Courses</b></p>
<p>Below is a list of all the Pokewalker courses (albeit with Japanese course names) with a list of the Pokemon you can catch on them.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker1.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker1-500x492.jpg" width="500" height="492" align ="right" style="margin:5px;" border="0"></a>   <I>Refreshing Field</I>:<br />
DoDuo<br />
Kangaskhan<br />
Nidroan Male<br />
Nidoran Female<br />
Pidgey<br />
Sentret</p>
<p><I>Noisey Forest</i><br />
Bellsprout<br />
Oddish<br />
Paras<br />
Spearow<br />
Venonat<br />
Wobbuffet</p>
<p><I>Rugged Road</I><br />
Geodude<br />
Hoothoot<br />
Machop<br />
Magby<br />
Onix<br />
Ponyta</p>
<p><I>Beautiful Beach</I><br />
Poliwag<br />
Psyduck<br />
Slowpoke<br />
Staryu<br />
Sunkern<br />
Wooper</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker2.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker2.jpg" width="500" height="1024" align ="right" border="0" style="margin:5px;"></a><I>Suburban Area</i><br />
Elekid<br />
Hoothoot<br />
Magnemite<br />
Murkrow<br />
Ratatta</p>
<p><I>Dim Cave</I><br />
Gastly<br />
Machop<br />
Onix<br />
Smoochum<br />
Zubat</p>
<p><I>Blue Lake</I><br />
Dratini<br />
Goldeen<br />
Krabby<br />
Poliwag<br />
Shellder<br />
Tentacool</p>
<p><I>Town Outskirts</i><br />
Abra<br />
Furret<br />
Grimer<br />
Koffing<br />
Ratatta<br />
Voltorb</p>
<p><I>Hoenn Field</I><br />
Illumise<br />
Linoone<br />
Skitty<br />
Volbeat<br />
Wurmple<br />
Zigzagoon</p>
<p><I>Warm Beach</I><br />
Azurill<br />
Carvanha<br />
Goldeen<br />
Horsea<br />
Magikarp<br />
Wailmer</p>
<p><I>Volcano Path</i><br />
Geodude<br />
Houndour<br />
Meditite<br />
Ponyta<br />
Rhyhorn<br />
Slugma</p>
<p><I>Tree House</I><br />
Castiform<br />
Girafarig<br />
Gloom<br />
Kecleon<br />
Stantler<br />
Weepinbell</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalker3.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalker3-500x599.jpg"  align ="right" style="margin:5px;" border="0" width="500" height="599"></a> <I>Scary Cave</I><br />
Ghastly<br />
Machop<br />
Marowak<br />
Natu<br />
Tauros<br />
Zubat</p>
<p><I>Sinnoh Field</I><br />
Bidoof<br />
Budew<br />
Combee<br />
Kricketot<br />
Mime Jr.<br />
Shinx</p>
<p><I>Icy Mountain</I><br />
Bronzor<br />
Mareep<br />
Sneasel<br />
Snorunt<br />
Snover<br />
Swinub</p>
<p><I>Big Forest</I><br />
Bibarel<br />
Bonsly<br />
Exeggcute<br />
Mareep<br />
Tangela<br />
Tropius</p>
<p><I>White Lake</I><br />
Buizel<br />
Chinchou<br />
Chingling<br />
Haunter<br />
Misdreavus<br />
Remoraid</p>
<p><I>Stormy Beach</I><br />
Finneon<br />
Magicarp<br />
Psyduck<br />
Seel<br />
Shellder<br />
Shellos</p>
<p><I>Resort</I><br />
Clefairy<br />
Hoppip<br />
Jigglypuff<br />
Marill<br />
Pachirisu<br />
Pikachu</p>
<p><I>Quiet Cave</I><br />
Chingling<br />
Feebas<br />
Golbat<br />
Munchlax<br />
Noctowl<br />
Spiritomb</p>
<p><I>Beyond the Sea</I><br />
Chinchou<br />
Corsola<br />
Horsea<br />
Octillery<br />
Remoraid<br />
Starmie</p>
<p><I>Night&#8217;s Sky Edge</I><br />
Clefairy<br />
Geodude<br />
Hoothoot<br />
Jigglypuff<br />
Onix<br />
Zubat</p>
<p><I>Yellow Forest</I><br />
Flying Pikachu<br />
Pikachu<br />
Surfing Pikachu</p>
<p><I>DLC Track</I><br />
Buneary<br />
Chatot<br />
Croagunk<br />
Pachirisu<br />
Pikachu<br />
Sableye</p>
<p><I>Shopping</I><br />
Eevee<br />
Meowth<br />
Pelipper<br />
Pikachu<br />
Poliwhirl<br />
Torchic</p>
<p><I>Champ Path</I><br />
Beldum<br />
Bronzor<br />
Duskull<br />
Horsea<br />
Magikarp</p>
<p><I>Amity Field</I><br />
Cleffa<br />
Elekid<br />
Happiny<br />
Igglybuff<br />
Magby<br />
Munchlax<br />
Smoochum</p>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalkerts-120&#215;120.png</topstory120x120><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokewalker500&#215;250.jpg</topstory500x250></p>
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		<title>Vagrant Story &#8211; Sequel, Spin-Off, Start Over, or Stay Dead?</title>
		<link>http://diehardgamefan.com/2010/03/15/vagrant-story-sequel-spin-off-start-over-or-stay-dead/</link>
		<comments>http://diehardgamefan.com/2010/03/15/vagrant-story-sequel-spin-off-start-over-or-stay-dead/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:01:58 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[Top Story]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=105117</guid>
		<description><![CDATA[Welcome to this week’s, “Sequel, Spin Off, Start Over or Stay Dead?” Each week we’re going to look at a dormant franchise that was once pretty popular, but for some reason has disappeared into the sands of time. Diehard GameFAN staffers will have four options for what they want to have happen to the series [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Vagrantstorybox.jpg" align ="right" style="margin:5px;">Welcome to this week’s, “Sequel, Spin Off, Start Over or Stay Dead?” Each week we’re going to look at a dormant franchise that was once pretty popular, but for some reason has disappeared into the sands of time. Diehard GameFAN staffers will have four options for what they want to have happen to the series and you can see them in the title of this piece. For a little more detailed description see below:</p>
<p>Sequel – A direct sequel to the franchise. This means if it used sprites and was in 2-D, that’s how you want the next game to be as well. This might involve putting the game on a handheld system instead of a console, but it keeps the nostalgia and classic feel alive.</p>
<p>Spin Off – This is where you take the characters or a specific character is a totally different direction from the established franchise. Examples include Luigi’s Mansion, Hey You, Pikachu!, Shadow Hearts (From Koudelka), and so on.</p>
<p>Start Over – This is a reimagining of the series from the ground up. Perhaps it’s time to bring the series into 3-D. Perhaps you want a totally different control scheme or to throw away the old continuity. In a nutshell, this is taking the brand name from the old series and that’s about it. Everything else is new and re-envisioned. </p>
<p>Stay Dead – This is pretty obvious. This is a toxic franchise that you don’t want to see return in any way shape or form. Let the dead rest.</p>
<p>This week we’re looking at one of the most unique games that Squaresoft (now Square-Enix) ever produced. It’s technically a <I>Final Fantasy</I> spin-off as it takes place in the world of Ivalice, but its characters and out-of-the-box gameplay have only appeared once and then never been seen again. It sold extremely well, it still has a fan following and it’s been available on the Playstation Network as a PSX Classic since late 2009 in Europe, but has yet to show up on the North American PSN. Nearly ten years since the release of <I>Vagrant Story</i>, there have been rumours of both a remake and a sequel, but neither has come to pass. Does the brand name still have any life to it? This week, four of our staff at Diehard GameFAN give their opinions on what should happen to it.</p>
<p><B><Center> Vagrant Story</b></center></p>
<p><HR></p>
<p><B>Dave Olvera – Stay Dead</b></p>
<p><I>Vagrant Story</i> was a departure from Squaresoft&#8217;s usual <I>Final Fantasy</i> mill and was probably the best Ivalice game out there (I liked it more than <I>Final Fantasy Tactics</i>). I would say they should spin-off the game but I would rather it stay dead.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Vagrant-Story.jpg" align ="right" style="margin:5px;">I enjoyed the fact the game was a solo adventure but not in the mode of FROM&#8217;s <I>King&#8217;s Field</i> series. The puzzles, focus on single member, risk system, crafting system and consistent feel of <I>Vagrant Story</i> actually interested me from the start but didn&#8217;t captivate me enough to go through the game again&#8230; or even really remember much about the game (like <I>Legend of the Dragoon</i>). I have not played the game in almost nine years, though. So while <I>Vagrant Story</i> may have held my attention for a short period of time during its release, its age is showing. Overall the experience was better than most I&#8217;ve had with Square games but I really don&#8217;t care what they do. I cannot get excited for anything with the SE logo, not even <I>Front Mission</i>.</p>
<p>Square? I don&#8217;t care.</p>
<hr />
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2009/12/fenix125.jpg" align='left' vspace='5' hspace='5' /><B>Mohamed Al-Saadoon – Stay Dead</b></p>
<p>When I first set eyes on <i>Vagrant Story</i>, it looked amazing. The graphics were jaw droppingly amazing (and they still look decent today as well!) and the gameplay look unique and interesting.</p>
<p>But it all fell apart after the intro scene. It almost felt like the developers wanted to make everything as complex as humanely possible: battle system, story, characters and anything else they could get their hands on. This created a game which rivaled the old late 80&#8217;s and early 90&#8217;s PC Simulator titles in complexity (Remember those games? the one you had to read a 300 page manual just to get the hang of the controls?).</p>
<p>Also, at this point in time I can&#8217;t trust Square-Enix with making a decent RPG never mind a good sequel to a game I don&#8217;t even like. Just let this one rest.</p>
<hr />
<p><b>Sean Madson – Stay Dead</b></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Vagrant-story2.jpg" align ="right" style="margin:5px;">There was a lot of hype around this game when it first came out. It seemed like every magazine review I read praised it up and down, like it was the messiah of RPG&#8217;s. Needless to say, when I finally had access to a Playstation, this is one of the first ones I wanted to try.</p>
<p>Then I played it.</p>
<p>The game certainly looked cool on the surface. There wasn&#8217;t a whole lot of color to it, but it had a neat art style that reminded me of a comic book. Beyond that though, there weren&#8217;t many redeeming qualities. Cutscenes were spaced out so much between the dungeon crawling that I would forget what was happening in the plot before I got to them. </p>
<p>The weapon customization would&#8217;ve been a cool feature if it wasn&#8217;t so poorly executed. I&#8217;m okay with having to craft weapons in order to survive combat, but I had to keep and maintain multiple weapons in order to fight against enemies of various elements. The constant switching and rebuilding of weapons got really tedious, not to mention the combat wasn&#8217;t even all that good to begin with.</p>
<p>I find it interesting that this game takes place in the world of Ivalice, much like <I>Final Fantasy XII</i> and the <I>Final Fantasy Tactics</i> games. However, I&#8217;d rather see a spin-off to those than see another <I>Vagrant Story</i> game again.</p>
<hr />
<p><img align="left" style=”margin:5px;” src='http://diehardgamefan.com/wordpress/wp-content/uploads/2008/03/mark120.JPG'/><B>Mark B. – Sequel</b></p>
<p><i>Vagrant Story</i> was a fantastic RPG for the player willing to learn its mechanics. The game blended mechanics from dungeon hacks, <i>Parasite Eve</i>, <i>Final Fantasy</i> and <i>Fallout</i> into a game that was incredibly oppressive to players who weren&#8217;t ready for the sort of learning curve the game threw at them. It was mighty ambitious and a hell of a lot of fun if you could understand it. The game isn&#8217;t for everyone, certainly, but </p>
<p>1.) If you&#8217;re the sort of person who prefers to spend more time watching your games than playing them <i>Final Fantasy</i> is probably more your speed anyway, and</p>
<p> 2.) It moved a whole lot of copies, so apparently there are a whole lot of people out there who said, &#8220;Hey, I think I&#8217;d like to spend some time with an action RPG that involves more than spamming the X button like a seal for twenty hours&#8221;. </p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Vagrant-Story-2.jpg" align ="right" style="margin:5px;">Besides, <i>Vagrant Story</i> is arguably the best (alongside <i>Final Fantasy Tactics</i>) game based in the world of Ivalice, and since Square seems so intent upon doing something with that world, they should do something with one of the <i>good</i> games based in it. I mean, <i>Final Fantasy Tactics Advance</i>? Barf. </p>
<p>Square-Enix has shown that they can still put out quality games now and again, and a good sequel to <i>Vagrant Story</i> could be a positive boost for the company after the back-and-forth response to <i>Final Fantasy XIII</i> and the general lack of anything exciting from the company in years. <i>Vagrant Story</i> was a good seller when it came out, and it has a certain amount of respect behind it that would help it move units. Further, <i>Vagrant Story</i> hasn&#8217;t been beaten into the ground like many other Square- Enix properties and with some fine-tuning the gameplay could easily be redesigned into something both casual and diehard gamers could appreciate on different levels. Hey, we&#8217;re seeing another <i>Parasite Eve</i> sequel, so stranger things have happened.</p>
<p>Of course, there&#8217;s always the possibility it could turn out to be a, &#8220;Be careful what you wish for&#8221; scenario like <i>Valkyrie Profile 2</i> ended up being, but what else can I do but hope, yeah?</p>
<hr />
<p><B>End Result –</b><br />
Stay Dead: 3<br />
Sequel: 1<br />
Spin-Off: 0<br />
Start Over: 0</p>
<p>Wow. I wasn’t actually expecting that result. I personally haven’t played <I>Vagrant Story</I> , but I was expecting my staff to want a sequel but only Mark (who like myself,  is generally is not the biggest fan of Square products) was for it. That’s the neat thing about these columns – you never know what the end result will be until everything in formatted and the votes are tallied. So it appears Diehard GameFAN gives a strong thumb’s down to the resurrection of <I>Vagrant Story</I>. I expect angry hate mail to this piece to come flooding in. </p>
<p>Join us next week as we look at a Midway survival horror franchise and whether or not that series should survive the death of that publisher.  See you then!</p>
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		<title>Review: Borderlands: The Secret Armory of General Knoxx (Microsoft Xbox 360)</title>
		<link>http://diehardgamefan.com/2010/03/15/review-borderlands-the-secret-armory-of-general-knoxx-microsoft-xbox-360/</link>
		<comments>http://diehardgamefan.com/2010/03/15/review-borderlands-the-secret-armory-of-general-knoxx-microsoft-xbox-360/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:00:26 +0000</pubDate>
		<dc:creator>Michael Merhar</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[General Knoxx]]></category>
		<category><![CDATA[Secret Armory]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=104877</guid>
		<description><![CDATA[
Borderlands: The Secret Armory of General Knoxx
Publisher: 2K Games
Developer: Gearbox Software
Genre:First Person Shooter/Role-Playing Game
Release Date: 02/23/2010
Once again we are being brought back to Diehard GameFAN’s pick for best first-person shooter for 2009, Borderlands, with another DLC.  So you tackled the vault?  You shot a bunch of zombies in the head on Zombie Island? You may [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx3.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx3-276x300.jpg" border="0" alt="" width="276" height="300" align="right" /></a><br />
Borderlands: The Secret Armory of General Knoxx<br />
Publisher: 2K Games<br />
Developer: Gearbox Software<br />
Genre:First Person Shooter/Role-Playing Game<br />
Release Date: 02/23/2010</p>
<p>Once again we are being brought back to Diehard GameFAN’s pick for <a href="http://diehardgamefan.com/2010/01/04/diehard-gamefans-2009-gaming-awards/">best first-person shooter for 2009</a>, <em>Borderlands, </em>with another DLC.  So you tackled the vault?  You shot a bunch of zombies in the head on <em>Zombie Island? </em>You may have even survived all the rounds in <em><a href="http://diehardgamefan.com/2010/01/15/review-borderlands-mad-moxxis-underdome-riot-360/">Mad Moxxi’s Underdome</a></em>, but now we have a DLC out for all the die-hard fans on Pandora, <em>The Secret Armory of General Knoxx’s</em>. One of my favorite things about <em>Borderlands</em>, besides shooting midgets, is looting in hopes of getting that next big gun.  Well the title of this DLC leads me to believe that it has a lot of loot as it has both armory  and a reference to Fort Knox in the title. I am not going to go into too much about the game play as it was already covered in <a href="http://diehardgamefan.com/2009/11/02/review-borderlands-360/">Diehard GameFAN’s review of <em>Borderlands</em></a>.  So this DLC was released recently on XBOX live for the price of $10(800 MSP).   So what do you get for your $10?</p>
<p>Let me start by saying if you could only afford to buy one of the three DLCs for <em>Borderlands</em>, this is the one to get.  It has nearly double the amount of playtime on missions that was provided by <em>Zombie Island.</em>  This DLC also increases the level cap to 61 allowing to beef up your characters that much more.  The retail game is best played in multiplayer, but it possible to do all of the missions solo all the way to the end of the game.  With <em>General Knoxx</em> this is nearly impossible to do without a little help from your friends.  I died probably about 10 times as many times going from level 50 to 61 as I did with leveling to 50 in the main game. Within the first 10 minutes of this new DLC, I encountered instant death as some Lance Assassins crashed right on top of me. I thought to myself well at least I have a crapload of money.  Being allowed to add 11 more skill points to your character can really enhance your battles.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx2.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx2-300x168.jpg" border="0" alt="" width="300" height="168" align="left" /></a><em>General Knoxx</em>, as I said earlier provides a lot of gameplay time.  One thing this DLC relies on heavily is driving.  Most of the areas are long highways full of Lance soldiers and Lance vehicles.  The good thing is that there are three more vehicles for you driving pleasure.  The first one available is called the racer and is nearly identical to the vehicle from the first game except its nitro blast lasts longer and allows you to go much faster.  The next vehicle acquired from a quest is called the monster.  The monster looks like a pickup with a roll cage.  It too has a longer nitro blast but it also has a new turret gun that fires heat seeking missiles. The last vehicle, and by far my favorite, is the lancer.  The lancer seats four players so your entire party can mount up and each has player will have their own responsibility.  One will obviously be driving but the other three will have a choice of an eridian cannon turret, a land mine deliverer, and lastly a concussion like explosion that acts like area effect explosion emanating from the vehicle.  Even with all these weapons you will still die, ands the disadvantage of a four person vehicle is that once it explodes your entire party will be fighting for your life. </p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx1.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Knoxx1-300x169.jpg" border="0" alt="" width="300" height="169" align="right" /></a>So I am not going to give away too much of the story but I will give you some highlight.  Mad Moxxi will be making a return in this DLC and this time she will be dishing you out missions.  She has quite the reputation of being a loose lady in this expansion.  Scooter will be helping you catch a ride again.  Get yourself one! Athena is a bad ass chick who will be initiating most of the story based missions.  These missions will eventually lead you to General Knoxx.  General Knoxx really does not want to be on Pandora anymore and is extremely bored with his responsibilities and your party is the most excitement he has had in a while.  He of course guards armory.  The armory is what it seems to be a place with a lot of weapons. Depending on what you already carrying you may find some good weapons there and you may not.  After completing the main story you will be given some additional missions and one is worth mentioning because it really changed what I thought about <em>Borderlands </em>as a whole.  The mission is called, “You. Will. Die.”  In this mission you will fight a giant level 64 crab called Crawmerax the Invincible.  This character is nearly impossible to solo unless you are using a siren class.  Even with a party of four you will die and numerous message boards are developing strategies and raiding parties.  People are treating this like an MMO boss and joining up to loot his remains.  I will tell this much, when he dies, he explodes into nearly a 100 weapons. He also has the highest probability of dropping pearlescent weapons which are the rarest in the game. I have yet to receive these guns after beating him twice and I have heard people have made dozens of attempts with no luck.  So yeah, they are rare.  However I have found a number of great weapons from fighting him included some guns that say they are manufactured by Gearbox.  There are also some new enemy types that you will encounter besides the invincible crab.  The most amusing were the skags that were being ridden by midgets.  You kill one then you still have to fight the other.  There was some giant spider like creatures called drifters, flying lance soldiers, and giant lance operated mechs.</p>
<p><span style="text-decoration: underline">The Scores:</span><br />
<em>Story: GREAT<br />
Graphics: GREAT<br />
Sound: GOOD<br />
Control/Gameplay: CLASSIC<br />
Replayability: CLASSIC<br />
Balance: GREAT<br />
Originality: GREAT<br />
Addictiveness: UNPARALLELED<br />
Appeal: GREAT<br />
Miscellaneous: CLASSIC</em><br />
<strong>FINAL SCORE:</strong> GREAT GAME</p>
<p><span style="text-decoration: underline">Short Attention Span Summary</span>:<br />
Overall <em>The Secret Armory of General Knoxx</em> will give you a lot of bang for your buck.  For $10 you will get more playtime added to the main game than most FPS’s.  The weapons are great!  The enemies are varied!  The missions are challenging!  For all of you die-hard <em>Borderlands </em>fans this is a must get.  No question.<br />
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		<title>Pokemon HeartGold and SoulSilver: Race For the First Badge!</title>
		<link>http://diehardgamefan.com/2010/03/14/pokemon-heart-gold-and-soul-silver-race-for-the-first-badge/</link>
		<comments>http://diehardgamefan.com/2010/03/14/pokemon-heart-gold-and-soul-silver-race-for-the-first-badge/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 04:01:02 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
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		<category><![CDATA[pokemon]]></category>

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		<description><![CDATA[Pokemon Heart Gold and Soul Silver has just been released. As with the original version of the game, your first Gym Leader is Falkner of Violet City.  He has two Pokemon, a Level 9 Pidgey and a Level 13 Pidegotto. We&#8217;re going to take a look at the Pokemon you can collect before you [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds">Pokemon Heart Gold and Soul Silver</a></em> has just been released. As with the original version of the game, your first Gym Leader is Falkner of Violet City.  He has two Pokemon, a Level 9 Pidgey and a Level 13 Pidegotto. We&#8217;re going to take a look at the Pokemon you can collect before you face Falkner and how good they are not only against him, but in general in those first ten to fifteen levels.</p>
<p><strong>The Starters:</strong><br />
<center><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokemon.jpg" style="Margin:5px;"></center></p>
<p>Chikorita is the Grass Type starter you can pick. Grass Type Pokemon generally are at a disadvantage against Flying type Pokemon, but much of what you&#8217;ll be facing before Falkner are Normal, Rock, and Bug types, so it&#8217;ll actually be quite useful. Chikorita learns the awesome Razor Leaf at only level 6, which will be your main move until about level 20 when you learn Magical Leaf. Chikorita also learns two other really helpful moves against early Pokemon. The first is PoisonPowder at level 9. You can use this against Falkner in a suicide run. It might take out your Chikorita, but at least the poison will wear that Pokemon down while also taking damage from your next Pokemon. The second is Sythnesis. This is a healing move. In the original Pokemon Gold and Silver, the time of day determined the amount of healing. Now it&#8217;s the weather condition. Synthesis will be very helpful keeping your Chikorita alive against not only Falkner, but the Spearow, Hoot-Hoots and Pidgeys you will encounter in the wild. </p>
<p>The Fire starter Cyndaquil doesn&#8217;t have as good (or varied) a moveset as Chikorita has in these first few levels, but it also doesn&#8217;t have its weakness against Flying type moves. At level 4 it learns Smokescreen, which lowers your enemy&#8217;s accuracy, but it may come in handy against Falkner&#8217;s Pidgeotto. At level 10 Cyndaquil learns its first fire move in Ember. This should really help it against Falkner. However, it&#8217;s what Cyndaquil learns at Level 13 that may really be its best move in the early game. That&#8217;s Quick Attack. It won&#8217;t get the Same Type Attack Bonus that Ember gets, but it will always attack first and that advantage is almost priceless in the early game. He who attacks first may not have to attack twice.</p>
<p>Totodile is your Water starter. Where Chikorita and Cyndaquil only learn three new moves in the first fifteen levels, Totodile learns four. At Level 6, it gets Water Gun, which would be a great attack for most other Water Pokemon. Totodile however is a physical attacker, not a special attacker, so it&#8217;s a bit wasted on it. At level 8, Totodile learns Rage, which is great for it since it has such a high Attack. This move might just be its best against Falkner as Totodile attack will increase as it takes damage. However, there is actually a better move for it. At Level 13, Totodile learns Bite! Not only does this move use Totodile&#8217;s Attack instead of Special Attack, but it is also the most powerful move Totodile will learn naturally until Level 20. It&#8217;s also a Dark move, which will make Totodile very helpful against Ghost and Psychic Pokemon and the move has a 30% chance of making your opponent&#8217;s flinch! Nice! Finally, at Level 15, Totodile learns Scary Face, which prevents wild Pokemon from running away. This makes Totodile a great Pokemon for catch the Legendary Trio (or duo since Suicuine doesn&#8217;t roam in this game), Abras and the like. Overall, Totodile is probably the best of the starters in the early game, but all three have their uses.</p>
<p>On the way to Falkner you&#8217;ll be able to go through Routes 29, 30, 31 and 46. Along the way you&#8217;ll have a chance to pick up over half a dozen Pokemon to add to your team Let&#8217;s take a quick look at them and who is worth having on your team. </p>
<p><strong>The Flyers </strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pidgey.png" align ="right" style="margin:5px;">You&#8217;ll only be able get a Pidgey during the day. It&#8217;s definitely my favorite of the three Normal/Flying dual Type Pokemon you can get in the early game, if only because it has the most long term potential of the three. Pidgey learns the Flying move Gust at Level 9 and the all-important Quick Attack at Level 13. Piidget will obviously be at a disadvantage against its evolution Pidgeotto at the Violet City Gym though.</p>
<p>You&#8217;ll only be able to get Spearow on a side trip to route 46 in the early game, and it rarely shows up. However, that doesn&#8217;t mean it isn&#8217;t worth pursuing. Not only does Spearow start with the Flying Move Peck, but many early wild Pokemon are bugs, which means you&#8217;ll get some easy XP. It also learns Fury Attack at Level 9. Fury Attack doesn&#8217;t have the best accuracy and it&#8217;s damage is too varied to truly be effective, but it can be amazingly powerful in the early game if you&#8217;re lucky. Spearow&#8217;s best early game move is the Dark move Pursuit. Spearow learns this at Level 13 and not only does it do a nice amount of damage, but it does extra damage if your opponent switches out a Pokemon.  Spearow is a great choice to have on your team if you didn&#8217;t take Totodile, especially when you go into the Sprout Tower.</p>
<p>Hoothoot is your third flyer, but you&#8217;ll have to catch it at night. Hoothoot is definitely the worst of the flyers, especially here in the early game. It only has Tackle and Growl at the beginning. It learns the nearly worthless Foresight at level 5, and it doesn&#8217;t learn a second damage dealing move until Level 13, which is Peck. At least it&#8217;s a Flying type Move, but Pidget and Spearow have already learned their First Flying attack and then some by this point. The only real move of interest Hoothoot has in the early game is Hypnosis, but with only a 70% accuracy rate, it&#8217;s not enough to make Hoothoot one of your early  six active Pokemon.</p>
<p><strong>The Bugs </strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/butterfree.png" align ="left" style="margin:5px;">Caterpie is an old standby, but you&#8217;ll only be able to get it in <em>Heart Gold</em> at this point in the game. However neither Caterpie nor its evolution of Metapod are worth discussing here. You should get your Caterpie to level 10 ASAP so that you can have a Butterfree. At level 10 Butterfree gets the amazing early game move of Confusion and then at Level 12 it learns THREE moves: Poisonpowder, Stunpowder and Sleepowder. Although Butterfree is a Bug Pokemon and thus weak against Falkner&#8217;s birds, Any of Butterfree&#8217;s powders and Confusion allow it an actual chance to beat a Pokemon it should be weak against.</p>
<p>Weedle is your <em>Soul Silver</em> exclusive until you get to a bug catching content later in the game. The same strategy we used for Butterfree applies to it. Just get it to Beedrill quickly. It&#8217;s not as helpful as Butterfree in the early stages or the first gym, but Focus Energy and Fury Attack  (learned at Level 13 and 10 respectively) can be a nice combo attack. Just don&#8217;t try it against Falkner or it&#8217;ll be knocked out.</p>
<p>Spinarak is another <em>Heart Gold</em> Exclusive Bug. It&#8217;s not as good as Butterfree, but it learns a few good early game moves such as Scary Face at Level 5, Leech Life at Level 12, and Night Shade at Level 15. Spinarak DOES get better later on, as does its evolution of Ariados. However if you need a Bug for Heart Gold in the early stages up to the first Gym, stick with Butterfree.</p>
<p>Ledyba is the <em>Soul Silver</em> exclusive and it&#8217;s a neat Bug/Flying dual Type. It learns Supersonic at Level 6, but that only has a 55% accuracy. It does learn Comet Punch at level 9, which is basically Fury Attack. Again, this is too unreliable to depend on, but it&#8217;s better than nothing. At level 14, Ledyba learns three defensive moves: Safeguard, Reflect and Light Screen. Unfortunately, all the defense moves in the world can&#8217;t help it against Pidgeotto in the first gym.</p>
<p><strong>The Normals</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/sentret.jpg" align ="right" style="margin:5px;">Rattata is definitely a Pokemon you want in your early team. It hits hard and hits fast. It has three amazing moves before Level 15: Quick Attack (Level 4!), Bite (at Level 10) and Pursuit (at Level 13). All three of these moves are must haves for your Ratatta and you&#8217;ll see it quickly dominate against nearly everything else in the early game. GET ONE. </p>
<p>Sentret is a fun Pokemon. Like Bidoof, it can kearn a ton of HM&#8217;s but unlike Bidoof, it has decent stats and moves it can learn. Even better, since we&#8217;re only looking at the first 15 levels, you&#8217;ll be happy to know Sentret evolves into Furrett at Level 15.  It doesn&#8217;t learn anything truly great aside from Quick Attack at Level 7 though, so Ratatta is the better choice if you have to go with one or the other.</p>
<p><strong>Rock Types</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/geodude.jpg" align ="left" style="margin:5px;">If you sneak up to Route 46 or enter Dark Cave in Route 31, you&#8217;ll have a chance at catching what is easily the best Pokemon in the early game besides your starter: Geodude. As a Rock/Ground Pokemon, Geodude is strong against everything you will face besides Bellsprouts and can single handedly destroy the Violet City Gym. It has very high Attack and Defense stats for this stage of the game and although it&#8217;s only attack for the first ten levels of the game is Tackle, at Level 11 it learns Rock Throw and at Level 15 it learns Magnitude. Much like Ratatta, Geodude it a Pokemon you want to get as quickly as you can to make the early game a cakewalk.</p>
<p>In Violet City, you can get an Onix by trading someone where a Bellsprout. I&#8217;m not a fan of traded Pokemon due to the inability to control them unless you have a certain number of badges and the potential seems to go down when not with their original Trainer, but if you can&#8217;t get a Geodude, Onix is a decent replacement.  It&#8217;s only decent attack is learned at Level 9, and that&#8217;s Rock Throw.  Really, it&#8217;s only worth getting this particular Onix to fill your Pokedex or if someone has given you a steel coat this early in the game. Otherwise I&#8217;d suggest waiting until you catch a wild one.</p>
<p><strong>The Rest</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Dunsparce.jpg" align ="right" style="margin:5px;">You can find two other Pokemon in the Dark Cave: Zubat and Dunsparce. Zubat is especially worth it for its eventually evolution of Crobat, which was amazing in the original Heart Gold and Soul Silver. Even here in the early stages, it&#8217;s an amazing Pokemon. It learns the Ghost move Astonish at Level 9, and the Dark move Bite at Level 13. Both will be very helpful and it can stand up to Pidgeotto pretty easily. </p>
<p>Dunsparce however, is awful and only worth getting for your Pokedex. It&#8217;s going to be exceedingly rare unless a swarm is occurring, so it may take hours to get one to show up. Even then it only has one damage dealing attack until Level 17, and that&#8217;s Rage. Just leave Dunsparce in the box.</p>
<p>Bellsprout is a Grass-Poison Pokemon you can find right before Violet City, although you may want to catch two to trade one for Onix. If you have Chikorita, you won&#8217;t need to bother with Bellsprout but otherwise it may be worth a go. Bellsprout starts with Vine Whip, which is a fine move but it&#8217;s the only direct damage dealing move it will learn until Level 23. It can learn Sleeppowder and Poisonpowder at Levels 13 and 15 respectively, but so can Butterfree and it learns better over all attacks.</p>
<p>Finally, if you go into Violet City&#8217;s Sprout Tower at night, you can find a Ghastly. Ghastly is an awesome Pokemon in any Pokemon game and to get one this early is a real treat. It starts off with Hypnosis and Lick which are helpful. It also doesn&#8217;t hurt that Falkner&#8217;s Pokemon use mostly Normal attacks, which Ghastly is immune to. It learns Mean Look at Level 8 which is nice for catch other Pokemon and Night Shade at Level 15. It won&#8217;t be a truly good attacker until Level 19 when it gets Confuse Ray and then Level 26 when it gets Shadow Ball, so you&#8217;ll probably want to give it a TM before then to supplement its damage. Still, it&#8217;s a great Pokemon and worth having on your main team.</p>
<p>Overall the best five Pokemon to compliment your starter on the road to your first badge are probably Geodude, Ratatta, Zubat, Ghastly and then either Pidgey or Spearow. You do have 15 choices, not counting evolutions, so you can really make whatever team you want in order to get that first badge. Now that you know what&#8217;s waiting for you on the way to Violet City, you can decide what Pokemon you want to be your early active team. </p>
<p>Now that you&#8217;ve seen your path to the first badge, feel free to look over our guides for all the Gym Leaders, both Kanto AND Johto, as well as our guide for the Elite Four and the Pokemon Champion. Just click on one of the links below. </p>
<p><a href="http://diehardgamefan.com/2009/09/15/pokemon-heart-gold-and-soul-silver-johto-gym-leader-lineups/">Johto Gym Leader Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/16/pokemon-heart-gold-and-soul-silver-elite-four-lineups/">Johto Elite Four and Pokemon Champion Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/17/pokemon-heart-gold-and-soul-silver-kanto-gym-leader-lineups/">Kanto Gym Leader Lineups</a><br />
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