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		<title>Hands-on Preview: Monster Hunter Tri (Nintendo Wii)</title>
		<link>http://diehardgamefan.com/2010/03/19/hands-on-preview-monster-hunter-tri-nintendo-wii/</link>
		<comments>http://diehardgamefan.com/2010/03/19/hands-on-preview-monster-hunter-tri-nintendo-wii/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 04:05:19 +0000</pubDate>
		<dc:creator>Mark B.</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=105153</guid>
		<description><![CDATA[
I have a strong appreciation for Monster Hunter as a series for a number of different reasons. The game world and design elements are outstanding, the gameplay, though frustrating at first, is great once you learn it, and frankly, it&#8217;s a whole lot of fun slaying giant monsters with my friends. As such, when Capcom [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/MonsterHunter3500.jpg" /></p>
<p>I have a strong appreciation for <i>Monster Hunter</i> as a series for a number of different reasons. The game world and design elements are outstanding, the gameplay, though frustrating at first, is great once you learn it, and frankly, it&#8217;s a whole lot of fun slaying giant monsters with my friends. As such, when Capcom sent us a demo of <i>Monster Hunter Tri</i> to test out, Alex didn&#8217;t even need to ask who wanted to test it out, he just gave it to me and asked me to check it out for the site. Truth be told, I&#8217;ve been anticipating the game since it was announced that the game would offer Classic Controller support, as I was more than a little worried about the idea of using the Wiimote and Nunchuck to play the game, and the fact that the game comes with an upgraded Classic Controller only makes the package better. Frankly, I&#8217;ve been waiting for a console release of a <i>Monster Hunter</i> game in the US for a while, as we were unfortunately denied the PS2 releases of <i>Monster Hunter 2</i> and its expansion packs. The PSP <i>Monster Hunter Freedom</i> games are great, don&#8217;t get me wrong, but I was hoping for something I could play online without it being a pain, as well as something I could play on my TV without adapter cables and massive visual quality loss. </p>
<p>I guess what I&#8217;m trying to say is that I couldn&#8217;t get the demo into my Wii fast enough. Let&#8217;s take a look and see if my excitement was well founded. </p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/Lagiacrus1_bmp_jpgcopy.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/Lagiacrus1_bmp_jpgcopy.jpg" align="left" width="400" height="225" border="0" margin="5px" /></a>The demo allows you to take on one of two missions, both of which are Slaying Missions, because who wants to take on a gathering mission in a demo? The missions showcase several of the new monster types in <i>Monster Hunter Tri</i>, between the two new giant monsters you&#8217;re tasked with taking down and the various smaller monsters you&#8217;ll see running about as you look around the area. The demo is pretty much meant to be a hand-holding experience for new players, as it makes things a good bit easier from the get-go. The giant monsters you&#8217;re attempting to destroy show up on the map without being painted, for example, and you&#8217;re given a whole lot of healing and stamina boosting items as well as battle-oriented consumables that you&#8217;re unlikely to have when you start off. The demo also has you choose a pre-made character based on their load-out, such as the fast-striking but weak damage Sword and Shield, the heavy damage but rather slow Long Sword, and multiple types of Bowguns for ranged combat, thus allowing you to test out the weaponry available if you&#8217;re totally new to <i>Monster Hunter</i>. For those who have spent a good amount of time with the PS2 and PSP games, the demo also allows you to play with the Switch Axe, an axe that can transform into a sword and vice-versa, allowing for some nasty damage when used right, as well as some new bullet types for gunners, so even if you&#8217;re a veteran the demo gives you a little taste of what to expect with the upcoming release. </p>
<p>I immediately jumped in with the Light Bowgun preset, because I&#8217;m a gunner above all else, and went to work. </p>
<p>The good news for fans of the older games is that the Classic Controller controls are excellent, by all indications. The button layout is the same as it is on the PSP games, and the buttons and triggers serve the exact same functions, making the controls easy to adjust to. If you&#8217;re more of a fan of the PS2&#8217;s control style, where the right stick dictated attack actions, you&#8217;re in luck, because <i>Monster Hunter Tri</i> also allows for that sort of play as well. The game can also be played with the Wiimote and Nunchuck, if you hate yourself, and the demo even included full explanations on how the Wiimote controls worked. Of the three control schemes, the button controls felt the most useful and intuitive of the lot, though this may be because I’m used to the PSP control scheme above all else. The stick controls mainly play a factor if you’re using melee weapons, as you attack by using the right stick instead of pressing buttons, and while this isn’t terribly intuitive, it works well enough to be usable. For Bowgun users, the stick controls amount to “Press Up to draw your weapon, press Down to reload”, and as such they are no more or less useful than the button controls, frankly. The Wiimote and Nunchuck controls are about as good as could be expected, and in all fairness, the controls with the Bowguns are actually not too bad. With melee weapons, however, the controls can become very weird, with twisting and turning the Wiimote playing a part in nearly every weapon style, and while these controls are functional if you have no other method available to you and they’re not as bad as one would expect, this control scheme is not at all the best way to play the game. Of course, <i>Monster Hunter Tri</i> comes complete with an upgraded Classic Controller in the box, so it’s fairly apparent Capcom knew this going in, and bless them for that.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/small_male_carnivore___hunt.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/small_male_carnivore___hunt.jpg" align="right" width="400" height="225" border="0" margin="5px" /></a>After jumping into the first Slaying Mission, I opted to putter around for a bit and play with the weapons to see how the controls responded, and overall, I was impressed. The various Bowguns allow for first and third person aiming, and the melee weapons work as they did in <i>Monster Hunter Freedom Unite</i>, so anyone who is a fan of the older weaponry will be happy that, so far anyway, nothing has been changed or nerfed. For those who haven’t seen it yet, the Switch Axe is an interesting heavy weapon that switches between a heavy axe and a medium-heavy blade, depending on the needs of the moment. The sword mode has a limited amount of use, as you’ll have to reload it after so many strikes, similar to how one would reload the Gunlance, but instead of allowing for ranged damage it instead allows for heavy close range damage that appears to have some sort of elemental affinity. In short: the Switch Axe looks like it’s going to be an interesting weapon class, but it’s probably going to appeal strictly to Longsword and Greatsword users, as the weapon itself is very slow in both forms. The environment supplied in the demo basically felt like your typical starting hunting ground, though it was a good bit more water-centric than one would normally expect. On the plus side, this allowed me to test out the swimming mechanics, and they work surprisingly well. Swimming itself is easy enough to control, and characters can fight monsters underwater in much the same way they fight them on land. I will note here that the swimming controls are somewhat better when using the right stick to look around instead of using it for combat. Also, the underwater dodge seems like it could possibly be less useful than dodging on land, though at this time it’s hard to tell, since I wasn’t able to engage either of the monsters in the demo underwater. We’ll have to see. </p>
<p>And on that note, let’s talk about the monster hunting itself.</p>
<p>There are two Slaying missions against two different “big” monsters, the first of which being meant as an introduction to <i>Monster Hunter</i>, the second being meant as a real challenge for the player. The first mission introduces the Jaggi monster class, which looks to be a replacement for the Velicoprey from the prior games. The Jaggi are small lizards that go down easily in battle, much like the Velicoprey, and much like the Velicoprey, their leader, the Great Jaggi, isn’t so much of a pushover. The Great Jaggi hits like a train and uses some moves fans will recognize, like the shoulder tackle of the Plesioth, but he’s a whole new threat despite the borrowing of old tricks. His most annoying trick is that he calls for help, which summons several Jaggi to the area to harass you, which won’t be a big problem for groups of hunters, but as a solo battle this was a bit of a problem to deal with. Still, felling the beast wasn’t too much of a hassle, and this serves as a good introduction to the world of <i>Monster Hunter</i> for those who’ve not had the chance to play it.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/Enhancing_Dance01_bmp_jpgco.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/gallery/monster-hunter-3-tri-wii/Enhancing_Dance01_bmp_jpgco.jpg" align="left" width="400" height="225" border="0" margin="5px" /></a>The second Slaying mission pits you against a new giant monster, the Qurupeco. At first glance, Qurupeco looks to be another Yian Kut Ku clone, but he’s a good bit different. He has an arcing projectile and some leaping attacks like Kut Ku, but also has an interesting attack where he bangs his wings together, then jumps at you as explosions launch from in front of him for big damage. Yikes. Further, he can imitate the call of the Great Jaggi and summon Jaggi to fight you on his behalf, which just seems kind of mean somehow. This Slaying mission would have benefited greatly from multiple player support, as between the twenty minute time limit, the constant harassment from the Jaggi, the need to learn how Qurupeco worked, and oh yes, the fact that a Great Jaggi was wandering around the hunting ground, well, I couldn’t pull it off with my Bowgun. The mission was by no means impossible, however, and with a little more practice or some help by way of some other hunters joining up, this would have been doable without too much effort.</p>
<p><i>Monster Hunter Tri</i> is looking very promising so far, and looks like it’ll be a winner when it comes out in a few weeks. We here at Diehard GameFAN should have a review for you shortly after release, so keep your eyes out for it, and until then, I’m off to go practice a bit more.</p>

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		<title>Pokemon HeartGold and SoulSilver &#8211; The Return of Giovanni and Celebi!</title>
		<link>http://diehardgamefan.com/2010/03/18/pokemon-heart-gold-and-soul-silver-the-return-of-giovanni-and-celebi/</link>
		<comments>http://diehardgamefan.com/2010/03/18/pokemon-heart-gold-and-soul-silver-the-return-of-giovanni-and-celebi/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:01:14 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=104395</guid>
		<description><![CDATA[As we already know, Pokemon Heart Gold &#038; Soul Silver contains a lot of content that can only be accessed by very specific Pokemon that need to be transferred into your cartridge. These Pokemon tend to unlock a subquest that leads to a bonus Pokemon which you can obtain. The Pikachu coloured Pichu unlocked the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Giovanni.jpg" align ="right" style="margin:5px;">As we already know, <I><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds">Pokemon Heart Gold &#038; Soul Silver</a></I> contains a lot of content that can only be accessed by very specific Pokemon that need to be transferred into your cartridge. These Pokemon tend to unlock a subquest that leads to a bonus Pokemon which you can obtain. The Pikachu coloured Pichu unlocked the Spikey-Eared Pichu quest and the special Arceus unlocked a quest where you could get a Level 1 Giratina, Palkia or Dialga. Soon there will be a downloadable Celebi which will not only net you one of the rarest Legendary Pokemon of all, but will trigger the Giovanni subquest. </p>
<p>Although Giovanni&#8217;s Team Rocket plays a major role in the original<I> Pokemon Gold, Silver and Crystal</i>, he never appeared in the games. Team Rocket is leaderless and although it is apparent Giovanni has abandoned them, one executive believes Giovanni is just out training until he is strong enough to finally beat Red, the protagonist from Pokemon Red, Blue, Green and Yellow. This is a major plot point as Team Rocket takes over the Goldenrod City radio tower in an attempt to locate and persuade Giovanni to return and lead them to greatness. Unfortunately for them, he never returns and Team Rocket is defeated by Gold or Krys(depending on which game you are playing). Because of this defeat, Team Rocket is permanently disbanded.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/430.png" align ="right" style="margin:5px;">With the new subquest, you&#8217;ll be able to learn WHY Giovanni never responded to Team Rocket as well as get some back story behind both the one time leader of the Viridian City Gym, but your rival, Silver as well.  To activate this quest, you&#8217;ll have to take the special &#8220;Fateful Encounter&#8221; Celebi to Ilex Forest, which long time Pokefans will know is Celebi&#8217;s home and where you could obtain one in the original Pokemon Crystal.  Once in the forest, go to the Ilex Shrine and click on it. Your friend Lyra/Ethan (The replacement for Krys and Gold) will appear. The two of you will talk and then Celebi will take the two of your through time and space to three years earlier. </p>
<p>You&#8217;ll appear on Route 22, and a scene will unfold that takes place chronologically soon after Red beats Giovanni at the Viridian City Gym. You will see Giovanni arguing with his son..who happens to be your rival, Silver! This is a bit of a surprise, unless you spoke to Team Rocket Scientist Gideon in Pokemon Fire Red and Leaf Green, who comments to your character that Giovanni has a son with red hair. At the time everyone speculated this son was Silver, and now we have confirmation. The two will argue and you&#8217;ll see them part on unhappy terms. After Giovanni says something to your character, Celebi will take you forward in time. It won&#8217;t be to your exact present. Instead, it will be right as Team Rocket has hijacked the Goldenrod City Radio Tower in their attempt to find Giovanni. You&#8217;ll end up in a cave where Giovanni has been training and you&#8217;ll end up doing battle with him to ensure he doesn&#8217;t reunite with Team Rocket. After this battle, Giovanni will leave and comment that you remind him of Red. He will then once again disappear into the annals of history.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/kangaskhan.gif" align ="right" style="margin:5px;">The funny thing is for Giovanni&#8217;s three years of training, his Pokemon team is actually weaker than what you faced in <em>Pokemon Fire Red &#038; Leaf Green</em>. He&#8217;s only got four Pokemon and they&#8217;re all lower level than you&#8217;d expect. Here&#8217;s a list of the Pokemon, their move sets and what you can do to them</p>
<p><strong>Giovanni&#8217;s Pokemon</strong></p>
<p>1. Honchkrow<br />
Level: 43<br />
Pokemon Ability: Super Luck<br />
Moveset: Dark Pulse, Nasty Plot, Shadow Ball, Swagger</p>
<p>2. Kangaskahn<br />
Pokemon Ability: Scrappy<br />
Moveset: Dizzy Punch, Leer, Outrage, Sucker Punch</p>
<p>3. Nidoking<br />
Level: 42<br />
Pokemon Ability: Poison Point<br />
Moveset: Double Kick, Focus Energy, Fury Attack, Shadow Claw</p>
<p>4. Nidoqueen<br />
Level: 46<br />
Pokemon Ability: Poison Point<br />
Moveset: Crunch, Earth Power, Roar, Superpower</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Nidoking.png" align ="right" style="margin:5px;">First things first. Honchkrow is pretty easy to take out. All you need is a strong Electric attack and its toast.  Ice and Rock are equally effective for hurting it. Remember it is immune to Ground and Psychic attacks and only takes half damage from Ghost, Grass and Dark moves. Its moves Swagger and Nasty Plot will do more harm than good to it due to the random usage of them. It&#8217;s not uncommon for it to use both right after each other, giving you multiple free chances to hit it and hopefully KO it without taking any damage. Dark Pulse is the real one to worry about as it has that 20% chance of making your Pokemon flinch. That combined with Honchkrow&#8217;s Super Luck ability means if it uses this move, don&#8217;t be surprised to take a Critical Hit as well as get nailed with the Flinch status effect. Finish this off quickly. </p>
<p>Kangaskahn is a bit of a surprise since Giovanni is a Ground type Gym Leader, but then again he did add a Dark/Flying type to his team so consider this another unexpected surprise. Thankfully it&#8217;s both the lowest level Pokemon Giovanni has and the easiest to beat. At first glance you might consider using a Ghost Type Pokemon against Moma Kanga, but remember it has the Pokemon Ability of Scrappy which allows it to use Normal and Fighting moves to hit a Ghost Type Pokemon. It has a strange moveset which should make this an easy battle though. Leer is a waste, especially in a late game battle like this. You should be able to shrug it off easily. Sucker Punch is an easy enough move to counter. Just make sure you have a Pokemon with a move that always goes first and you&#8217;ll always ensure this fails. Kangaskahn&#8217;s two other moves are ones you have to worry about. Dizzy Punch can confuse you and Outrage is just plain nasty. It&#8217;s also a Dragon Type move, so make sure you don&#8217;t have any Dragon Pokemon going into battle against Kangaskahn. A good choice here is a fast hitting Fighting Pokemon. The Hitmon family or Infernape&#8217;s Mach Punch works wonders here.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/nidoqueen.png" align ="right" style="margin:5px;">Nidoking is like the rest of Giovanni&#8217;s team: a good Pokemon saddled with a horrible moveset. Focus Energy and Fury Attack have no place in a would-be Champion level team, and this Nidoking doesn&#8217;t even have any moves it can get STAB from. It&#8217;s best attacks are the Fighting move Double Kick (which is merely okay) and the Ghost move Shadow Claw. The latter at least gives it some protection against Psychic Pokemon, which can generally take down Poison type (or in Nidoking&#8217;s case, half-Poison) Pokemon easily. Instead, make things easy on yourself and just use a Water type Pokemon with a high power move like Surf to make short work of this guy.</p>
<p>Finally you have Nidoqueen, who is the only real challenge here.  She does have a wasted move in Roar, but her other three moves are very powerful. With Dark, Fighting, and Ground moves at her disposal, all of which have a base power level of 80 or higher, you&#8217;re in for a world of hurt here. Earth Power is your biggest worry as Nidoqueen gets her Same Type Attack Bonus with it. Your best hope is that Giovanni foolishly uses Superpower right away so that he puts himself at a disadvantage. Again, a high level Water Pokemon is your best bet here. Surf again works nicely as it also prevents both Nidos from using their Poison Point ability.</p>
<p>So there you go, the movesets of all four of Giovanni&#8217;s Pokemon and a basic strategy guide on how to beat them. Now you just have to wait for the DLC Celebi to be made available at a Toys R Us or Gamestop near you.<br />
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		<title>Pokemon Week: The Evolution Solution &#8211; Relicanth, Tauros and Girafarig!</title>
		<link>http://diehardgamefan.com/2010/03/18/pokemon-week-the-evolution-solution-relicanth-tauros-and-girafarig/</link>
		<comments>http://diehardgamefan.com/2010/03/18/pokemon-week-the-evolution-solution-relicanth-tauros-and-girafarig/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:00:24 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<description><![CDATA[Last year about this time, for Pokemon Platinum&#8217;s Pokemon Week, I did a little piece called &#8220;The Evolution Solution! In it we looked at three non-evolving Pokemon in Skarmory, Militank and Pinsir and showed how they could still be a vital part of any Trainer&#8217;s team. Due to the popularity of that article, I&#8217;m back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Evolution.gif" align ="right" style="margin:5px;">Last year about this time, for <I>Pokemon Platinum</i>&#8217;s Pokemon Week, I did a little piece called <a href="http://diehardgamefan.com/2009/03/22/pokemon-week-the-evolution-solution/">&#8220;The Evolution Solution!</a> In it we looked at three non-evolving Pokemon in Skarmory, Militank and Pinsir and showed how they could still be a vital part of any Trainer&#8217;s team. Due to the popularity of that article, I&#8217;m back again to look at another three Pokemon and show that just because these Pokemon don&#8217;t evolve, that it doesn&#8217;t mean they can&#8217;t be seriously helpful in both your quest to become the Pokemon Master as well as in Trainer battles.</p>
<p><B><center>Relicanth</b></center></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/relicanth.jpg" align ="right" style="margin:5px;">Relicanth is a pretty rare Pokemon and one that is required to get the three Relis in <I>Pokemon Ruby and Sapphire</i>. He&#8217;s actually a very solid Pokemon with a ton of Hit Points and pretty high Attack and Defensive stats.  Its Special Attack is somewhat low for a Water Pokemon, but it has a nice Special Defense and Speed to make up for it.  If you&#8217;ve been reading all of Pokemon Week here at Diehard GameFAN, you&#8217;ll have seen how I show that a Relicanth can be the ultimate Charizard killer. </p>
<p>When choosing your Relicanth you have to make a pretty big decision due to this Pokemon being able to have two Pokemon Abilities. The first is Rock Head, which keeps Relicanth from taking recoil damage. This is great if you are going for power moves like Take Down or Head Smash, which has a power level of a whopping 150. The other option is Swift Swim, which doubles Relicanth&#8217;s speed if it is raining. If you choose the latter, you&#8217;ll have a Pokemon that is guaranteed to go first, but you&#8217;ll also need to devote a move slot to Rainy Day. A Swift Swim Relicanth is a great tag partner or any Electric Pokemon as Rainy Day really helps out moves like Thunder. Raikou and Relicanth? Yes please.</p>
<p>For a Rock Head Relicanth, the following moves are a must if you&#8217;re not just naturally learned moves: Head Smash, Dive and Double-Edge. Yawn or Ancientpower is your best bet to fill your final slot. With this move set you have the second most powerful Normal Attack without having to take damage, you have the most powerful Rock attack without having to take damage and a decent Water attack. Yawn is a good defensive measure to stall Pokemon Relicanth is weak against such as Fighting, Ground, Grass, and Electric types.  With HM&#8217;s you&#8217;ll want to replace Dive with Waterfall so you don&#8217;t have to pause a turn when using a Physical based Water attack and putting in Earthquake as your fourth move will defend you against Electric Pokemon, leaving you only truly weak against Fighting and especially Grass Pokemon, the latter of which does 4x damage to  Relicanth.Because of this weakness to Grass, it might be worth nixing Double-Edge for Ice Beam, which is another TM Relicanth can learn. Sure it uses Relicanth&#8217;s much lower Special Attack stat, but it does give protection against Grass Pokemon with a 100% accuracy rate. Your call. Finally, if you can find the Move Tutor that teaches Aqua Tail, use that instead of Waterfall as it&#8217;s slightly more powerful.</p>
<p><i>Rock Head Relicanth Moveset 1</b>: Head Smash, Aqua Tail, Earthquake, Double-Edge</i><br />
<i>Rock Head Relicanth Moveset 2</b>: Head Smash, Aqua Tail, Earthquake, Ice Beam</i></p>
<p>For a Swift Swim Relicanth, you pretty much need to jettison the two best moves of a Rock Head in Double Edge and Head Smash. A quality Swift Swimmer is going to require a lot of TM&#8217;s. You&#8217;re definitely going to want to keep Waterfall or Aqua Tail, as it&#8217;s the best Physical Water move. You&#8217;re going to need a good Rock move as well. Stone Edge has only a Power level of 100 and also has 5% less accuracy, but it has a very high critical hit ratio, so that&#8217;s worth considering. However I tend to prefer not taking chances in Pokemon battles. I&#8217;d rather do a little less damage and guarantee myself a hit than to have a higher powered move that might not hit at all. For this reason I tend to go with Rock Slide. Rock Slide has a 75 Power Level, but it also has a 90% accuracy rate, it isn&#8217;t a contact move so you&#8217;re protected against things like Static or Poison Point, it has a 30% chance of causing your opponent to flinch AND it hits both of the opposing Pokemon in a Double Battle. Since a Swift Swim Relicanth is geared for Double Battles anyway, you might as well kill two birds with one stone by taking this move. Earthquake is a great final move as it again, protects Relicanth against Electric types and it hurts everyone in a Doubles Battle as well. A Swift Swim Relicanth with Zapdos or another flying/levitating Pokemon is a very hard duo to beat. Still, if you don&#8217;t have an Electric type with a natural immunity to Earthquake, consider using a Pokemon that can learn Thunder that can fly or levitate. Gengar for example. </p>
<p><i>Swift Swim Relicanth Moveset:</b> Rock Slide, Rainy Day, Earthquake, Aqua Tail</i></p>
<p><B><Center>Tauros</b></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/tauros.gif" align ="right" style="margin:5px;">I&#8217;m just going to say this: Tauros + Move Tutor = BAD ASS Pokemon. You teach it Outrage and you have a super damage dealing Pokemon that can take down any Dragon type in one or two hits. Let it naturally learn Zen Headbutt and suddenly you are super effective against Poison and Fighting types as well. Fighting is the only real weakness Normal Pokemon have, so this is definitely a keeper.  For Same Type Attack Bonus, consider Thrash as your third move. It takes only 1 PP for two to three rounds, has a power level of 90 and it works great with Tauros. The only problem is after the move is done, your Pokemon is confused. Still, two or three hits from Thrash and your opponent is probably KO&#8217;d anyway. If that worries you a bit I would go with Return. A Happy Tauros gives Return a Power level of 102 and it has a 100% accuracy. So it&#8217;s more powerful than Thrash while lacking the potential for developing the Confusion Status Effect. For your fourth move, I would go with Earthquake, which will let Tauros be super effective against Electric, Poison, Rock, Steel and Fire types.  That&#8217;s now seven Pokemon Typos Tauros will be able to do away with pretty handily. This, my friends is a pretty easy Pokemon to turn into a strong member of any Trainer&#8217;s team.</p>
<p><I>Tauros Moveset: Zen Headbutt, Outrage, Return, Earthquake</I></p>
<p><B><center>Girafarig</b></center></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/girafarig.gif" align ="right" srtyle="margin:5px;">This is the toughest of the three to do in this column as Girafarig has pretty decent stats. It&#8217;s nothing great and is decidedly average in the long run, but it has no real weak spots in its stats. It&#8217;s one of those nice all around Pokemon that excels at nothing but is still solid at everything.  Its total base stats are the same (totalwise) as Hitmonlee, Hitmonchan and Primeape and those are often used on main teams or even in Trainer Vs. Trainer battles.  I actually used Girafarig a lot during the original Generation II games as so many people were unaware of what it could do. It&#8217;s immunity to Ghost while being a Psychic Pokemon didn&#8217;t hurt either.</p>
<p>First off you&#8217;re going to have to choose between Girafarig&#8217;s two Pokemon Abilities.  Inner Focus prevents flinching and Early Bird halves the time a Pokemon is asleep. Trust me when I say Inner Focus is far superior. Only take that!</p>
<p>With that planned out, you might want to breed. Get yourself one of the following six Pokemon for a Girafarig to make sweet love to: Nidoran♂, Nidorino, Nidoking, Jolteon, Combusken,  and Blaziken. Make sure the partner Pokemon knows Double Kick so that the Baby Girafarg will be born with it. Now at first glance, this is a weak move to give to a Pokemon as one of its final four moves. It hits twice with a mere Power level of only 30. However, combined it&#8217;s a decent, but not great, power level of sixty. The reason you are taking it is that Girafarig is only weak against Dark and Bug Type moves. This gives you protection against Dark. You don&#8217;t have to go this route by any means; it&#8217;s just an option.</p>
<p>Because Girafarig&#8217;s Attack and Special Attack are nearly the same, you can pretty much take the best of anything in its natural moves or in HM&#8217;s and run wild with it.  It naturally learns both Psychic and Crunch, so why NOT take both of those?  It can learn the following awesome moves from TM&#8217;s: Thunderbolt, Shadow Ball and Energy Ball, so those three are worth considering as well. It can learn Signal Beam and Sucker Punch from a Move Tutor, so those are both worth considering as well. The key now, is to pare things down.</p>
<p>I would definitely take Psychic for STAB bonus. Out of the two Dark Moves, I would probably take Sucker Punch over Crunch, but only because it has that Quick Attack like &#8220;always hit first&#8221; aspect. With those two moves you are strong against Ghost, Psychic, Fighting and Poison attacks. If you took Double Kick, you&#8217;re also strong against Normal, Rock, Steel, Ice and Dark. That is a total of nine types! WOW.  What do we want to add next: Bug, Grass, Electric or Ghost? Nix Ghost as you already have a Dark move, so that lowers your choices to three.  Bug attacks are strong against Grass, Psychic and Dark but you already have two of those covered. Electric will give you extra damage against Flying and Water while Grass will give you extra damage against Ground, Rock and Water.  You already have Rock covered so it comes down to what do you encounter more? Ground or Flying? For me personally, it&#8217;s Flying, so Thunderbolt makes the cut. Besides, a lot of Ground types are dual types with weaknesses you already have covered. Either way, your Girafarig will be super effective against ELEVEN types of Pokemon. Your only real worry at this point are Bug attacks. </p>
<p><I>Girafarig Move Set: Psychic, Sucker Punch, Double Kick, Thunderbolt</i></p>
<p>So there we go: another year and another look at three non-evolving Pokemon that can still be a solid part of any Trainer&#8217;s lineup. It&#8217;s all a matter of how you raise them and build their moveset up. </p>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/relicanth-120&#215;120.jpg</topstory120x120><br />
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		<title>Beating Pokemon HeartGold and SoulSilver&#8217;s Red</title>
		<link>http://diehardgamefan.com/2010/03/17/beating-pokemon-heart-gold-and-soul-silvers-red/</link>
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		<pubDate>Wed, 17 Mar 2010 04:01:45 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[In the original Pokemon Gold and Silver, there was a secret battle pitting you against Red, the titular character from the first generation of Pokemon games and who Ash Ketchum from the anime series would be based on. Back then his team of six Pokemon had levels ranging from 73 to 81. Well, he&#8217;s back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Red.png" align ="right" style="margin:5px;">In the original <em>Pokemon Gold and Silver</em>, there was a secret battle pitting you against Red, the titular character from the first generation of Pokemon games and who Ash Ketchum from the anime series would be based on. Back then his team of six Pokemon had levels ranging from 73 to 81. Well, he&#8217;s back in <em>Heart Gold and Soul Silver </em>and this time his Pokemon are even more powerful than before! He&#8217;s even replaced his original Espeon with a Lapras. Today, we&#8217;re going to look at each of these six Pokemon and give you an idea of what you&#8217;ll need to take Red down and become the true master of all things Pokemon.</p>
<p><strong>1. PIKACHU<br />
Level: 88<br />
Type: Electric<br />
Items Held? Light Ball<br />
Pokemon Ability: Static<br />
Move Set: Volt Tackle, Iron Tail, Quick Attack, Thunderbolt.</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pikachu.gif" align ="left" style="margin:5px;">Pikachu is a straight up attacker.  The first three attacks listed in his moveset are Physical attacks while Thunderbolt is a Special attack. You would think Thunderbolt would be the move you have the least to worry about since Pikachu&#8217;s Attack is a lot higher than its Special, but this Pikachu has a Light Ball, which means its Special Attack is doubled, putting this Pikachu into the Mewtwo level of power. Be wary.</p>
<p>Your best bet with Pikachu, who will always be Red&#8217;s lead-off Pokemon is to have a Ground type Pokemon which will prevent Volt Tackle or Thunderbolt, Pikachu&#8217;s two most dangerous moves, from hurting you. Make SURE it is not a Rock/Ground Pokemon, or Pikachu will take you down with Iron Tail. You might also want a speedy Ground type as Pikachu is lightning fast. Garchomp, Sandslash and Dugtrio are excellent examples of Pikachu stoppers in this regard, Remember though Pikachu has the Pokemon Ability of Static, which forces you to play defensive. Any physical contact with Pikachu has a 30% chance of giving YOUR Pokemon the Paralyze status.  As nearly all Ground based moves are Physical attacks, a good strategy would be to find another way to attack Pikachu. For example, a Camerupt, which is a Ground/Fire Dual Type can learn Solarbeam, which is a Grass attack that uses the Special statistic. Here you have a Pokemon that is immune to 50% of Pikachu&#8217;s move, has an attack that is super-effective against Pikachu and doesn&#8217;t have to risk being Paralyzed. Flygon with Giga Drain can do the same thing.</p>
<p><strong>2. VENUSAUR<br />
Level: 84<br />
Type: Grass/Poison<br />
Items Held? None<br />
Pokemon Ability: Overgrow<br />
Move Set: Sludge Bomb, Giga Drain. Sleep Powder, Frenzy Plant</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/venusaur_cor.jpg" align ="right" style="margin:5px;">This is a pretty straight and easy battle. A good Fire or Psychic Pokemon should be able to take down Venusaur without any real challenge. The real trick is to get out of this battle without the Poison or Sleep status.  As easy as Venusaur is to take down, you need to do it quickly or you will end up with a status effect. Poison is actually better since you can still attack while suffering from it. If your Pokemon falls asleep, any of Venusaur&#8217;s attacks can do some major damage. The worst is if you have Venusaur down to the final third of its Hit Points as this will trigger Overgrowth. Trust me when I saw Overgrowth plus Frenzy Plant equals a pretty strong chance of knockout. As always speed is key, so a fast hitting Psychic Pokemon like an Espeon or Alakazam can take out Venusaur in one to two moves.</p>
<p><strong>3. CHARIZARD<br />
Level: 84<br />
Type: Fire/Flying<br />
Items Held: None<br />
Pokemon Ability: Blaze<br />
Move Set: Flare Blitz, Blast Burn, Air Slash, Dragon Pulse</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Charizard.gif" align ="left" style="margin:5px;">Charizard is the toughest of Red&#8217;s three Kanto starters. It has two Fire moves. Flare Blitz uses the Physical stat and Charizard will take recoil damage from it, so this move actually helps you a bit. Blast Burn uses Charizard&#8217;s Special and it&#8217;s a Fire-based Hyper Beam, so it will do a lot of damage to your Pokemon. Thankfully Charizard will have to recharge after using it. Now it&#8217;s the other two moves that should give you pause. Air Slash has a 30% chance of causing a flinch, so it&#8217;s imperative you have a Pokemon that is FASTER than Charizard. Once again, speed is the most important factor in beating Red. Nothing&#8217;s worse than having the right Pokemon with the right moves to take out Charizard only to watch it flinch three times in a row and eventual get KO&#8217;d because the faster Charizard keeps using Air Slash. Finally there&#8217;s Dragon Pulse which is thankfully just a high damage dealing Dragon type attack.</p>
<p>My advice is to get a fast Water, Rock or Electric type Pokemon.  Rock moves do 4X damage against Charizard, but speed is hard to find in Rock Pokemon. Tyranitar and Relicanth are amongst the fastest and a Relicanth with Swift Swim is a Charizard&#8217;s worst nightmare are its Rock AND Water who actually can be faster than the big Fire Starter. Another great choice is Aerodactyl with Rock Slide or Ancientpower. </p>
<p><strong>4. BLASTOISE<br />
Level: 84<br />
Type: Water<br />
Items Held: None<br />
Pokemon Ability: Torrent<br />
Move Set: Focus Blast, Hydro Cannon, Blizzard, Flash Cannon</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Blastoise.jpg" align ="right" style="margin:5px;">Blastoise looks like a tough opponent from its moveset. After all, it knows Water, Steel, Ice and Fighting attacks. Focus Blast and Hydro Cannon are based on lowering your Pokemon&#8217;s Special Defense and all four of Blastoise&#8217;s moves use the Special stat. The key however is a FAST (there&#8217;s that concept again.) Electric Pokemon.  Something as simple as a Raichu with Thunderbolt should be able to send Blastoise down for the count in a single round. Although Water Types are also weak to Grass attacks, make sure you don&#8217;t actually pit a Grass Pokemon against Blastoise or it WILL use Blizzard against you and the results won&#8217;t be pretty.  Just be fast and direct with your Electrical attacks and you&#8217;ll be fine.</p>
<p><strong>5. SNORLAX<br />
Level: 82<br />
Type: Normal<br />
Items Held: None<br />
Pokemon Ability: Thick Fat<br />
Move Set: Shadow Ball, Crunch, Blizzard, Giga Impact</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/snorlax.gif" align ="left" style="margin:5px;">Snorlax just might be Red&#8217;s toughest Pokemon. Not only is it immune to Ghost attacks, but its Thick Fat ability means it only takes half damage from Fire and Ice attacks. Offensively it has moves that are super effective against Ghost, Psychic, Dragon, Flying, Grass and Ground attacks.   This means you want to make sure you don&#8217;t a Pokemon who has one of those six types facing Snorlax. Shadow Ball and Crunch lower Special Defense and Defense respectively, which is turning out to be a trend with Red&#8217;s Pokemon. Giga Impact is the Attack version of Hyper Beam. Your best bet here is a solid Fighting Pokemon or at least one with powerful Fighting Type attacks. Machamp is a great Pokemon to bit against Snorlax and I&#8217;m sure you can think of others as well. </p>
<p><strong>6. LAPRAS<br />
Level: 80<br />
Type: Ice/Water<br />
Items Held: none<br />
Pokemon Ability: Shell Armour<br />
Move Set: Blizzard, Brine, Psychic, Body Slam</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/lapras.gif" align ="right" style="margin:5px;">Lapras is both the lowest level of Red&#8217;s Pokemon as well as the newest as it has replaced Umbreon from Gold and Silver.  Shell Armour prevents critical hits so you&#8217;ll have to slowly whittle it down unless you are using Fighting, Rock, Grass or Electric attacks. This Lapras is also great at inflicting status effects. Body Slam can cause Paralyze and Blizzard can cause Freeze. You also have to deal with Brine which is insanely powerful once you knock Lapras below 50% health. As it knows Ice, Water, Psychic and Normal moves, you DON&#8217;T want to use Fighting, Rock or Grass type Pokemon as it has a move to counter each. Is your fast Electric type Pokemon that you used against Blastoise still healthy with lots of moves left? Then that&#8217;s the Pokemon you&#8217;re going to want to go with. An Electric Pokemon is your best overall bet here, so stick with it.</p>
<p>So there you go. We&#8217;ve covered all six of Red&#8217;s Pokemon and what moves they&#8217;ll be packing. Now it&#8217;s up to you to assemble your team and take him down. </p>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/red.png</topstory120x120><br />
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		<title>Pokemon HeartGold and SoulSilver: Battle Frontier Strategy Guide!</title>
		<link>http://diehardgamefan.com/2010/03/17/pokemon-heart-gold-and-soul-silver-battle-frontier-strategy-guide/</link>
		<comments>http://diehardgamefan.com/2010/03/17/pokemon-heart-gold-and-soul-silver-battle-frontier-strategy-guide/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 04:00:59 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[The earliest version of the Battle Frontier, aka the Battle Tower made its first ever portable Pokemon appearance in Pokemon Crystal. With this in mind is should be no surprise that a Battle Frontier shows up in the Pokemon Heart Gold &#038; Soul Silver remakes as well. Here however we have a fully expanded Battle [...]]]></description>
			<content:encoded><![CDATA[<p>The earliest version of the Battle Frontier, aka the Battle Tower made its first ever portable Pokemon appearance in <em>Pokemon Crystal</em>. With this in mind is should be no surprise that a Battle Frontier shows up in the <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold &#038; Soul Silver</a></em> remakes as well. Here however we have a fully expanded Battle Frontier complete with five Frontier Brains to challenge you. In this article, we&#8217;ll look at what you can expect from each of the five areas so that you can go in prepared and ready to win. All of the Frontier options allow Single, Double or Mixed Wireless Battles, so you can choose whichever works best for you. </p>
<p><strong>The Battle Arcade</strong></p>
<p>In the Battle Arcade, you&#8217;ll have to deal with a variety of random status effects that will be inflicted on either you or your opponent.  You never know what you&#8217;re going to get so expect anything from all of your team being paralyzed to all of your stats being raised. You might also get weather conditions like hail, Sunny Day, or Sandstorm, so make sure you have a pretty versatile team. Because of the random nature of these battles, winning or losing is as much luck as it is a solid team. Good luck!</p>
<p>Your Frontier Brain here is Arcade Star Dahlia. You&#8217;ll encounter Dahlia on your 21st and 49th battle, and you&#8217;ll receive the standard silver medal and coloured medal respectively after beating her. </p>
<p><strong>Dahlia – First Battle!</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/dahlia.png" align ="right" style="margin:5px;"> 1. Dusknoir<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Iron Ball<br />
Moveset: Fling, Shadow Punch, Trick Room, Will O&#8217; the Wisp</p>
<p>2. Medicham<br />
Level: 50<br />
Pokemon Ability: Pure Power<br />
Held Item: Salac Berry<br />
 Moveset: Endure, Fake Out, Reversal, Zen Headbutt</p>
<p>3. Ludicolo<br />
Level: 50<br />
Pokemon Ability: Swift Swim<br />
Held Item: Focus Band<br />
Moveset: Drain Punch, Razor Leaf, Swords Dance, Waterfall</p>
<p><strong>Dahlia –Second Battle!</strong></p>
<p>1. Zapdos<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Brightpowder<br />
Moveset: Air Cutter, Heat Wave, Signal beam, Thunderbolt</p>
<p>2. Blaziken<br />
Level: 50<br />
Pokemon Ability: Blaze<br />
Held Item: White Herb<br />
Moveset: Flare Blitz, Night Slash, Superpower, Thunder Punch</p>
<p>3. Togekiss<br />
Level: 50<br />
Pokemon Ability: Serene Grace<br />
Held Item: Expert Belt<br />
Moveset: Air Slash, Aura Sphere, Hyper Beam, Psychic</p>
<p><strong>The Battle Castle</strong></p>
<p>The Battle Castle features your standard three on three Singles or four on four Doubles options. The thing that makes this stand out is that your Pokemon are not healed between battles. Instead you&#8217;ll have to earn and then spend Castle Points to heal your Pokemon. Castle Points can also be used to earn new items or even your PP. You can even get powerful rare items like Marowak&#8217;s Thick Club or Pikachu&#8217;s Light Ball! How cool is that?</p>
<p>Your Frontier Brains are Darach and Caitlin. You&#8217;ll fight them on your 21st and 49th battle and beating them will earn you a silver and coloured medal respectively.  What sets your battles against this Frontier Brain Tandem apart is that the Pokemon in each team might have one of two very different movesets. Let&#8217;s take a look.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Darach_Caitlin.png" align ="right" style="margin:5px;"><strong>Darach and Caitlin – First Battle</strong></p>
<p>1. Staraptor<br />
Level: 50<br />
Pokemon Ability: Intimidate<br />
Held Item: King&#8217;s Rock<br />
Moveset A: Aerial Ace, Double Team, Return, Roost<br />
Moveset B:  Aerial Ace, Endure, Endeavor, Quick Attack</p>
<p>2. Empoleon<br />
Level: 50<br />
Pokemon Ability: Torrent<br />
Held Item: Razor Claw<br />
Moveset A: Brick Break, Knock off, Metal Claw, Waterfall<br />
Moveset B: Aqua Jet, Drill Peck, Rock Slide, Shadow Claw</p>
<p>3. Houndoom<br />
Level: 50<br />
Pokemon Ability: Early Bird<br />
Held Item: Focus Sash<br />
Moveset A: Crunch, Counter, Fire Fang, Roar<br />
Moveset B: Fire Fang, Endure, Reversal, Thunder Fang.</p>
<p><strong>Darach and Caitlin – Second Battle!</strong></p>
<p>1. Entei<br />
Level: 50<br />
Pokemon Ability: Pressure<br />
Held Item: Shuca Berry<br />
Moveset A: Fire Blast, Hyper Beam, Solarbeam, Sunny Day<br />
Moveset B: Calm Mind, Extrasensory, Overheat, Shadow Ball</p>
<p>2. Empoleon<br />
Level: 50<br />
Pokemon Ability: Torrent<br />
Held Item: Quick Claw<br />
Moveset A: Blizzard, Earthquake, Signal Beam, Surf<br />
Moveset B: Drill Peck, Earthquake, Flash Cannon, Hydro Cannon</p>
<p>3. Gallade<br />
Level: 50<br />
Pokemon Ability: Steadfast<br />
Held Item: Scope Lens<br />
Moveset A: Aerial Ace, Psycho Cut, Stone Edge, X-Scissor<br />
Moveset B: Close Combat, Leaf Blade, Night Slash, Psycho Cut</p>
<p><strong>The Battle Factory</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Thorton.png" align ="right" style="margin:5px;">The Battle Factory is the standard &#8220;Rent a Pokemon&#8221; challenge. You won&#8217;t be able to choose any of your own personal Pokemon. Instead you&#8217;ll be &#8220;renting&#8221; some before entering the Factory battles. After each battle you win, you&#8217;ll be able to exchange one of your Pokemon for one of theirs. So if an opponent has a superior Pokemon or one that was hard to take down, you should try and grab that. You&#8217;ll have to win seven battles in a row before getting a break.  Rental Pokemon will be at either Level 50 or Level 100 and your opponents will have the same level Pokemon as yourself. </p>
<p>The key to winning is comes first your selection of Pokemon at the very beginning. You&#8217;ll have to choose three Pokemon from a set of six. Check the stats and movesets carefully as a Spiritomb with only Splash will not be as helpful as a Magikarp with four different high powered attacks.  </p>
<p>Your Frontier Brain is Factory Head Thorton. You&#8217;ll first face him after achieving a streak of 20 wins. Because he is using rental Pokemon as well, it will be completely random in regards to what he&#8217;ll throw at you. Beat him and you&#8217;ll earn the Factory silver medal. If you can keep your streak going to 48-0, Thorton will return for your 49th and final battle. Beat him and you earn the coloured medal.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/argenta.png" align ="right" style="margin:5px;"><strong>The Battle Hall</strong></p>
<p>In the Battle Hall, you are allowed only a single Pokemon or two if you choose to do double battles. Once you enter the hall, you&#8217;ll be given a list Matron Argenta. Her Pokemon will be one of the following 18: Arceus, Celebi, Darkrai, Deoxys, Dialga, Giratina, Groudon, Ho-Oh, Jirachi, Kyroge, Lugia, Manaphy, Mew, Mewtwo, Palkia, Phione, Rayquaza or Shaymin. You also won&#8217;t be able to choose the type in these battles. You&#8217;ll face Argenta in your 50th and 170th battle. If you win you&#8217;ll get the silver and coloured medals respectively, but also know that this is the hardest series in the entire Battle Frontier and it will take a lot of skill and luck to win here. </p>
<p><strong>The Battle Tower</strong></p>
<p>The Battle Tower is the same as it has been since its first appearances in <em>Pokemon Crystal </em>and <em>Pokemon Stadium</em>.  However this mode also offers WiFi Battles as a play option. WiFi Battles lets you download other people&#8217;s Pokemon teams and see how you can do against them.  No matter what you choose though, you take your three best Pokemon (or four best if you choose Double Battles) and wail away on your opponents. You&#8217;ll have to complete a streak of seven wins before you are given the option to stop.</p>
<p>Your Frontier Brain is Tower Tycoon Palmer, who is also the father of Barry, your rival in <em><a href="http://diehardgamefan.com/2009/03/20/review-pokemon-platinum-nds/">Pokemon Diamond, Pearl and Platinum</em></a>. You&#8217;ll face him in both your 21st and 49th battles. If you can win the first encounter, you&#8217;ll earn The Tower silver medal. If you can win the second, you&#8217;ll get a coloured medal.  Here&#8217;s a look at both of Palmer&#8217;s lineups so you know what to expect.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Palmer.png" align ="right" style="margin:5px;"><strong>Palmer – First Battle!</strong></p>
<p>1. Milotic<br />
Level: 50<br />
Pokemon Ability: Marvel Scale<br />
Held Item: Shell Bell<br />
Moveset: Attract, Hypnosis, Ice Beam, Surf</p>
<p>2. Rhyperior<br />
Level: 50<br />
Pokemon Ability: Solid Rock<br />
Held Item: Focus Band<br />
Moveset: Crunch, Earthquake, Roar, Rock Wrecker</p>
<p>3. Dragonite<br />
Level: 50<br />
Pokemon Ability: Inner Focus<br />
Held Item: Lum Berry<br />
Moveset: Aerial Ace, Dragon Claw, Dragon Dance, Thunder Wave</p>
<p><strong>Palmer – Second Battle!</strong></p>
<p>1. Regigigas<br />
Level: 50<br />
Pokemon Ability: Slow Star<br />
Held Item: Brightpowder<br />
Moveset: Crush Grip, Drain Punch, Earthquake, Stone Edge</p>
<p>2. Heatran<br />
Level: 50<br />
Pokemon Ability: Flash Fire<br />
Held Item: Focus Sash<br />
Moveset: Earth Power, Explosion, Flash Cannon, Magna Storm</p>
<p>3. Cresselia<br />
Level: 50<br />
Ability: Levitate<br />
Held Item: Leftovers<br />
Moveset: Ice Beam, Moonlight, Psychic, Signal Beam</p>
<p><strong>The Battle Shops</strong></p>
<p>This is pretty cut and dry.  This is where you purchase items with all the Battle Points you have earned. You can get items for your Pokemon to hold, moves for them to learn, and even buy scratch-off lottery tickets  which can earn you even more Battle Points.</p>
<p><strong>Closing</strong></p>
<p>So there you have it – a complete guide to the Battle Frontier of <em>Pokemon Heart Gold and Soul Silver</em>. These are arguably the hardest battles in the game, so make sure you have a well balanced and versatile team to take with you. Good luck!</p>
<p><topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/battlefrontier.png</topstory500x250><br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/battlefrontier-120&#215;120.png</topstory120x120></p>
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		<title>Pokemon HeartGold and SoulSilver &#8211; Safari Zone Strategy Guide</title>
		<link>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-your-guide-to-the-safari-zone/</link>
		<comments>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-your-guide-to-the-safari-zone/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:01:34 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

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		<description><![CDATA[In the original Pokemon Gold, Silver and Crystal, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In Pokemon Heart Gold and Soul Silver, the Safari Zone is back&#8230; just in a brand new location. It&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p>In the original <I>Pokemon Gold, Silver and Crystal</i>, when your Trainer traveled to Kanto you found that the Safari Zone had moved out of Fuchsia City. This meant no Safari Zone Pokemon for your character. In <a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/"><i>Pokemon Heart Gold and Soul Silver</i></a>, the Safari Zone is back&#8230; just in a brand new location. It&#8217;s the biggest and most complex Safari Zone to date, so let&#8217;s take a look at what all you&#8217;ll have to go through to catch &#8216;em all.</p>
<p>First of all, the basic premise has stayed the same – you are given thirty Safari Balls and you have a limited number of steps to catch Pokemon with. Your play ends when you run out of either steps or Safari Balls. This new Safari Zone is a lot more Trainer friendly however. Remember in the old games where you&#8217;d have to waste half your steps just to get to an area where you could hopefully find a Chansey? Well, now the Safari Zone is customizable. By using your DS stylus and the touch pad, you can move around the order of the six Safari Zones. This means if all you need to complete the Pokedex is say, a Smeargle, you can set it up so that the Field area of the Safari Zone is right at the entrance, giving you a better chance of catching it. Each of the six zones features distinctly different Pokemon, so you&#8217;ll have to visit them all eventually. </p>
<p>The Safari Zone Warden will also have tasks he will assign to you. The first is to get him a Geodude. In return, he&#8217;ll activate the customization ability mentioned in the previous paragraph. After that, he will ask you for a Sandshrew. Once you bring him one he&#8217;ll activate a new level of customization. This will involve special items that can attract Pokemon that would otherwise not appear in the Safari Zone. Each of these special Pokemon will require a set number of items to be laid down in the Safari Zone in the area they would show up in. Now you can only have 30 items out at a time, and some Pokemon like, say, Carnivine require 25 Grassland item to be laid out in the Desert area. That leaves you only five items to place elsewhere in the zone. The good thing is that the longer you leave these items out, the more experience those items will get, and they will level up like a Pokemon. These items will eventually be worth up to seven times their original value (based on how long you leave them out for), so things will get easier to catch all the Pokemon possible in the Safari Zone.  Some rarely occurring Pokemon will not only requires items to be set out, but will also require those items to sit in the area for a length of time before they appear. Remember Carnivine in our item example? Well you&#8217;ll also have to leave those items in the Desert for ten straight days before he&#8217;ll begin to appear.  Because of this, you might want to consider looking for Carnivine in the Marshlands where he requires only 18 points of items, but he will then take 20 days to appear. It&#8217;s up to you.</p>
<p>Here now is an easy to read table of each Pokemon and the requirements you&#8217;ll need to make them appear within the Safari Zone.</p>
<p><center><B>Peaks</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Geodude</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Graveller</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magmar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Day</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wobuffet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Linoone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zangoose</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>12 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Paras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lairon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>24 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Magmar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Day</center> <Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wobuffet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Night</center> <Td width="20%" style="border:1px solid #000000"><center>Ten Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>5 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Vigoroth</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items and 19 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>60 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spheal</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>18 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bronzor</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Any</center> <Td width="20%" style="border:1px solid #000000"><center>7 Forest Items+ 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Desert</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sandshrew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sandslash</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cubone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Marowak</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spinda</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hippopotas</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Marowak</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lotad</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Trapinch</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Vibrava</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacnea</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacturne</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Carnivine</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
</table>
<p><center><B>Plains</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Abra</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Girafarig</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rattata</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Smeargle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Stantler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Girafarig</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Stantler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items and 3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15  Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shinx</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zigzagoon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Smeargle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ponyta</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Houndoom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zangoose</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lotad</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>12 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
</table>
<p><center><B>Meadow</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jigglypuff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hoppip</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Skiploom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sunkern</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Clefairy</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Marill</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night (Grass), Any (Surf)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night(Grass), Any(Surf)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chansey</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>12 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Skiploom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Grassland Items (Grass), 3 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nuzleaf</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Clefairy</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Geodude</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items (Old Rod), 5 Water Items (Good Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gyarados</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod or Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>7 Water Items(Good Rod), 14 Water Items (Super Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Masquerain</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seedot</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nuzleaf</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nosepass</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Riolu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest  Items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
</table>
<p><center><B>Forest</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bellsprout</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Misdreavus</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pidgey</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Mr. Mime</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ghastly</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Haunted</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Mr. Mime</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Budew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weepinbell</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Misdreavus</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Electrabuzz</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lickitung</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bidoof</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shuppet</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Beldum</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bronzong</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>9 Forest items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>110 Days</center></td>
</tr>
</table>
<p><center><B>Swamp</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jigglypuff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sentret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Murkrow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Paras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Drowzee</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Hypno</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dratini</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Parasect</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Furrett</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pachirisu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weepinbell</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Hypno</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chimecho</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Voltorb</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Duskull</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Floatzel</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf, Old Rod, Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items (Old Rod), 4 Water Items (Surf), 6 Water Items (Good Rod) </center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Murkrow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items(Grass), 10 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Dratini</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dragonair</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bagon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>9 Forest Items and 18 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>110 Days</center></td>
</tr>
</table>
<p><center><B>Marshlands</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ekans</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Arbok</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Grimer</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Koffing</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Weezing</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Oddish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Night</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass or Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night (Grass), Any (Water)</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Gloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Jumpluff</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland items and 10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Diglett</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shuckle</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Muk</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass, Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Water Items(Grass), 16 Water Items (Surf)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>13 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Barboach</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Roselia</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seviper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>10 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Banette</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>25 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Croagunk</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Carnivine</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
</table>
<p><center><B>Mountain</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rattata</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Raticate</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lickitung</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Larvitar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golbat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Magneton</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Volbeat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Meditite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>20 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Chingling</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Larvitar</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lunatone</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dusclops</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sealeon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>7 Grassland Blocks and 17 Water Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Metang</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rock Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Rocky Beach</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowpoke</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Doduo</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>Day</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>N ight</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Polwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magikarp</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf, Old Rod or Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lapras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Goldeen</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Seaking</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Dodrio</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Electrike</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Mareep</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Budew</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Slowbro</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rock Items and 10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kingler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Aron</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Krabby</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Surf-Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Lapras</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Corphish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod and Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water Items(Good Rod), 15 Water Items (Super Rod)</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gible</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>13 Grassland Blocks and 17 Rocky Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>100 Days</center></td>
</tr>
</table>
<p><center><B>Wasteland</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Magnemite</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Onix</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kangaskahn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Machop</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Manectric</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Illumise</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Bellsprout</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Fearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Machoke</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Skorupi</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>28 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Kingler</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Water items or 8 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Breloom</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Medicham</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Blocks</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Solrock</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
</table>
<p><center><B>Savannah</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Female Nidoran</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Male Nidoran</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhyhorn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Tarous</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nidorino</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Nidorina</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zubat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golbat</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Tarous</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Grassland items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Zigzagoon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Luxio</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>24 Grasslands Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Houndour</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhyhorn</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Rhydon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Azurill</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shroomish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Grassland items and 18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Torkoal</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>18 Rock Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>30 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Cacturne</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>18 Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>20 Days</center></td>
</tr>
</table>
<p><center><B>Wetlands</b></center><br />
<Table align ="center" style="border:1px solid #000000"><TR><br />
<Td width="20%" style="border:1px solid #000000"><center>Pokemon Name</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Pokemon Location</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Time of Day</center><Td width="20%" style="border:1px solid #000000"><center>Items Needed</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>Time Needed</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Spearow</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Farfetch&#8217;d</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Ditto</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Sentret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Day</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Psyduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Night</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Psyduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Wooper</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwag</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>None</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Furret</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Lombre</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>14 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Surskit</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Grassland Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Farfetch&#8217;d</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3  Forest Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Pachirisu</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>8 Forest items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>5 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>DoDuo</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>4 Rocky Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Ditto</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>15 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Poliwhirl</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Old Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>2 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Corphish</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Good Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>10 Water items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Gyarados</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water – Super Rod</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Quagsire</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>3 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Higher Level Golduck</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Water-Surf</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>6 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>None</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Shelgon</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>21 Rocky items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>70 Days</center></td>
</tr>
<p><TR><Td width="20%" style="border:1px solid #000000"><center>Buizel</center></td>
<p><Td width="20%" style="border:1px solid #000000"><center>Grass</center></td>
<p> <Td width="20%" style="border:1px solid #000000"><center>Any</center><Td width="20%" style="border:1px solid #000000"><center>18 Water Items</center></td>
<p>  <Td width="20%" style="border:1px solid #000000"><center>40 Days</center></td>
</tr>
</table>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/240px-Johto_Safari_Zone-120&#215;120.png</topstory120x120><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/johto.jpg</topstory500x250></p>
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		<item>
		<title>Pokemon HeartGold and SoulSilver Legendary Locations</title>
		<link>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-legendary-locations/</link>
		<comments>http://diehardgamefan.com/2010/03/16/pokemon-week-pokemon-heart-gold-and-soul-silver-legendary-locations/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 04:00:18 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=103199</guid>
		<description><![CDATA[In this article, we&#8217;ll be looking at all the legends that you can get in Pokemon Heart Gold and Soul Silver without a Wi-Fi based download like Mew, Celebi, Arceus or items like the Enigma Stone. There are nearly twenty Legendary Pokemon to catch between the two games, so keep this guide handy and you&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>In this article, we&#8217;ll be looking at all the legends that you can get in <em>Pokemon Heart Gold and Soul Silver</em> without a Wi-Fi based download like Mew, Celebi, Arceus or items like the Enigma Stone. There are nearly twenty Legendary Pokemon to catch between the two games, so keep this guide handy and you&#8217;ll be able to add the most powerful Pokemon in Johto and Kanto to your collection.</p>
<p><strong>The Legendary Trio</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Entei_Raikou_Suicune.png" align ="right" style="margin:5px;">Although debate still rages as to whether they are cats or dogs, Suicune, Entei and Raikou are still a huge part of the game. In the original Gold and Silver games, all three were constantly running through Johto and it took heavy use of your maps and a decent amount of luck to catch them. This is still true for two of the Trio, but as the plot of Heart Gold and Soul Silver actually follows <em>Pokemon Crystal</em>, Suicune is a one-time occurring legend in a static location, making things easier for you to at least get one of the three.</p>
<p>When you first enter the basement of the Brass Tower, Suicune, Raikou and Entei will change from statues into real Pokemon and quickly flee the area. From that point on Raikou and Entei will roam all around Johto (and ONLY Johto). You&#8217;ll have to encounter them by sheer luck the first time, but once you have, you&#8217;ll be able to track them via the map in your PokeGear. Your best bet to make them appear is using a lot of Repel items (which prevents Pokemon of a lower level than your lead Pokemon from attacking you) combined with a level 39 Pokemon, as Raikou and Entei are Level 40. Raikou and Entei will always try to flee, so make sure you have a move or Pokemon Ability that prevents that from happening.  Oddly enough I find a Parasect with a quick claw attached to be a sure fire way to catch Raikou (Not as good with Entei since Parsect is Bug/Fire and Entei is Fire). Parasect&#8217;s spore has a 100% chance of making an opponent fall asleep and then it can follow up with False Swipe, which can reduce a Pokemon down to 1 Hit Point and yet never KO it. Another good combination is Gengar and Marowak. Use Gengar&#8217;s lightning speed to get out Mean Look so your opponent can&#8217;t escape, hit them in the second round with Confuse Ray and then switch out to Marowak who not only has False Swipe, but as a Ground type Pokemon is immune to Raikou&#8217;s Electric attacks and can withstand a lot of Entei&#8217;s attacks.</p>
<p>Suicune will give you the illusion of roaming for a bit, but it&#8217;s all storyline based. First you&#8217;ll have to head north of Cianwood City for the first sighting. After that you&#8217;ll follow him to Route 42 outside of Mt. Mortar . After that it will greet you in Vermillion City in Kanto and then to Route 14 and finally you will do battle outside of Bill&#8217;s House (the inventor of the Pokemon Storage System) on Route 25. Suicune is level 40, so you should be able to take it down pretty easily at this point.</p>
<p><strong>The Johto Legendary Birds</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/ho-oh_lugia.jpg" align ="right" style="margin:5px;">Ho-Oh and Lugia&#8217;s levels differ depending on what game you are playing, but the location will stay the same. In <em>Heart Gold</em>, you&#8217;ll find a level 45 Ho-Oh atop the Tin Tower in Ecruteak City as long as you have a Rainbow Wing in tow.  In <em>Soul Silver</em>, it will be at Level 70. </p>
<p>Lugia will be at the final level of the Whirl Islands in both games. In <em>Soul Silver</em>, it will be level 45 and in <em>Heart Gold</em>, it will be at Level 70. </p>
<p><strong>The Kanto Legendary Birds</strong></p>
<p>For the first time, you&#8217;ll be able to catch Articuno, Zapdos, and Moltres in a Johto based game. To get this trio to appear, you&#8217;ll have to have all sixteen badges between Johto and Kanto. </p>
<p>Articuno will be in the Seafoam Islands similar to where it was in Fire Red and Leaf Green. It&#8217;s level 50 so be prepared.</p>
<p>Zapdos is outside the Power Plant in Kanto&#8217;s Route 10 instead of inside it. It&#8217;s just sitting out there waiting for you, so go to it.</p>
<p>Moltres is the tricky one. In the Red, Green, Blue, and Yellow games, it could be found in Mt. Ember. Now this Legendary Pokemon resides in Silver Cave, right on the border of Johto and Kanto. Like the rest of the trio, it is at Level 50.</p>
<p><strong>MEWTWO!</strong></p>
<p>In the original <em>Pokemon Gold and Silver</em>, the Unknown Dungeon was sealed off and there was no way of entering it or getting to the Pokemon inside. This was a huge disappointment because in the lowest levels of that dungeon sat Mewtwo itself. Now in <em>Heart Gold and Soul Silver</em>, the Unknown Dungeon is reopened and you can journey to face the most infamous Pokemon of them all.  In order to gain access to the dungeon, you&#8217;ll have to have all sixteen badges. Mewtwo will also be a whopping Level 70.</p>
<p><strong>Ruby/Sapphire/Emerald Legends</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokemon_-_Groudon.jpg" align ="left" style="margin:5px;">You have a chance to get Kyroge or Groudon depending on which version of the game you picked up. In <em>Soul Silver</em> you can get Groudon and in <em>Heart Gold</em>, Kyroge is available. Once you have obtained the National Dex and a Kanto starter from Professor Oak, you&#8217;ll be able to go visit Mr. Pokemon from the very beginning of the game. He&#8217;ll give you a special orb based on the game you are playing (Red in <em>Soul Silver</em> and blue in <em>Heart Gold</em>.). Then it&#8217;s off to route 47 and the Embedded Tower where your specific Legendary Pokemon awaits. It&#8217;ll be Level 50, like most of the other Legends we&#8217;ve seen so far.</p>
<p>Rayquaza is another R/S/E Legend you can pick up in <em>Heart Gold</em> or <em>Soul Silver</em>. It&#8217;s a pretty tricky to get the Green Orb you need to summon it though. First you&#8217;ll have to catch either Groudon or Kyroge in your own game, and then you&#8217;ll have to trade for the other. Now, the traded Legend can only be from <em>Heart Gold</em> or <em>Soul Silver</em>. It cannot be from any other game.  Once you have both, put them in your active party and go visit Professor Oak. He will give you the Green Orb and then it&#8217;s back to the Embedded Tower you go.  Once there, Rayquaza will appear and it&#8217;s time to do battle.</p>
<p>Much like Kyroge and Groudon, Latios and Latias are version specific legends in this game. Once you have the National Dex and have traveled to Kanto for the first time, make your way to Vermillion City and visit the Pokemon Fan Club. After doing so, you&#8217;ll be told that one of the Legendary Dragons is traveling around Kanto. Latias is in <em>Heart Gold</em> and Latios is in <em>Soul Silver</em>.  Both will be roaming Pokemon at Level  35, so remember to use the same strategies you had for catching Entei and Raikou. </p>
<p>You&#8217;ll be able to catch the other by downloading the Enigma Stone through a future Wi-Fi event that lets you download an Enigma Stone. Take it to Pewter City Museum where it will be revealed as Soul Dew. After that an angry Level 40 Legend (the opposite of what appeared originally in your game) will be rampaging  in Pewter City and you&#8217;ll have to stop it.</p>
<p><strong>PLATNIUM LEGENDS</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/dialga_palkia_giratina.jpg" align ="left" style="margin:5px;">If you managed to get a hold of a special Arceus that was given away with a pre-order of the 12th movie ticket in Japan or through Wi-Fi several months ago in North America, you&#8217;ll be able to get either a Dialga, Palkia or Giratina in your game. Take this special Arceus to the Sinjoh Ruins and the Pokemon Champion of Sinnoh, Cynthia will tell you that Arceus can create one of the three Sinnoh Legends in this temple. You&#8217;ll be given a choice between the three and you&#8217;ll only be able to make one, so choose carefully!</p>
<p>There you go. A comprehensive list containing all the Legendary Pokemon you&#8217;ll be able to obtain within <em>Pokemon Heart Gold and Soul Silver</em>.  With this guide in hand, you&#8217;ll be that match closer to finishing off your National Dex. Good luck!<br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Wallpapers-legendary-pokemon-215275_1024_7681.jpg</topstory500x250><br />
<topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Entei_Raikou_Suicune-120&#215;120.png</topstory120x120></p>
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		<item>
		<title>Pokemon HeartGold and SoulSilver &#8211; Your Guide to the Pokeathlon</title>
		<link>http://diehardgamefan.com/2010/03/15/pokemon-week-the-pokeathlon/</link>
		<comments>http://diehardgamefan.com/2010/03/15/pokemon-week-the-pokeathlon/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:03:18 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=103174</guid>
		<description><![CDATA[When I was a little kid the USA Network used to re-run old cartoons from the 1960s and 70s on a show called Cartoon Express. One of my favourites was a show called Laugh-A-Lympics where Hanna-Barbara characters would compete against each other in comedy versions of Olympic events. You&#8217;d have Scooby-Doo Vs. Yogi Bear, Hong [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon1.png" align ="right" style="margin:5px;">When I was a little kid the USA Network used to re-run old cartoons from the 1960s and 70s on a show called Cartoon Express. One of my favourites was a show called Laugh-A-Lympics where Hanna-Barbara characters would compete against each other in comedy versions of Olympic events. You&#8217;d have Scooby-Doo Vs. Yogi Bear, Hong Kong Phooey against Quick Draw McGraw and other classic match-ups guaranteed to delight children at that time. Well now Pokemon has given us something similar. In <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold and Soul Silver</a></em>, Pokemon Contests have been eliminated and replaced by the Pokeathlon – a series of ten events in which your Pokemon will compete in mini-games, trying to earn both medals and points that you can use to purchase new or rare items for your team. Much like Pokemon Contests, there are different stats that come into play rather than the ones used in Pokemon Battles. Let&#8217;s  take a look at what you&#8217;ll have to prepare for if you want to make the Pokeathlon Hall of Fame.</p>
<p>When you first arrive at the Pokeathlon Dome, you&#8217;ll begin to realize what an entirely new beast this is for Pokemon and how some Pokemon are far more useful here than they would have been in Battles or Contests.  This is based heavily in part to new Pokemon stats that only come into playing during Pokeathlon events. They are Speed, Power, Skill, Stamina, and Jump. Each Pokemon with have a star rating in each ability ranging from one to five stars. The more stars a Pokemon has, the more likely it will succeed at the event in question.  When you look at a Pokemon&#8217;s Pokeathlon stats, you will see that some stars are filled in while others are transparent. The filled in ones are your Pokemon&#8217;s current rating, while the transparent stars show their potential. You can fill these in by feeding your Pokemon Aprijuice.  Let&#8217;s take a look at Butterfree, since he&#8217;s a fairly common Pokemon you can get early on in the game. It has two stars in Speed, two stars in Power, two stars in Skill, two stars in Stamina and a full five stars in Jump. Obviously, Butterfree then makes a great choice for jump based events. With the use of Acorn juice, you can boost Butterfree up to four stars in Speed, three in Power, three in Skill and three in stamina. Since Butterfree is already at a max score in Jump, you can&#8217;t raise it any higher. This means if you max out Butterfree, it will perform best at Speed and/or Jump based events.</p>
<p>When you enter a Pokeathlon event, you don&#8217;t actually get to choose which of the ten possible events you are in.  Instead you pick a category based on one of the five statistics. The game then chooses three events for you based on that category.  Using Butterfree as our example, you would most likely choose Jump as your category. However, you will have to have three Pokemon, so you&#8217;ll want to have two other Pokemon that are also maxed out with Jump but then also have strong secondary ability of four or five stars as well. </p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon2.png" align ="left" style="margin:5px;">Each event has two statistics that help determine the outcome of the event. If you have maxed out your Butterfree, you would want it in an event where Speed and Jump are the two determining factors. This event would be Hurdles. So you would put Butterfree in this event and then use your two other Pokemon in the events that came up that their stats were best suited for. </p>
<p>After the events are done, you&#8217;ll be able to view records, see your high scores, spend points on nifty items like evolution stones or PP Ups,  and eventually unlock the Pokeathlon Hall of Fame, Pokeathlon Crowns and even bonus Pokeathlon points to make your team even more dominant on the field.</p>
<p>Now don&#8217;t think stats are the only things that come into play in the events. You&#8217;ll still have to use all your gaming skills in conjunction with those stats in order to win events.  Let&#8217;s take a quick look at all ten events. Remember that these names are basic translations from the Japanese version of <em>Heart Gold and Soul Silver</em> and may be slightly different in the English release. </p>
<p><strong>Block Smash</strong><br />
Important Stats: Power, Stamina</p>
<p>This is similar to how martial arts experts break stacks of wood or bricks with their hands. You&#8217;ll use the touch screen to get enough power and rhythm behind your attacks to successfully break the blocks in front of you. The goal is not only to break the most bricks, but also to see who can break the most in the least amount of time.</p>
<p><strong>Lamp Jump</strong><br />
Important Stats: Jump, Skill</p>
<p>In this event you will use the touch screen and stylus to &#8220;flick&#8221; a Pokemon up the screen in an attempt to knock out as many lights as possible in an allotted time. You&#8217;ll be able to use all three Pokemon at once in this event so try ricocheting them off each other to send them off in new directions and knock out more lights.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokethlon3.png" align ="right" style="margin:5px;"><strong>Relay Run</strong><br />
Important Stats: Speed, Stamina</p>
<p>This is simply a side-scrolling race where each member of your team will take a leg of the race. There are also occasionally obstacles that show up, so you&#8217;ll have to be able to avoid these as well.</p>
<p><strong>Circle Push</strong><br />
Important Stats: Power, Speed</p>
<p>Circle Push is an event where each of your three Pokemon will be engaging in a shoving match against many opponents. Your goal is to stay in the circles for as long as possible while keeping opponents out. The longer you stay in, the more points you earn. You also have to control all three Pokemon at once, so time management and strategy are big parts of this event. </p>
<p><strong>Pennant Capture</strong><br />
Important Stats: Speed, Skill</p>
<p>This event has each of your Pokemon running an obstacle course where you collect flags. The goal is to collect as many flags as possible but the secondary goal is to keep your opponents from collecting flags of their own. You can do this by knocking into them and causing them to drop their flags. </p>
<p><strong>Goal Roll</strong><br />
Important Stats: Power, Skill</p>
<p>This is a nice little three on three Soccer (Football in Europe) match, with a twist. Each corner of the screen is a goal. Your job is to deflect balls headed for your team&#8217;s goal, and to then score goals. You get a point for scoring a goal and the team that failed to defend their goal loses one.  If you&#8217;re a long-time gamer, you&#8217;ll find that Goal Roll is very similar to the old Atari 2600 game <em>Warlords</em>. </p>
<p><strong>Hurdle Dash</strong><br />
Important Stats: Jump, Speed</p>
<p>In this event your Pokemon will be racing nine other Pokemon in a standard vertically scrolling hurdles race. You tap the DS&#8217; touch screen in order to make them jump. For each hurdle you successfully jump over, you earn a speed boost. For each one you don&#8217;t&#8230;well you collide with the hurdle.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokethlon4.png" align ="left" style="margin:5px;"><strong>Ring Drop</strong><br />
Important Stats: Power, Stamina</p>
<p>This  event is basically a combination of Pokemon Rumble battle royals and Sumo Wrestling. Here&#8217;s you&#8217;ll flick your Pokemon into the other ones in the ring in an attempt to knock them out of it. Last man standing wins, or if the time limit runs out, you will be judged by the amount of Pokemony you successfully knocked out and the amount remaining in the ring.</p>
<p><strong>Disc Catch</strong><br />
Important Stats: Jump, Power</p>
<p>This is another game where you will have to control all three of your Pokemon at once.  Your goal is to have them leap up and catch Frisbees as the pass over your Pokemon. Just tap the touch pad to make one jump. There are opposing Pokemon on the field as well, so you&#8217;ll have to knock them out or push them away to make sure they don&#8217;t intercept your catch.</p>
<p><strong>Snow Throw</strong><br />
Important Stats: Power, Skill</p>
<p>This is a combination of dodgeball and a snowball fight. You&#8217;ll flick snowballs at your opponents to stun them and earn points while also dodging incoming fire.</p>
<p>Although some Pokemon fans will no doubt be disappointed in the loss of Pokemon Contests, it is plain to see that the Pokeathlon offers a larger variety of things to do and it requires both skill and wits in order to come up with a team that will net the gold. This is definitely going to be one of the most talked about aspects of <em>Pokemon Heart Gold and Soul Silver</em>, as well as one of the most played, so start thinking about your teams!</p>
<p><topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/hgss_pokethlon.jpg</topstory500x250><br />
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		<title>Pokemon HeartGold and SoulSilver &#8211; Your Guide to the Pokewalker</title>
		<link>http://diehardgamefan.com/2010/03/15/pokemon-week-your-guide-to-the-pokewalker/</link>
		<comments>http://diehardgamefan.com/2010/03/15/pokemon-week-your-guide-to-the-pokewalker/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:02:03 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=103170</guid>
		<description><![CDATA[When the original Pokemon Gold, Silver and Crystal, you were able to buy an strange cross between a pedometer and a Tamagotchi virtual pet known as the Pokemon Pikachu 2 GS. This digital device could be clipped to your belt and would count the number of steps you took. These steps could then be traded [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalkerts.png" align ="right" style="margin:5px;">When the original <em>Pokemon Gold, Silver and Crystal</em>, you were able to buy an strange cross between a pedometer and a Tamagotchi virtual pet known as the <em>Pokemon Pikachu 2 GS</em>. This digital device could be clipped to your belt and would count the number of steps you took. These steps could then be traded in for &#8220;watts.&#8221; Watts had two purposes. The first was that they could buy presents for the virtual Pikachu pet contained within the PP2GS so that it would like you more. The second was that you could trade the watts through the PP2GS&#8217; infrared port. It would then communicate with the Game Boy Colour&#8217;s port and then allow you to download items through Pokemon GSC&#8217;s &#8220;Mystery Gift&#8221; option. Well with the release of <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold and Soul Silver</em></a>, you&#8217;ll discover that there is a pack-in with your copy of the game known as the Pokewalker. This device builds off the premise of the PP2GS and expands to a degree no one had ever thought of before. Join us as we give you some information on this strange little bonus item and how you can use it to maximize your experiences in <em>Pokemon Heart Gold and Soul Silver</em>.</p>
<p><strong>Pedometer Aspects</strong></p>
<p>The core aspect of the Pokewalker is the same as the <strong>Pokemon Pikachu 2 GS</strong>. However, with the Pokewalker, you aren&#8217;t stuck with just Pikachu. At anytime you can transfer a single Pokemon into the Pokeball shaped disc. Then as you walk around, the pedometer aspect of the Pokewalker takes effect and it slowly raises your Pokemon&#8217;s happiness as well as your level. Let&#8217;s say you&#8217;re going on a ten mile hike. Transfer in say, a Scizor, and then strap the Pokewalker to your pants. By the time you get back you&#8217;ll happy a significantly more powerful Pokemon as well as one with a high happiness rating. This is an excellent way to  evolve those Pokemon like Chansey into Blissey or Igglybuff into Jigglypuff.</p>
<p><strong>Gotta Catch &#8216;Em All?</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokewalker500.jpg" align ="right" style="margin:5px;">The biggest difference between the Pokewalker and the <em>Pokemon Pikachu </em>2 GS is that not only will you be walking around while wearing the Pokewalker, but your Pokemon will be walking too! You&#8217;ll have over two dozen locations to eventually choose from, but you&#8217;ll have to unlock most of them by playing through <em>Pokemon Heart Gold and Soul Silver</em>.  </p>
<p>Once you have chosen your location you can use Watts to trigger Pokemon battles within the Pokewalker. If you don&#8217;t have enough Watts, you won&#8217;t get to battle. Once you initiate battle, you are given a choice of four pieces of grass. You must choose one and, if you choose correctly, a Pokemon will pop out and you&#8217;ll be able to battle. You&#8217;ll only have two battling options in this case: Attack and Dodge. Both are self-explanatory. Once you&#8217;ve weakened the opposing Pokemon, you can try to catch it. You can only store three Pokemon on your Pokewalker before having to send some back to your main game, so you might have to be choosy with what you keep.</p>
<p>One of the more interesting things about these battles are that some Pokemon can ONLY be caught through the Pokewalker while others might have different and/or unique moves only available on the Pokewalker. One example is the Yellow Forest Pokewalker area, which can only be obtained by downloading it through a Wi-Fi connection. This special location only contains Pikachu Pokemon, including rare Flying and Surfing Pikachu. Of course they&#8217;ll be a bit hard to catch, but how fun will it be to have one of those, right?</p>
<p><B>Exclusive Pokewalker Pokemon</b></p>
<p>These Pokemon can only be found and captured within the Pokewalker unless you transfer Pokemon over from <em>Pokemon Diamond, Pearl and Platinum</em>. Numbering is based on the National Dex.</p>
<p>#300 Skitty<br />
#318 Carvanha<br />
#320 Wailmer<br />
#349 Feebas<br />
#351 Castiform<br />
#352 Kecleon<br />
#357 Tropius<br />
#361 Snorunt<br />
#422 Shellos<br />
#442 Spiritomb<br />
#456 Finneon<br />
#459 Snover</p>
<p><B>Itemfinder</b></p>
<p>Another neat option in the Pokewalker is the Itemfinder aspect. Each use of the Itemfinder costs three Watts. When you choose to activate the Itemfinder, you are then given a choice of six bushes. You have to pick one of those bushes, and hopefully an item will appear. Items have a common, uncommon and rare frequency but as some of the rare items are exceedingly valuable it&#8217;s definitely worth using three measly Watts to try and get one of them. For example, if we stay with the previous example of the Yellow Forest, a common item would be something mundane like a Big Mushroom. Rare items however run the gambit from a Thunderstone to the all-important (for Pikachu) Light Ball. You can store up to ten items of the Pokewalker so if you can&#8217;t get the item you are looking for right away, at least you have plenty of chances before you have to transfer items over.</p>
<p><B>Trading</b></p>
<p>One of the classic aspects of Pokemon is the ability to trade things with your friends, usually Pokemon. Trading can now be done through the Pokewalker as well. As long as you and a friend have one, you can swap items between the two of you. Unlike trading Pokemon where sometimes you have to unlock an in-game event in order to swap Pokemon from a previous title, The Pokewalker will let you trade even if you have a course your friend doesn&#8217;t and vice versa. </p>
<p><B>Diary</b></p>
<p>When you hook your Pokewalker back up to the DS and your cart of either <em>Pokemon Heart Gold or Soul Silver</em>, you&#8217;ll be given diary entries similar to what you had in <em>Pokemon Fire Red and Leaf Green</em>. These diary entries will tell you what Pokemon you captured, what items you found, who you traded with and more. These entries don&#8217;t add anything to the game per say, but is a cute little piece of fluff that help to further integrate the Pokewalker with the <em>Heart Gold and Soul Silver</em> experience.</p>
<p>It&#8217;s wonderful to see the Pokewalker as a free pack-in when you purchase <em>Pokemon Heart Gold or Soul Silver</em>.  The original <em>Pokemon Pikachu 2 GS</em> was between ten and twenty dollars, so this is a great addition to the overall package. Much like with how <em>Pokemon Fire Red and Leaf Green</em> came with Wi-fi adapters if you purchased the games new, this is a wonderful way to reward gamers for purchasing these titles instead of doing something just for pre-orders. This was people who can&#8217;t buy a game on release day still get a little something extra besides the game itself. I love how the Pokewalker is more than just a pedometer and Mystery Gift addendum this time around. I think I&#8217;m most happy about  how much easier it is to get a Spiritomb here than in <em>Pokemon Diamond and Pearl</em>. I mean, if you didn&#8217;t have a Wi-Fi connection, you pretty much couldn&#8217;t get it. Now everyone has an opportunity and I think that&#8217;s awesome.  Best of all the Pokewalker is something that rewards you for doing exercise. Whether you walk to a friend&#8217;s house, go on a bike ride, or get on a treadmill at the gym, you&#8217;ll not only be improving your Pokemon, but your own body as well. Very cool. </p>
<p><B>Pokewalker Courses</b></p>
<p>Below is a list of all the Pokewalker courses (albeit with Japanese course names) with a list of the Pokemon you can catch on them.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker1.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker1-500x492.jpg" width="500" height="492" align ="right" style="margin:5px;" border="0"></a>   <I>Refreshing Field</I>:<br />
DoDuo<br />
Kangaskhan<br />
Nidroan Male<br />
Nidoran Female<br />
Pidgey<br />
Sentret</p>
<p><I>Noisey Forest</i><br />
Bellsprout<br />
Oddish<br />
Paras<br />
Spearow<br />
Venonat<br />
Wobbuffet</p>
<p><I>Rugged Road</I><br />
Geodude<br />
Hoothoot<br />
Machop<br />
Magby<br />
Onix<br />
Ponyta</p>
<p><I>Beautiful Beach</I><br />
Poliwag<br />
Psyduck<br />
Slowpoke<br />
Staryu<br />
Sunkern<br />
Wooper</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker2.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/walker2.jpg" width="500" height="1024" align ="right" border="0" style="margin:5px;"></a><I>Suburban Area</i><br />
Elekid<br />
Hoothoot<br />
Magnemite<br />
Murkrow<br />
Ratatta</p>
<p><I>Dim Cave</I><br />
Gastly<br />
Machop<br />
Onix<br />
Smoochum<br />
Zubat</p>
<p><I>Blue Lake</I><br />
Dratini<br />
Goldeen<br />
Krabby<br />
Poliwag<br />
Shellder<br />
Tentacool</p>
<p><I>Town Outskirts</i><br />
Abra<br />
Furret<br />
Grimer<br />
Koffing<br />
Ratatta<br />
Voltorb</p>
<p><I>Hoenn Field</I><br />
Illumise<br />
Linoone<br />
Skitty<br />
Volbeat<br />
Wurmple<br />
Zigzagoon</p>
<p><I>Warm Beach</I><br />
Azurill<br />
Carvanha<br />
Goldeen<br />
Horsea<br />
Magikarp<br />
Wailmer</p>
<p><I>Volcano Path</i><br />
Geodude<br />
Houndour<br />
Meditite<br />
Ponyta<br />
Rhyhorn<br />
Slugma</p>
<p><I>Tree House</I><br />
Castiform<br />
Girafarig<br />
Gloom<br />
Kecleon<br />
Stantler<br />
Weepinbell</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalker3.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalker3-500x599.jpg"  align ="right" style="margin:5px;" border="0" width="500" height="599"></a> <I>Scary Cave</I><br />
Ghastly<br />
Machop<br />
Marowak<br />
Natu<br />
Tauros<br />
Zubat</p>
<p><I>Sinnoh Field</I><br />
Bidoof<br />
Budew<br />
Combee<br />
Kricketot<br />
Mime Jr.<br />
Shinx</p>
<p><I>Icy Mountain</I><br />
Bronzor<br />
Mareep<br />
Sneasel<br />
Snorunt<br />
Snover<br />
Swinub</p>
<p><I>Big Forest</I><br />
Bibarel<br />
Bonsly<br />
Exeggcute<br />
Mareep<br />
Tangela<br />
Tropius</p>
<p><I>White Lake</I><br />
Buizel<br />
Chinchou<br />
Chingling<br />
Haunter<br />
Misdreavus<br />
Remoraid</p>
<p><I>Stormy Beach</I><br />
Finneon<br />
Magicarp<br />
Psyduck<br />
Seel<br />
Shellder<br />
Shellos</p>
<p><I>Resort</I><br />
Clefairy<br />
Hoppip<br />
Jigglypuff<br />
Marill<br />
Pachirisu<br />
Pikachu</p>
<p><I>Quiet Cave</I><br />
Chingling<br />
Feebas<br />
Golbat<br />
Munchlax<br />
Noctowl<br />
Spiritomb</p>
<p><I>Beyond the Sea</I><br />
Chinchou<br />
Corsola<br />
Horsea<br />
Octillery<br />
Remoraid<br />
Starmie</p>
<p><I>Night&#8217;s Sky Edge</I><br />
Clefairy<br />
Geodude<br />
Hoothoot<br />
Jigglypuff<br />
Onix<br />
Zubat</p>
<p><I>Yellow Forest</I><br />
Flying Pikachu<br />
Pikachu<br />
Surfing Pikachu</p>
<p><I>DLC Track</I><br />
Buneary<br />
Chatot<br />
Croagunk<br />
Pachirisu<br />
Pikachu<br />
Sableye</p>
<p><I>Shopping</I><br />
Eevee<br />
Meowth<br />
Pelipper<br />
Pikachu<br />
Poliwhirl<br />
Torchic</p>
<p><I>Champ Path</I><br />
Beldum<br />
Bronzor<br />
Duskull<br />
Horsea<br />
Magikarp</p>
<p><I>Amity Field</I><br />
Cleffa<br />
Elekid<br />
Happiny<br />
Igglybuff<br />
Magby<br />
Munchlax<br />
Smoochum</p>
<p><topstory120x120>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokewalkerts-120&#215;120.png</topstory120x120><br />
<topstory500x250>http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Pokewalker500&#215;250.jpg</topstory500x250></p>
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		<item>
		<title>Pokemon HeartGold and SoulSilver: Race For the First Badge!</title>
		<link>http://diehardgamefan.com/2010/03/14/pokemon-heart-gold-and-soul-silver-race-for-the-first-badge/</link>
		<comments>http://diehardgamefan.com/2010/03/14/pokemon-heart-gold-and-soul-silver-race-for-the-first-badge/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 04:01:02 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103139</guid>
		<description><![CDATA[Pokemon Heart Gold and Soul Silver has just been released. As with the original version of the game, your first Gym Leader is Falkner of Violet City.  He has two Pokemon, a Level 9 Pidgey and a Level 13 Pidegotto. We&#8217;re going to take a look at the Pokemon you can collect before you [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds">Pokemon Heart Gold and Soul Silver</a></em> has just been released. As with the original version of the game, your first Gym Leader is Falkner of Violet City.  He has two Pokemon, a Level 9 Pidgey and a Level 13 Pidegotto. We&#8217;re going to take a look at the Pokemon you can collect before you face Falkner and how good they are not only against him, but in general in those first ten to fifteen levels.</p>
<p><strong>The Starters:</strong><br />
<center><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pokemon.jpg" style="Margin:5px;"></center></p>
<p>Chikorita is the Grass Type starter you can pick. Grass Type Pokemon generally are at a disadvantage against Flying type Pokemon, but much of what you&#8217;ll be facing before Falkner are Normal, Rock, and Bug types, so it&#8217;ll actually be quite useful. Chikorita learns the awesome Razor Leaf at only level 6, which will be your main move until about level 20 when you learn Magical Leaf. Chikorita also learns two other really helpful moves against early Pokemon. The first is PoisonPowder at level 9. You can use this against Falkner in a suicide run. It might take out your Chikorita, but at least the poison will wear that Pokemon down while also taking damage from your next Pokemon. The second is Sythnesis. This is a healing move. In the original Pokemon Gold and Silver, the time of day determined the amount of healing. Now it&#8217;s the weather condition. Synthesis will be very helpful keeping your Chikorita alive against not only Falkner, but the Spearow, Hoot-Hoots and Pidgeys you will encounter in the wild. </p>
<p>The Fire starter Cyndaquil doesn&#8217;t have as good (or varied) a moveset as Chikorita has in these first few levels, but it also doesn&#8217;t have its weakness against Flying type moves. At level 4 it learns Smokescreen, which lowers your enemy&#8217;s accuracy, but it may come in handy against Falkner&#8217;s Pidgeotto. At level 10 Cyndaquil learns its first fire move in Ember. This should really help it against Falkner. However, it&#8217;s what Cyndaquil learns at Level 13 that may really be its best move in the early game. That&#8217;s Quick Attack. It won&#8217;t get the Same Type Attack Bonus that Ember gets, but it will always attack first and that advantage is almost priceless in the early game. He who attacks first may not have to attack twice.</p>
<p>Totodile is your Water starter. Where Chikorita and Cyndaquil only learn three new moves in the first fifteen levels, Totodile learns four. At Level 6, it gets Water Gun, which would be a great attack for most other Water Pokemon. Totodile however is a physical attacker, not a special attacker, so it&#8217;s a bit wasted on it. At level 8, Totodile learns Rage, which is great for it since it has such a high Attack. This move might just be its best against Falkner as Totodile attack will increase as it takes damage. However, there is actually a better move for it. At Level 13, Totodile learns Bite! Not only does this move use Totodile&#8217;s Attack instead of Special Attack, but it is also the most powerful move Totodile will learn naturally until Level 20. It&#8217;s also a Dark move, which will make Totodile very helpful against Ghost and Psychic Pokemon and the move has a 30% chance of making your opponent&#8217;s flinch! Nice! Finally, at Level 15, Totodile learns Scary Face, which prevents wild Pokemon from running away. This makes Totodile a great Pokemon for catch the Legendary Trio (or duo since Suicuine doesn&#8217;t roam in this game), Abras and the like. Overall, Totodile is probably the best of the starters in the early game, but all three have their uses.</p>
<p>On the way to Falkner you&#8217;ll be able to go through Routes 29, 30, 31 and 46. Along the way you&#8217;ll have a chance to pick up over half a dozen Pokemon to add to your team Let&#8217;s take a quick look at them and who is worth having on your team. </p>
<p><strong>The Flyers </strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/pidgey.png" align ="right" style="margin:5px;">You&#8217;ll only be able get a Pidgey during the day. It&#8217;s definitely my favorite of the three Normal/Flying dual Type Pokemon you can get in the early game, if only because it has the most long term potential of the three. Pidgey learns the Flying move Gust at Level 9 and the all-important Quick Attack at Level 13. Piidget will obviously be at a disadvantage against its evolution Pidgeotto at the Violet City Gym though.</p>
<p>You&#8217;ll only be able to get Spearow on a side trip to route 46 in the early game, and it rarely shows up. However, that doesn&#8217;t mean it isn&#8217;t worth pursuing. Not only does Spearow start with the Flying Move Peck, but many early wild Pokemon are bugs, which means you&#8217;ll get some easy XP. It also learns Fury Attack at Level 9. Fury Attack doesn&#8217;t have the best accuracy and it&#8217;s damage is too varied to truly be effective, but it can be amazingly powerful in the early game if you&#8217;re lucky. Spearow&#8217;s best early game move is the Dark move Pursuit. Spearow learns this at Level 13 and not only does it do a nice amount of damage, but it does extra damage if your opponent switches out a Pokemon.  Spearow is a great choice to have on your team if you didn&#8217;t take Totodile, especially when you go into the Sprout Tower.</p>
<p>Hoothoot is your third flyer, but you&#8217;ll have to catch it at night. Hoothoot is definitely the worst of the flyers, especially here in the early game. It only has Tackle and Growl at the beginning. It learns the nearly worthless Foresight at level 5, and it doesn&#8217;t learn a second damage dealing move until Level 13, which is Peck. At least it&#8217;s a Flying type Move, but Pidget and Spearow have already learned their First Flying attack and then some by this point. The only real move of interest Hoothoot has in the early game is Hypnosis, but with only a 70% accuracy rate, it&#8217;s not enough to make Hoothoot one of your early  six active Pokemon.</p>
<p><strong>The Bugs </strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/butterfree.png" align ="left" style="margin:5px;">Caterpie is an old standby, but you&#8217;ll only be able to get it in <em>Heart Gold</em> at this point in the game. However neither Caterpie nor its evolution of Metapod are worth discussing here. You should get your Caterpie to level 10 ASAP so that you can have a Butterfree. At level 10 Butterfree gets the amazing early game move of Confusion and then at Level 12 it learns THREE moves: Poisonpowder, Stunpowder and Sleepowder. Although Butterfree is a Bug Pokemon and thus weak against Falkner&#8217;s birds, Any of Butterfree&#8217;s powders and Confusion allow it an actual chance to beat a Pokemon it should be weak against.</p>
<p>Weedle is your <em>Soul Silver</em> exclusive until you get to a bug catching content later in the game. The same strategy we used for Butterfree applies to it. Just get it to Beedrill quickly. It&#8217;s not as helpful as Butterfree in the early stages or the first gym, but Focus Energy and Fury Attack  (learned at Level 13 and 10 respectively) can be a nice combo attack. Just don&#8217;t try it against Falkner or it&#8217;ll be knocked out.</p>
<p>Spinarak is another <em>Heart Gold</em> Exclusive Bug. It&#8217;s not as good as Butterfree, but it learns a few good early game moves such as Scary Face at Level 5, Leech Life at Level 12, and Night Shade at Level 15. Spinarak DOES get better later on, as does its evolution of Ariados. However if you need a Bug for Heart Gold in the early stages up to the first Gym, stick with Butterfree.</p>
<p>Ledyba is the <em>Soul Silver</em> exclusive and it&#8217;s a neat Bug/Flying dual Type. It learns Supersonic at Level 6, but that only has a 55% accuracy. It does learn Comet Punch at level 9, which is basically Fury Attack. Again, this is too unreliable to depend on, but it&#8217;s better than nothing. At level 14, Ledyba learns three defensive moves: Safeguard, Reflect and Light Screen. Unfortunately, all the defense moves in the world can&#8217;t help it against Pidgeotto in the first gym.</p>
<p><strong>The Normals</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/sentret.jpg" align ="right" style="margin:5px;">Rattata is definitely a Pokemon you want in your early team. It hits hard and hits fast. It has three amazing moves before Level 15: Quick Attack (Level 4!), Bite (at Level 10) and Pursuit (at Level 13). All three of these moves are must haves for your Ratatta and you&#8217;ll see it quickly dominate against nearly everything else in the early game. GET ONE. </p>
<p>Sentret is a fun Pokemon. Like Bidoof, it can kearn a ton of HM&#8217;s but unlike Bidoof, it has decent stats and moves it can learn. Even better, since we&#8217;re only looking at the first 15 levels, you&#8217;ll be happy to know Sentret evolves into Furrett at Level 15.  It doesn&#8217;t learn anything truly great aside from Quick Attack at Level 7 though, so Ratatta is the better choice if you have to go with one or the other.</p>
<p><strong>Rock Types</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/geodude.jpg" align ="left" style="margin:5px;">If you sneak up to Route 46 or enter Dark Cave in Route 31, you&#8217;ll have a chance at catching what is easily the best Pokemon in the early game besides your starter: Geodude. As a Rock/Ground Pokemon, Geodude is strong against everything you will face besides Bellsprouts and can single handedly destroy the Violet City Gym. It has very high Attack and Defense stats for this stage of the game and although it&#8217;s only attack for the first ten levels of the game is Tackle, at Level 11 it learns Rock Throw and at Level 15 it learns Magnitude. Much like Ratatta, Geodude it a Pokemon you want to get as quickly as you can to make the early game a cakewalk.</p>
<p>In Violet City, you can get an Onix by trading someone where a Bellsprout. I&#8217;m not a fan of traded Pokemon due to the inability to control them unless you have a certain number of badges and the potential seems to go down when not with their original Trainer, but if you can&#8217;t get a Geodude, Onix is a decent replacement.  It&#8217;s only decent attack is learned at Level 9, and that&#8217;s Rock Throw.  Really, it&#8217;s only worth getting this particular Onix to fill your Pokedex or if someone has given you a steel coat this early in the game. Otherwise I&#8217;d suggest waiting until you catch a wild one.</p>
<p><strong>The Rest</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/Dunsparce.jpg" align ="right" style="margin:5px;">You can find two other Pokemon in the Dark Cave: Zubat and Dunsparce. Zubat is especially worth it for its eventually evolution of Crobat, which was amazing in the original Heart Gold and Soul Silver. Even here in the early stages, it&#8217;s an amazing Pokemon. It learns the Ghost move Astonish at Level 9, and the Dark move Bite at Level 13. Both will be very helpful and it can stand up to Pidgeotto pretty easily. </p>
<p>Dunsparce however, is awful and only worth getting for your Pokedex. It&#8217;s going to be exceedingly rare unless a swarm is occurring, so it may take hours to get one to show up. Even then it only has one damage dealing attack until Level 17, and that&#8217;s Rage. Just leave Dunsparce in the box.</p>
<p>Bellsprout is a Grass-Poison Pokemon you can find right before Violet City, although you may want to catch two to trade one for Onix. If you have Chikorita, you won&#8217;t need to bother with Bellsprout but otherwise it may be worth a go. Bellsprout starts with Vine Whip, which is a fine move but it&#8217;s the only direct damage dealing move it will learn until Level 23. It can learn Sleeppowder and Poisonpowder at Levels 13 and 15 respectively, but so can Butterfree and it learns better over all attacks.</p>
<p>Finally, if you go into Violet City&#8217;s Sprout Tower at night, you can find a Ghastly. Ghastly is an awesome Pokemon in any Pokemon game and to get one this early is a real treat. It starts off with Hypnosis and Lick which are helpful. It also doesn&#8217;t hurt that Falkner&#8217;s Pokemon use mostly Normal attacks, which Ghastly is immune to. It learns Mean Look at Level 8 which is nice for catch other Pokemon and Night Shade at Level 15. It won&#8217;t be a truly good attacker until Level 19 when it gets Confuse Ray and then Level 26 when it gets Shadow Ball, so you&#8217;ll probably want to give it a TM before then to supplement its damage. Still, it&#8217;s a great Pokemon and worth having on your main team.</p>
<p>Overall the best five Pokemon to compliment your starter on the road to your first badge are probably Geodude, Ratatta, Zubat, Ghastly and then either Pidgey or Spearow. You do have 15 choices, not counting evolutions, so you can really make whatever team you want in order to get that first badge. Now that you know what&#8217;s waiting for you on the way to Violet City, you can decide what Pokemon you want to be your early active team. </p>
<p>Now that you&#8217;ve seen your path to the first badge, feel free to look over our guides for all the Gym Leaders, both Kanto AND Johto, as well as our guide for the Elite Four and the Pokemon Champion. Just click on one of the links below. </p>
<p><a href="http://diehardgamefan.com/2009/09/15/pokemon-heart-gold-and-soul-silver-johto-gym-leader-lineups/">Johto Gym Leader Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/16/pokemon-heart-gold-and-soul-silver-elite-four-lineups/">Johto Elite Four and Pokemon Champion Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/17/pokemon-heart-gold-and-soul-silver-kanto-gym-leader-lineups/">Kanto Gym Leader Lineups</a><br />
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		<title>Which Pokemon HeartGold and SoulSilver Starter is Right For You?</title>
		<link>http://diehardgamefan.com/2010/03/14/which-pokemon-heart-gold-and-soul-silver-starter-is-right-for-you/</link>
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		<pubDate>Sun, 14 Mar 2010 04:00:57 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[Like with any of the core Pokemon games, Pokemon Heart Gold and Soul Silver offers you a choice of three Starter Pokemon. There is Chikorita, the Grass Type, Cyndaquil, the Fire Type and Totodile, the Water type. Now back in 2000-01, I chose Totodile first for Gold because I thought he was the cutest and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/ani158.gif" align ="right" style="margin:5px;">Like with any of the core Pokemon games, <em><a href="http://diehardgamefan.com/2010/03/13/review-pokemon-heart-gold-and-soul-silver-nintendo-ds/">Pokemon Heart Gold and Soul Silver</a></em> offers you a choice of three Starter Pokemon. There is Chikorita, the Grass Type, Cyndaquil, the Fire Type and Totodile, the Water type. Now back in 2000-01, I chose Totodile first for <em>Gold</em> because I thought he was the cutest and I liked his Donald Duck voice in the anime.  I chose Cyndaquil next for <em>Silver</em> because I wanted a strong Fire Pokemon and by that time I knew Cyndaquil had the highest stat total of all seven starters in the first two generations (This has since changed). For <em>Pokemon Crystal</em>, I took Chikorita because well, that was what was left. However, in using all three I discovered each Pokemon had their own benefits and drawbacks besides their particular types, With the release of <em>Heart Gold and Soul Silver</em>, you&#8217;re going to have to choose one of these three again, so here&#8217;s a little primer for what is in store for you depending on which you take.</p>
<p><strong>Defensive Strengths</strong></p>
<p>All three starters stick to a single type through all three of their evolutions meaning they will always have the same Types that they are strong against in terms of defense. </p>
<p>Chikorita is strong against Electric, Grass, Ground and Water Type moves.<br />
Cyndaquil is strong against Bug, Fire, Grass, Ice and Steel Type moves.<br />
Totodile is strong against Fire, Ice, Water and Steel moves.</p>
<p>Cyndaquil  is stronger against more types than the other starters, which is a plus, but out of all the Types Fire is strong against, only Ice, Fire, and Grass really come up a lot. Chikorita is nice because Water and Electric moves are plentiful in both the game and in Player Vs. Player battles. At the same time Totodile is strong against three of the most commonly used move Types in the game. If you&#8217;re a defensive player, think about what Pokemon Types your friends use most and pick a starter that is protected against some, or all, of them.</p>
<p><strong>Defensive Weaknesses</strong></p>
<p>Chikorita is weak against Bug, Fire, Flying, Ice and Poison attacks.<br />
Cyndaquil is weak against Ground, Rock, and Water attacks.<br />
Tototdile is weak against Electric and Grass attacks.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/chikorita.png" align ="left" style="margin:5px"'>In terms of weaknesses, Totodile is your best bet. Although Electric attacks are very common in Player Vs. Player battles, they don&#8217;t show up a lot in the Joho Overworld. The same is true for Grass attacks, meaning if you&#8217;re just playing to get through the game, Totodile is best if this is where you are most concerned. Cyndaquil has one more weakness than Totodile, but only one of them is common. Sadly, Water Pokemon are the most plentiful in the game, meaning that statistically this is the WORST type Weakness to have. Chikorita is weak to a whopping five types, all of which are attack Types that are extremely common in Player Vs. Player battles. This means if you fight against your friends a lot, Chikorita will have the biggest disadvantage in terms of being hit with &#8220;super-effective&#8221; moves out of the three starters.</p>
<p><strong>Commonality</strong></p>
<p>Something to think about is how common these Types are in the wild. Remember you want a solid and balanced team, so doubling or even tripling up on a time will often harm you more than it helps you. Water type Pokemon are the most common in the game, so if you&#8217;re interested in checking out Pokemon like the Red Gyarados, Lanturn, Corsola, or other Water Type Pokemon, you may want to forgo Totodile. Grass Pokemon are less common, but you can also get a Bellsprout right away in the game and a Hoppip soon after that. Fire Pokemon are exceptionally rare in Johto. You won&#8217;t find your first one in the wild until Routes 36 and 37 when you can pick up a Growlithe. That will be right before your fourth badge, so if you like Fire Pokemon, Cyndaquil will be your only chance for one for a large chunk of the game.</p>
<p><strong>Gym Leaders</strong></p>
<p>Like all Pokemon games, the realm of Johto has eight Gym Leaders that you&#8217;ll have to deal with. </p>
<p>Chikorita will be weak at the First Gym (Fawlkner-Flying), the second Gym (Bugsy-Bug), the fourth Gym (Morty-Ghost/Poison), the sixth Gym (Jasmine-Steel) and the seventh Gym (Pryce-Ice). That means Chikorita is in for an uphill battle for most of the game.  There is not a SINGLE GYM in Johto that was Pokemon that are weak to Grass Type Moves, so choosing Chikorita is for the brave or those seeking a challenge at Gyms. </p>
<p>Conversely, Cyndaquil won&#8217;t be weak at a single gym but will be super-effective at the second Gym (Bugsy-Bug), sixth Gym (Jasmine-Steel) and the seventh Gym (Pryce-Ice). That&#8217;s three of the gyms Chikorita would be liability at. In terms of getting your badges, Cyndaquil is the best of the three.</p>
<p>Totodile is the middle ground here as he is neither strong not weak against any of the Gyms and their Pokemon. This makes him another solid and reliable Pokemon.</p>
<p><strong>Stats</strong></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/cyndaquil_display.png" align ="right" style="margin:5px;">Chikorita and all its evolutions are the most balanced of all three Pokemon with nearly even scores in all stats. Its lowest stat is its speed, but even that is more than above average for a Pokemon. Its defensive stats are slightly higher than its offensive ones, but overall Chikorita is the Pokemon you would choose if you care mainly about your Pokemon&#8217;s stats. It has no weak areas and excels in both attacks, both defenses and speed. It&#8217;s a solid Pokemon through and through.</p>
<p>Typhlosion is similar in that all of its stats are above average for a Pokemon, but it is primarily an offensive Pokemon.  Typhlosion has lower defensive stats than a Chikorita, but it has higher attack stats. Its speed is also higher. It has the highest Special Attack and Speed of the three Starter Pokemon in its final evolution, but also the lowest Defense and Special Defense.</p>
<p>Totodile&#8217;s final evolution of Feraligatr is a physical attacker. It has the highest Hit Points and Attack stats of all three Starters, but it also has the lowest Speed and Special Attack. This can be a major problem as nearly every powerful Water Type move uses the Special Attack stat. Surf, Hydro Pump, and Hydro Cannon are all moves that can&#8217;t reach their maximum potential with the Totodile family. Instead, you&#8217;ll have to settle for moves like Waterfall, Dive or Aqua Tail if you want a Water move that uses the Attack stat. You&#8217;ll have to do some creative moveset decisions to give Totodile a diverse set of moves o that he can actually make use of his stats.</p>
<p><strong>Natural Moves</strong></p>
<p>We&#8217;re not going to cover TM&#8217;s, HM&#8217;s, Move Tutors or Egg Moves, because there&#8217;s a good chance you might not get some of them. Instead we&#8217;re going to look at what each Pokemon learns naturally for control purposes. </p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/03/johto-starters1.jpg" align ="left" style="margin:5px"'>The Chikorita family gets to have a STAB move right out of the gate at level 6 with the awesome Razor Leaf. This will be your primary attack for much of the game and as it is so powerful, it helps to make up for some of the Pokemon&#8217;s other weaknesses. The fact it learns the healing move Synthesis at level 11 helps even more and showcases the Chikorita family as strong defensive Pokemon. These two moves will keep Chikorita alive where its defenses might otherwise fail it. It also learns solid attack moves like Petal Dance, Magical Leaf, Body Slam and Solarbeam. It doesn&#8217;t naturally learn a wide array of Attack types naturally, but what it does learn are reliable and powerful Grass and Normal ones. The Chikorita family also learns a vast array of defensive moves like Reflect, Light Screen, Safeguard and Aromatherapy.  This will allow you to take even more advantage of this Pokemon&#8217;s high defensive stats. Just remember you need to have SOME attacks in order to take out your opponent.</p>
<p>Cyndaquil learns its first Fire move at level 10 with Ember. It&#8217;s not as awesome as Razor Leaf, but Cyndaquil&#8217;s high special attack makes up for it. Its next Fire move is Flame Wheel, but you can pass on that as it uses Attack instead of Special Attack. Its best Fire moves are much later in the game. Lava Plume, Flamethrower and Eruption are all moves Typhlosion can take full advantage of and really lay some hurt down on its opponent.  Cyndaquil&#8217;s evolutions don&#8217;t learn a lot of non-Fire Type attacks naturally. It can learn Swift, Quick Attack, and Double Edge in addition to the Tackle it starts with, but Swift will definitely be a nice move to have at times, especially in the midpoint of your Johto badge collection. It&#8217;s also worth noting it can naturally learn the Rock move Rollout, which can not only get quite powerful, but it can also throw your opponent for a loop as they probably won&#8217;t expect it.</p>
<p>As mentioned earlier, Totodile is a bit tricky as Water moves tend to use Special Attack scores and all three of its evolutions are actually low in that stat. It learns Water Gun at level 6, but it won&#8217;t really get a move it can truly use properly until it is Feraligatr at Level 50 with Aqua Tail. I should also point out that this evolutionary chain doesn&#8217;t learn another Water based attack between Water Gun and Aqua Tail, so expect long stretches where Totodile&#8217;s STAB moves are exceptionally weak unless you get a strong TM or HM. To make up for this huge deficiency, this evolutionary chain learns a lot of powerful moves outside its Type. This helps make your Totodile the most balanced in terms of natural learned moves, but you&#8217;ll still have that weakness with STAB moves for a whopping 44 levels. The best moves Totodile learns naturally are Bite (a Dark attack), Crunch (another Dark Move), Ice Fang (Ice, which will really help in the 8th Gym, which are all Dragons), Slash (Normal) and Superpower (Fighting). Just these moves alone gives Totodile a chance to do super-effective damage against a wide range of Pokemon. It&#8217;s Water moves may be pretty weak, but out of all three Starters, Totodile is the best in terms of being offensively effective with its natural moveset. </p>
<p><strong>Closing</strong></p>
<p>As we&#8217;ve seen, all three Starters have their own specific strengths and weaknesses. While going through this article did you see a particular category that struck you as extremely important? Then you should probably go for the Pokemon that excels there  and shy away from the one that is weakest. However, it can come down to simple preference. As I said in the beginning of the article, I originally chose Totodile way back when simply because I liked the design of the character and that was all that matter to me. No matter what you base your starter selection on, just make sure to raise them the best you can as it&#8217;ll be your primary Pokemon for most of the game.</p>
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		<title>Pokemon HeartGold and SoulSilver Strategy Guides: Kanto Gym Leaders, Johto Gym Leaders and Elite Four Lineups!</title>
		<link>http://diehardgamefan.com/2010/03/13/pokemon-heart-gold-and-soul-silver-strategy-guides-kanto-gym-leaders-johto-gym-leaders-and-elite-four-lineups/</link>
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		<pubDate>Sat, 13 Mar 2010 04:00:24 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<description><![CDATA[To kick off Pokemon Week and to celebrate the remakes of the Johto Generation with Pokemon Heart Gold and Soul Silver, we&#8217;ve prepared strategy guides for you on the Johto Gym Leaders, the Elite Four, and the Kanto Gym Leaders. Click on any (or all) of the three topics below to see what each Trainer [...]]]></description>
			<content:encoded><![CDATA[<p>To kick off Pokemon Week and to celebrate the remakes of the Johto Generation with <I>Pokemon Heart Gold and Soul Silver</I>, we&#8217;ve prepared strategy guides for you on the Johto Gym Leaders, the Elite Four, and the Kanto Gym Leaders. Click on any (or all) of the three topics below to see what each Trainer will be carrying in your first encounter with them, your eventual rematch with them, and a look back at what they were like in the original <I>Pokemon Gold and Silver</I> titles. </p>
<p><a href="http://diehardgamefan.com/2009/09/15/pokemon-heart-gold-and-soul-silver-johto-gym-leader-lineups/">Johto Gym Leader Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/16/pokemon-heart-gold-and-soul-silver-elite-four-lineups/">Johto Elite Four and Pokemon Champion Lineups</a></p>
<p><a href="http://diehardgamefan.com/2009/09/17/pokemon-heart-gold-and-soul-silver-kanto-gym-leader-lineups/">Kanto Gym Leader Lineups</a></p>
<p>Feel free to leave comments here on on each individual guide.<br />
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		<title>Demo Impressions: Rooms: The Main Building (Nintendo Wii)</title>
		<link>http://diehardgamefan.com/2010/03/05/demo-impressions-rooms-the-main-building-wii/</link>
		<comments>http://diehardgamefan.com/2010/03/05/demo-impressions-rooms-the-main-building-wii/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 04:55:30 +0000</pubDate>
		<dc:creator>Sean Madson</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Nintendo WII]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[Rooms: The Main Building]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=104186</guid>
		<description><![CDATA[What was the worst gift you ever got for your birthday? Mine was a box of cat poop (true story), though even that was probably not as bad as the gift received by the main character of Rooms: The Main Building. Imagine a jigsaw puzzle that transports you to another world where the only means [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/roomscover-e1267413110981.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/roomscover-e1267413110981.jpg" width="201" height="280" align="right" border="0" /></a>What was the worst gift you ever got for your birthday? Mine was a box of cat poop (true story), though even that was probably not as bad as the gift received by the main character of <em>Rooms: The Main Building</em>. Imagine a jigsaw puzzle that transports you to another world where the only means of escape lie in traversing a hotel whose secrets need to be exposed in order to make it home. Actually, after giving another thought, I think the feline feces might be the crappier of the two (no pun intended).</p>
<p><em>Rooms</em> is presented in a style that at first attempts to look like a film noir style comic book, but then throws some eerily out of place talking treasure chests and other colorful set-pieces into the mix. It doesn&#8217;t matter though, because all you&#8217;re really here for is the puzzles, am I right? Thankfully, the demo has a surprising amount of them.</p>
<p>There are two facets to the gameplay of <em>Rooms</em>. First you have what is basically a point and click adventure style segment where you navigate a hotel and try to find objects that will allow you to progress through the building. It&#8217;s also a place where you have an opportunity to use the items that you may have picked up in the puzzle segments (more on those later). You can also get advice from the talking treasure chest I mentioned earlier about what to do next.</p>
<p>Any time you are outside the hotel, you have access to a map which lays out a series of puzzles that you are tasked with solving, as well as determining how far you need to go to unlock the next item. This is the core of the gameplay and where you&#8217;ll likely have the bulk of your experience. The object of each puzzle is to get your main character from a starting room to an exit door by shifting rooms around on a grid and making use of the items within them. Depending on the stage, you may have ladders to climb up and down, wardrobes that allow you to swap rooms, and telephones that will transform you into several lines of binary code and teleport you to another room like something out of The Matrix.</p>
<p><a href="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/rooms2.jpg"><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/rooms2-300x168.jpg" width="300" height="168" align="left" border="0" /></a>The Wii remote is used as a point and click device, so it&#8217;s very easy for anyone to pick up and play. The demo seemed to do a good job of explaining how the game is played as well as easing you into the puzzles by only introducing one new gimmick at a time. If the main game is paced like this, fans of the puzzle genre everywhere will be delighted.</p>
<p>One look at the main menu suggests that there will be several other modes aside from the main story. In fact, according to the description, not only will the final version include over 100 puzzles, but you will be given the opportunity to create your own. These puzzles can in turn be shared with your buddies online (though hopefully without necessitating the use of an arbitrary friend code). </p>
<p>While puzzle games are not necessarily my genre of choice, I&#8217;ve played enough of them to see that <em>Rooms</em> is at least trying to put a unique spin on the genre. As long as this title doesn&#8217;t degenerate into a glorified series of sliding block puzzles, it has all the potential to be a standout third party title on the Wii, something the console definitely needs. Look for it on March 23 of this year.<br />
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		<title>Get 100 Ohais For City of Eternals!</title>
		<link>http://diehardgamefan.com/2010/03/05/get-100-ohais-for-city-of-eternals/</link>
		<comments>http://diehardgamefan.com/2010/03/05/get-100-ohais-for-city-of-eternals/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 04:00:02 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=104380</guid>
		<description><![CDATA[Facebook fans will be happy to know ohai is beta testing its latest MMO creation City of Eternals, a social adventure placing players in the role of modern vampires.  In cooperation with Diehard GameFAN, ohai is giving away 100 free beta testing codes that will not only get you into the game, but will [...]]]></description>
			<content:encoded><![CDATA[<p>Facebook fans will be happy to know ohai is beta testing its latest MMO creation <em>City of Eternals</em>, a social adventure placing players in the role of modern vampires.  In cooperation with Diehard GameFAN, ohai is giving away 100 free beta testing codes that will not only get you into the game, but will also outfit you with 100 ohais, the online specialty currency for the game you would normally have to pay real money for!</p>
<p>How do you receive one of these valuable codes?  All you have to do is become a fan of the official <a href="http://www.facebook.com/apps/application.php?id=175632535714&#038;ref=search&#038;sid=100000021095915.1248229287..1#!/pages/Diehard-Gamefan/89031102419?ref=ts">Diehard GameFAN Facebook page</a> and post a comment to our <a href="http://www.facebook.com/pages/Diehard-Gamefan/89031102419?v=app_2373072738"><em>City of Eternals</em> discussion thread</a> and we&#8217;ll send you a special link that will put you straight in the game.  Act fast, though, as we will distribute our codes on a first-come, first-served basis until we are out.</p>
<p>Also be sure to check <em>City of Eternals</em>&#8216; <a href="http://www.facebook.com/apps/application.php?id=175632535714&#038;ref=search&#038;sid=100000021095915.1248229287..1#!/apps/application.php?v=wall&#038;ref=search&#038;id=175632535714">official Facebook page</a> for more information about the game.</p>
<p>Here&#8217;s a PR blurb from ohai for those of you unfamilar with the game:</p>
<p>&#8220;In <em>City of Eternals</em>, instead of watching vampires, players can become them, fighting undead monsters, going on creepy quests, and exploring New Valencia, a modern city secretly ruled by four Vampire houses.  Players can create their own coven of Vampires (called an “entourage”), turn themselves into an ultimate Vampire warrior, even develop craft skills that enhance their undead lives.  (For example, players can make themselves a &#8220;fashionista,&#8221; and customize their Vampire outfit to make it the talk of the town.)  <em>City of Eternals</em> gamers can own and furnish their own home, befriend fellow Vampire players – or even romance them, by designating them your Blood Mate. </p>
<p>ohai is the developer of the first true massively multiplayer online (MMO) games for social networks, and offers MMOs for everyone.  <em>City of Eternals </em>uses patented Flash technology that is installed standard on 99% of Net-connected computers, making it easy for casual gamers and more experienced MMO fans to jump right into the game, with no barrier to entry.&#8221;</p>

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		<title>Diehard GameFAN Presents: Oh hai there, I can haz ur planet?</title>
		<link>http://diehardgamefan.com/2010/02/25/diehard-gamefan-presents-oh-hai-there-i-can-haz-ur-planet/</link>
		<comments>http://diehardgamefan.com/2010/02/25/diehard-gamefan-presents-oh-hai-there-i-can-haz-ur-planet/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 07:09:07 +0000</pubDate>
		<dc:creator>Mark B.</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=104013</guid>
		<description><![CDATA[Ceiling Cthulhu is watching you go insane.

An expanded &#8220;brief recap&#8221;: Mr. J. Rose, our resident staff artist and all-around nice guy, has been printing shirts through various organizations, including Short.Woot, Tee Fury, RIPT Apparel, GoodJoe, and other organizations. When this happens, we pimp his work, both because we assume that, as we like his work, [...]]]></description>
			<content:encoded><![CDATA[<p>Ceiling Cthulhu is watching you go insane.<br />
<span id="more-104013"></span><br />
An expanded &#8220;brief recap&#8221;: Mr. J. Rose, our resident staff artist and all-around nice guy, has been printing shirts through various organizations, including Short.Woot, Tee Fury, RIPT Apparel, GoodJoe, and other organizations. When this happens, we pimp his work, both because we assume that, as we like his work, so too will you, and because it&#8217;s always nice to celebrate when someone is marginally successful in their chosen field. </p>
<p>Anyway, J. Rose received an Editor&#8217;s CHoice print in Woot&#8217;s most recent Double-Take Derby with a collaborative effort he designed with fellow designer Travis Gentry. Their design, &#8220;Oh hai there, I can haz ur planet?&#8221;, can be seen below, and it really speaks for itself:</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Oh_hai_there_I_can_haz_ur_planet_.jpg" width="600" height="450" class="alignnone size-full wp-image-100976" /></p>
<p><a href="http://shirt.woot.com/Friends.aspx?k=12527">You can order it here</a>, if you like HP Lovecraft and Ceiling Cat. So, really, all of you should own two.</p>
<p>You can also check out his prior printed shirts, most of which are no longer available, below:</p>
<p><a href="http://diehardgamefan.com/2009/01/13/support-our-starving-artist/">A Clockwork Orange.</a><br />
<a href="http://diehardgamefan.com/2009/02/01/support-our-starving-artist-again/">Dragon Slayer.</a><br />
<a href="http://diehardgamefan.com/2009/02/12/and-now-more-t-shirts/">Mario fighting Bowser, done in the Baroque art style.</a><br />
<a href="http://diehardgamefan.com/2009/03/14/diehard-gamefan-presents-more-t-shirts/">Nightmare Circus.</a><br />
<a href="http://diehardgamefan.com/2009/04/10/diehard-gamefan-presents-robot-dinosaurs/">Robot Dinosaurs.</a><br />
<a href="http://diehardgamefan.com/2009/08/11/diehard-gamefan-presents-steampunk/">Steamworks Operatica.</a><br />
<a href="http://diehardgamefan.com/2009/08/26/diehard-gamefan-presents-cthulhu/">Weird Fiction (an H.P. Lovecraft tribute).</a><br />
<a href="http://diehardgamefan.com/2009/09/27/diehard-gamefan-presents-scareperson/">Scareperson.</a><br />
<a href="http://diehardgamefan.com/2009/10/25/diehard-gamefan-presents-double-shirt-mania/">I Like Candy/Wise Old Master.</a><br />
<a href="http://diehardgamefan.com/2009/10/30/diehard-gamefan-presents-one-more-halloween-shirt/">Almost Dawn.</a><br />
<a href="http://diehardgamefan.com/2010/01/03/diehard-gamefan-presents-the-valkyrie/">The Valkyrie.</a><br />
<a href="http://diehardgamefan.com/2010/01/31/diehard-gamefan-presents-i-met-system-i/">I MET SYSTEM I.</a></p>
<p>You can still acquire &#8220;Wise Old Master&#8221; from <a href="http://www.goodjoe.com/Store/Product.aspx?id=41">GoodJoe</a>, and you can acquire &#8220;A Clockwork Orange&#8221; and &#8220;Weird Fiction&#8221; from <a href="http://drakxxxshop.spreadshirt.com/us/US/Shop/Index">J. Rose&#8217;s own shirt site</a>, which also contains other designs and DHGF-themed apparel.</p>
<p>Enjoy!<br />
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		<title>DHGF Podcast: Pulling The Plug &#8211; Microsoft, EA Take Down Servers</title>
		<link>http://diehardgamefan.com/2010/02/25/dhgf-podcast-pulling-the-plug-microsoft-ea-take-down-servers/</link>
		<comments>http://diehardgamefan.com/2010/02/25/dhgf-podcast-pulling-the-plug-microsoft-ea-take-down-servers/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:01:52 +0000</pubDate>
		<dc:creator>Ian Gorrie</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://diehardgamefan.com/?p=103872</guid>
		<description><![CDATA[
In the first of what is hoped to be a new regular series of audio podcasts, Diehard GameFAN&#8217;s Ian Gorrie and Jonathan Widro kick things off by talking about some of the biggest console and third party publishers taking the online component of their games offline. 
Topics include Microsoft taking Xbox Live offline for the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/dhgfpodcast_pulling.jpg" alt="" width="500" height="250" class="alignnone size-full wp-image-103880" /></p>
<p>In the first of what is hoped to be a new regular series of audio podcasts, Diehard GameFAN&#8217;s Ian Gorrie and Jonathan Widro kick things off by talking about some of the biggest console and third party publishers taking the online component of their games offline. </p>
<p>Topics include Microsoft taking Xbox Live offline for the original Xbox, EA pulling the plug on some current generation games less than 2 years old, and Blizzard&#8217;s success in doing essentially the opposite.</p>
<p>Listen on the DHGF Podcast player or download the MP3 today!</p>
<p><a href="http://www.twitter.com/gorrie"><img src="http://twitter-badges.s3.amazonaws.com/follow_me-c.png"></a><br />
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			<itunes:keywords>DLC,EA,podcast</itunes:keywords>
		<itunes:subtitle> - In the first of what is hoped to be a new regular series of audio podcasts, Diehard GameFAN&#039;s Ian Gorrie and Jonathan Widro kick things off by talking about some of the biggest console and third party publishers taking the online component of their ...</itunes:subtitle>
		<itunes:summary>(http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/dhgfpodcast_pulling.jpg)

In the first of what is hoped to be a new regular series of audio podcasts, Diehard GameFAN&#039;s Ian Gorrie and Jonathan Widro kick things off by talking about some of the biggest console and third party publishers taking the online component of their games offline. 

Topics include Microsoft taking Xbox Live offline for the original Xbox, EA pulling the plug on some current generation games less than 2 years old, and Blizzard&#039;s success in doing essentially the opposite.

Listen on the DHGF Podcast player or download the MP3 today!

(http://twitter-badges.s3.amazonaws.com/follow_me-c.png)</itunes:summary>
		<itunes:author>Diehard GameFAN</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>11:01</itunes:duration>
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		<title>Interview With Ken Berry of XSEED about Ragnarok DS</title>
		<link>http://diehardgamefan.com/2010/02/19/interview-with-ken-berry-of-xseed-about-ragnarok-ds/</link>
		<comments>http://diehardgamefan.com/2010/02/19/interview-with-ken-berry-of-xseed-about-ragnarok-ds/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 04:01:47 +0000</pubDate>
		<dc:creator>Alex Lucard</dc:creator>
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		<category><![CDATA[Features]]></category>
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		<category><![CDATA[Ragnarok DS]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103644</guid>
		<description><![CDATA[On Tuesday, February 16th, XEED released Ragnarok DS for the well&#8230;Nintendo DS. This action RPG sports the visuals, locations and overall feel of the MMORPG it is based on,  Ragnarok Online. This Korean MMORPG has entertained millions, but I am not one of them. I&#8217;ve never been into MMORPG&#8217;s, with the only two I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px;"src="http://diehardgamefan.com/wordpress/wp-content/gallery/ragnarok-ds-nds/RagnarokDS_Package.jpg"align="right"width="300"height="269"></img>On Tuesday, February 16th, XEED released <I>Ragnarok DS</I> for the well&#8230;Nintendo DS. This action RPG sports the visuals, locations and overall feel of the MMORPG it is based on, <a href="http://iro.ragnarokonline.com"> <I>Ragnarok Online</a></I>. This Korean MMORPG has entertained millions, but I am not one of them. I&#8217;ve never been into MMORPG&#8217;s, with the only two I&#8217;ve ever enjoyed being the original <I>Phantasy Star Online</I> and <I>Dungeons and Dragons Online</I>, but I do love portable RPGs, and I really liked the way this game looked and felt. I&#8217;ve actually been playing it nonstop since my review copy arrived and am currently a Hunter (High level Archer class). Shortly before <I>Ragnarok DS</i> showed up in my mailbox, I managed to sit down with Ken Berry, the Director of Sales and Marketing over at XSEED to see what this game was all about and how it compared to the PC MMORPG. </p>
<p><I>Diehard GameFAN: Ragnarok is a popular MMORPG that was started in Korea in 2001. It has spawned several sequels and spin-offs including the DS sequel you are bringing to the US. What made you decide to bring Ragnarok DS to the US?</I></p>
<p><B>Ken Berry: We knew how popular Ragnarok Online was as an MMO in the PC community, but we are always looking for solid games that provide a fun gameplay experience rather than licensed titles. Once we started playing Ragnarok DS, we were impressed with how deep the customization options were with a huge selection of unique job classes to master and we became hooked immediately. Any game that we can’t put down is one that definitely qualifies as a title worth pursuing, and having the Ragnarok name-value was just an added bonus to a great standalone DS game.</b></p>
<p><I>DHGF: How does this game differ from the MMORPG version?</I></p>
<p><B>KB: The biggest difference would of course be that the DS players are not part of the online persistent world, but fans of Ragnarok Online will instantly recognize the artwork, job classes, and many other elements since it takes place within the same Ragnarok Online universe. People that have grown accustomed to playing Ragnarok with others can even join up with two other friends locally or online to take on a special area called the Mirage Tower together.</b></p>
<p><I>DHGF: You can play with up to two of your friends via the wi-fi connection. That makes the DS game more Phantasy Star Portable than Phantasy Star Online. What was the decision behind that?</I></p>
<p><B>KB: I’ve never played the Phantasy Star series, but my thinking is that it was a natural choice to include online multiplayer for a game that’s renowned for cooperative play and teamwork. Not too many DS titles use the wi-fi connection feature to go online so it’s obvious to see it was very important to the development team if they went through that much trouble to implement it.</b></p>
<p><I>DHGF: Which classes have made it from the MMORPG to the DS version?</i></p>
<p><B>KB: Fans of the PC version will see a lot of familiar job classes such as the Swordsman and Knight, Magician and Wizard, Archer and Hunter, Acolyte and Priest, Thief and Assassin, Merchant and Blacksmith, and Taekwon Kid which grows into a Taekwon Master. Ragnarok DS will also have two job classes that are new to the Ragnarok world: Dark Knight and Shaman.</b></p>
<p><I>DHGF: One of the complaints about the MMORPG version of Ragnarok is that there is little no plot. However that hasn&#8217;t stopped millions of people from having fun with it. What&#8217;s the story/plot for the DS version?</i></p>
<p><B>KB: The plot centers around Ales, a young boy who lost both of his parents but aspires to become a great adventurer and start his own guild someday. Things take a turn for the uncertain when he comes across Sierra, a mysterious girl that doesn’t remember much of anything from her past, and they start going on quests together. Needless to say, Sierra’s past ends up catching up with her so it’s up to Ales and his growing party to try to set things right.</b></p>
<p><img style="margin: 5px;"src="http://diehardgamefan.com/wordpress/wp-content/gallery/ragnarok-ds-nds/rods_dragon_02.jpg"align="left"height="201"width="300"></img><I>DHGF:  There tends to be a bit of a difference between MMORPG fans, who are generally PC gamers, and console gamers. What about Ragnarok Online DS will draw them to the DS version and likewise, what is the hook for people that have no connection to the MMORPG, or perhaps have never even heard of it? Why would they enjoy the DS spin-off?</I></p>
<p><B>KB: PC players will find instant familiarity in the job classes and the rest of the world that’s consistent with the Ragnarok universe, but they would also have a lot of fun utilizing the touch screen as special abilities are unleashed by various methods such as slashing, circling, double-tapping, or even holding down to charge and then swiping in the direction you want to unleash the skill. For people unfamiliar with the PC version but enjoy Ragnarok DS, they may enjoy having a party consisting of more than three people which are all individually controlled by other players, and of course they would be familiar with most of the job classes already thanks to their Ragnarok DS playing experience.</b></p>
<p><i>DHGF: What can people expect from Ragnarok, gameplay-wise?</i></p>
<p><B>KB: Ragnarok DS is a dungeon-crawler’s dream with tons of loot to find, with over 100 quests to complete, and numerous unique jobs to master. The new jobs created for this version, Dark Knight and Shaman, are very rewarding as they require a lot of work to unlock.</b></p>
<p><I>DHGF: People that preordered Ragnarok, recieved a whopping SEVEN bonus items. What do these items do for your game?</i></p>
<p><B>KB: These are all meant to enhance the experience of playing Ragnarok Online on PC. Their benefits range from increasing experience points gained by defeating monsters, to increasing recovery rate of HP and SP. Hopefully people will put them to good use in their Ragnarok Online accounts, or be perhaps even enticed to start up a new account and give it a try for the first time.</b></p>
<p><I>DHGFL Ragnarok 2: Gate of the World is in the beta testing stages back in Asia. Since XSEED is working with GungHo to release the DS game, is there any chance XSEED will be involved with the MMORPG&#8217;s eventual release? As well, if this does well, will you be considering any of the other spin-offs like Ragnarok Offline Brawler?</I></p>
<p><B>KB: We have no plans to be involved in Rangarok Online 2 as GungHo’s subsidiary, Gravity Interactive, is based in the US and is already running the entire Ragnarok Online community. If they did decide to create any additional games for the Nintendo DS or other consoles, we would have to evaluate that on a case-by-case basis.</b></p>
<p><I>DHGF: Finally, will there ever be a chance to play with a member of the XSEED staff in those multi-player missions?</I></p>
<p><B>KB: Possibly, but since we’ve had a huge start on the rest of the population playing the game, maybe we’ll wait a week or two to give everyone a chance to level-up and catch up to us first. But knowing gamers, I have a feeling not only will they catch up to us within a week’s time, they will probably completely surpass us and leave us in the dust.  </b></p>
<p>As you can see, XSEED is confident that <I>Ragnarok DS</I> is a game that will be enjoyed by gamers, whether or not they&#8217;ve experienced the PC MMORPG. It&#8217;s currently out now with a MSRP of $34.99 and I&#8217;ll have my review of the game up here at Diehard GameFAN early next week for my usual lengthy commentary. Until then, you can check out <a href="http://www.ragnarokds.com/">the official website for the game</a> to learn more. </p>
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		<title>Preview: Atlus and Ace Team on Zeno Clash Ultimate Edition</title>
		<link>http://diehardgamefan.com/2010/02/18/preview-atlus-and-ace-team-on-zeno-clash-ultimate-edition/</link>
		<comments>http://diehardgamefan.com/2010/02/18/preview-atlus-and-ace-team-on-zeno-clash-ultimate-edition/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 05:02:59 +0000</pubDate>
		<dc:creator>D.J. Tatsujin</dc:creator>
				<category><![CDATA[Archive]]></category>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103622</guid>
		<description><![CDATA[
While we originally covered Ace Team’s Zeno Clash back in November thanks to Guy Desmarais’ glowing review of the PC version, the title is looking to come back in a big way thanks to an upcoming Ultimate Edition title.  This update will be making its way to another global stage on Xbox LIVE Arcade [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/zeno1.bmp" align="Right" style="margin:8px"><br />
While we originally covered Ace Team’s <em>Zeno Clash</em> back in November thanks to <a href="http://diehardgamefan.com/author/Guy_Desmarais/">Guy Desmarais’</a> glowing <a href="http://diehardgamefan.com/2009/11/10/review-zeno-clash-pc/">review of the PC version</a>, the title is looking to come back in a big way thanks to an upcoming Ultimate Edition title.  This update will be making its way to another global stage on Xbox LIVE Arcade and will be published by Atlus to bring players all new modes, multiplayer, new moves and weapons, new interfaces, and other gameplay tweaks and enhancements.  Anxious to show off what this new entry has running under the hood, Aram Jabbari, manager of Public Relations and Sales at Atlus, and Carlos Bordeu of Ace Team invited us to check out some streams of the title via a Web demonstration.</p>
<p>After being able to see the original <em>Zeno Clash</em> packed with more content, it might be safe to say the title just may raise the bar on the Xbox LIVE Arcade experience. Slated for a release on March 31, <em>Zeno Clash</em> is a first-person title where the main focus is in-your-face first-person melee fighting.  In order to set the stage for the game’s premise, here is Guy Desmarais’ synopsis of the story:</p>
<p><em>“The game takes place in a unique setting which the developers describe as ‘fantasy punk.’ You play as Ghat, a member of a tribe that consists of the children of a hermaphrodite figure called Father-Mother. The game starts as Ghat regains consciousness after killing Father-Mother, effectively making all of his siblings angry. As he goes on the run with the help of a female companion called Deadra, he must constantly fight for his life against his brothers and sisters, assassins hired by his siblings and many other hostile creatures that populate the world of Zenozoik.”</em></p>
<p>Both Jabbari and Bordeu confirmed that no story elements have changed in <em>Zeno Clash</em> in its port over to the Xbox 360; however, given the Ultimate Edition features new enemies and weapons, the game will play a bit differently thanks to these elements mixed with Ghat’s new attacks.  According to Bordeu, the transition to the console was a natural fit, stating the switch from keyboard and mouse to Xbox 360 controller was hardly a challenge.  Given the pedigree of many first-person shooters on the system, this doesn’t seem too farfetched to believe.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/zeno2.bmp" align="Left" style="margin:8px"><br />
Jabbari covered a controller layout that seemed standard for any first-person title: the left trigger zooms when Ghat is holding a firearm, the right trigger fires or swings a weapon or fists, the X button reloads weapons, the B button throws skull bombs, Y picks up items off the ground, the left bumper sprints, and the A button discards weapons or blocks for example.  There are more mechanics available to players such as being able to lock-on to select enemies to engage them in fisticuffs, and players can also grapple dazed enemies. This range of attacks of moves present different strategies necessary to survive in the game.  Heavy tank enemies will need to be tackled in a hit-and-run manner, while out-of-reach opponents will need to be gunned down from cover, and some weapons will have secondary features that allow players to take down enemies much easier, so there is a lot to experiment with in the title.</p>
<p>In the demonstration, Jabbari showed off a level mid-way through the game, taking place after Ghat is in exile.  On the run with Deadra, Ghat is stuck in a desolate environment ripe with detail including a wavering skyline and native creatures that resemble dinosaurs.  In an example of keeping the gameplay fresh, Ghat is tasked with hunting down three rabbits so the pair can have some food.  The quest showcased the contextual icons on the in-game HUD that displayed the player’s progress and allowed the player to explore the environment a little (if the player goes outside of a “boundary,” they are attacked by sand worms).  After bagging three rabbits, Ghat returns to Deadra to see a bounty hunter aiming a gun at her and making demands.  Ghat gives himself up in order to spare Deadra and finds himself in a boss battle that shows exactly how unique and deranged the world of Zenozoik can be.  The bounty takes refuge on top of one of the towering, native beasts and beings parachuting squirrels with powder kegs strapped to their back down on top of Ghat.  The player has to fend off the suicide squirrel squad while aiming a firearm up high in order to tackle the boss.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/zeno3.bmp" align="Right" style="margin:8px"><br />
Another environment, taking place before the player’s exile, sees Ghat enter a bar to receive more information about Father-Mother.  After negotiating a deal with one of the inhabitants, Ghat is led to Father-Mother’s location and is called out as a threat.  In response, the player then has to fend off a towering enemy and waves of other fighters that close in on the position.  During this time, Jabbari was able to show off the lock-on feature and the player’s defensive abilities – by holding block and moving the analog stick left or right, players can sway in that direction, and by timing a sway exactly with an attack, time will slow down shortly and allow for a brutal counterattack.  Players can also press block at the exact moment of a strike to parry an attack and also deal out a nasty blow.</p>
<p>The last story environment showcased allowed us see some of the unique weaponry, notably, the “torch.”  The torch is a staff that doubles as a firearm when ignited, which came in handy as Ghat had to navigate a marsh-like environment with enemies attacking from the ground and sky.  The last bit of gameplay we saw featured the tower challenges, which are essentially tests of endurance that has players taking on a wave of enemies to move on to the next floor where more enemies await.</p>
<p>New to the Xbox 360 version of the title is the ability to call on a second player for backup on these challenges.  The multiplayer allows one other person to join in on Xbox LIVE or even locally via split screen to provide backup.  It even seems the companies aren’t finished adding additional mode content to the title, as we were alerted to future announcements of even more exclusives to the Ultimate Edition.  This edition also features a few cosmetic changes, such as a new voice actor for Deadra, and the companies plan to have the title running at 720p in order to take advantage of the impressive visuals.</p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/zeno4.bmp" align="Left" style="margin:8px"><br />
Right now the game will likely weigh in at more than 1 GB, giving players quite the experience compared to other games on the service.  When you further consider the companies are keeping the game at 1,200 Microsoft Points (or possibly less), both Atlus and Ace Team are proposing quite a value, considering the single-player story alone ranks in at 19 chapters or roughly 6-8 hours of play.  The original <em>Zeno Clash</em> was one of our nominees for 2009 Fighting Game of the Year, so we’re definitely keeping an eye on this one to see if it can capture the same magic twice.  If so, players will have an experience that rivals some retail games, stored directly in their Xbox 360 hard drive.<br />
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		<title>Interview with Paul Bellezza About The Misadventures of P.B. Winterbottom</title>
		<link>http://diehardgamefan.com/2010/02/16/interview-with-paul-bellezza-co-founder-of-the-odd-gentlemen-about-the-misadventures-of-p-b-winterbottom/</link>
		<comments>http://diehardgamefan.com/2010/02/16/interview-with-paul-bellezza-co-founder-of-the-odd-gentlemen-about-the-misadventures-of-p-b-winterbottom/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 05:01:07 +0000</pubDate>
		<dc:creator>D.J. Tatsujin</dc:creator>
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		<guid isPermaLink="false">http://diehardgamefan.com/?p=103422</guid>
		<description><![CDATA[
The path from independent to retail is a long and selective journey, but given the resources available to aspiring developers today, we are seeing a resurgence in original ideas akin to when computer games could be written by a couple of programmers on a computer in a garage.  While the advance in technology has [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/pb5.jpg" align="right" style="margin:5px"><br />
The path from independent to retail is a long and selective journey, but given the resources available to aspiring developers today, we are seeing a resurgence in original ideas akin to when computer games could be written by a couple of programmers on a computer in a garage.  While the advance in technology has made the “garage studio” model extremely difficult, it certainly isn’t impossible, and today’s up-and-coming developers are finding ways to battle the hardships involved in the process.  Tomorrow, gamers will be able to get their hands on the results of the newest rise of the independent game, <em>The Misadventures of P.B. Winterbottom</em>.</p>
<p><em>P.B. Winterbottom</em> comes from the minds of graduates of the University of Southern California’s Interactive Media MFA program.  In 2008, the Odd Gentlemen started off as an independent studio founded by Matt Korba and Paul Bellezza. Now in 2010, they are setting out to expand their mission of making experimental games.  The first of these titles is a re-imagining of <em>P.B. Winterbottom</em>, set to be expanded and improved upon thanks to the Xbox 360 hardware and published courtesy of 2K Play.  The publisher has taken a recent effort to expand on its portfolio with key downloadable titles on the Xbox LIVE Arcade format and so far, <em>P.B. Winterbottom</em> is looking like a perfect, and surely an original, addition to the service.</p>
<p>Hot off the heels of the development of <em>The Misadventures of P.B. Winterbottom</em>, The Odd Gentlemen co-founder Paul Bellezza took some time out of his schedule to answer some questions in regard to the game and its development, The Odd Gentlemen, what it was like to develop games independently, what the future holds for the company and more.  We figured someone whose initials were P.B. would give us the best insight on <em>The Misadventures of P.B. Winterbottom</em> (although we had to lock up all of our pies), so please continue reading as we examine the past, present and future with Paul Bellezza:</p>
<p><strong>DHGF: To set the stage for those not in the know, can you introduce <em>The Misadventures of P.B. Winterbottom</em> to our readers and describe what makes the title a unique experience?</strong></p>
<p><em>Paul Bellezza: The Misadventures of P.B. Winterbottom is a 2-D side scrolling puzzle platformer starting the nefarious P.B. Winterbottom &#8211; pie thief extraordinaire. The game takes place in a macabre silent film inspired universe and involves Winterbottom&#8217;s quest to chase the elusive Chronoberry Pie, which has caused P.B. to become unstuck in time. Because of this, Winterbottom receives the ability to record any of his actions and spawn time clones that repeat his previous actions. With the help of these time clones, Winterbottom can stand on his own head to get to higher places, smack himself or his clones with his umbrella, which is a launching mechanism, and can be in multiple places at once. All of these tricks are good for one thing: Nabbing delicious pie.</em></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/pb1.bmp" align="left" style="margin:8px"><br />
<strong>DHGF: <em>P.B. Winterbottom’s</em> noir motif definitely gives the title a unique identity.  What are your concerns in regard to current gamers being “spoiled” on today’s visuals?  What kind of challenges did producing the title in this art form produce?</strong></p>
<p><em>P.B.: In this current generation of consoles, the march over the uncanny valley is expensive, draining and consists of mostly green and brown color palettes. We don&#8217;t care about creating visuals that are photo real. We feel we get enough of that in the real world. We&#8217;d much rather create stylized worlds that are bent, twisted and fantastical as these are the types of places we dreamed of as children. These are the worlds that suit the games we want to make. </p>
<p>In terms of Winterbottom&#8217;s development, we were able to create our aesthetic by modeling all of our assets in 3-D with global illumination, exporting them to 2-D and then painting them over. While we were able to create a one-of-a-kind look, it’s the most inefficient art pipeline ever. In essence, each puzzle scenario has as much detail as a movie set. It was a balancing act trying to keep the bar of high quality up during production. Stylized art is hard work but it tends to age better in the long run. Games from the PlayStation One 3-D era were cutting edge at one point but, by today&#8217;s standards, they are unsightly.</p>
<p>Now that&#8217;s not to say we don&#8217;t appreciate the glitz and glamour of today&#8217;s modern games. Uncharted 2 is one of our favorites.  We just don&#8217;t have an interest in making worlds that utilize that style.</em></p>
<p><strong>DHGF: Can you expand on the game’s silent movie inspiration?  Were there any silent films or actors from the time period that directly inspired <em>P.B. Winterbottom</em>?</strong></p>
<p><em>P.B.: We&#8217;re fans of Charlie Chaplin, Harold Lloyd and Buster Keaton. There are several segments in the game that are heavily inspired by Harold Lloyd&#8217;s Safety Last and Buster Keaton&#8217;s Sherlock Jr. A Trip to the Moon, The Cabinet of Dr. Caligari and Metropolis inspired us as well.</em></p>
<p><strong>DHGF: The original development page for the title shows a number of concepts for the P.B. Winterbottom character.  Can you reflect on the evolution and creation of the character?  How did you know when you finally had exactly what you wanted in the character?</strong></p>
<p><em>Paul: Our creative director, Matt Korba, modeled and animated the first version of Winterbottom, which we used in the student version of the game. Even in the student project, Winterbottom went through a few transitions. We knew we wanted him to creep around in a gremlin-like manner while keeping an air of dignity around him. When we started the commercial version of Winterbottom, we set out to revamp the character for HD.  With the help of our concept artist, Vincent Perea, we began rethinking him. We added more details to his face and attire and got him re-modeled and running in the game world. Several months later, Matt Clausen, along with Korba, decided we wanted to revamp him a third time. In this final pass, we gave him a new color treatment and added extra details like black shadows around his eyes, while reshaping his head to make for a better platform. We almost didn&#8217;t have enough time to get the final version in the game but once we got a set of test frames into the game itself, we knew he was where we wanted him to be.</em></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/pb2.bmp" align="right" style="margin:8px"><br />
<strong>DHGF: So far, the title seems like a pretty big victory for The Odd Gentlemen.  What was your initial reaction to a publisher such as 2K Play being interested in your title?  What kind of a process was involved in going from an independent effort to a spotlighted retail release?</strong></p>
<p><em>P.B.: The whole journey has been an amazing but surreal journey for us. We never had any inclination that this would turn into a full-fledged downloadable console title. As students, we were only interested in making the best game that we could make. The real turning point for us was when the game earned entrance into the Independent Games Festival at GDC 2008. Demoing the game on the show floor at GDC opened up a ton of doors for us. We met every major publisher in the industry and garnered attention from the gaming press. 2K Play was one of the first publishers we spoke with and from the get-go they made it clear that they would support our creative vision for the game. After signing with 2K, they provided us with tools and resources to get our studio up and running. It has been very collaborative, as they&#8217;ve worked with us to develop a schedule that would best suit the development of the project.  All in all, it&#8217;s been a smooth working relationship.</em></p>
<p><strong>DHGF:  Do you think <em>P.B. Winterbottom</em> would have had the same appeal if it would have been built in the suggested Ogre 3D, as a postmortem for the USC thesis build indicated?  What is it about the differences between 2-D and 3-D that you feel defines a game and how it is approached and developed?</strong></p>
<p><em>P.B.:To be frank, we couldn&#8217;t have pulled off the look we have achieved with The Misadventures of P.B. Winterbottom for XBLA if we used Ogre 3D. The type of shading and lighting used to make our models just wouldn&#8217;t have been possible to do “live.” Furthermore, we were interested in making a puzzle platformer and a 2-D plane was the way we envisioned the game happening. As a puzzle game, we wanted the player to be able to see the problem they were facing in one shot. Were it in 3-D, the puzzles would have required a different type of design that wouldn&#8217;t necessarily work the same way. So the decision to design the game for a 2-D perspective was a deliberate design choice.</em></p>
<p><strong>DHGF: What aspects of the game were made possible through Xbox development as opposed to the <em>Adobe Flash</em> format utilized originally?</strong></p>
<p><em>P.B.: Developing the game on the Xbox gave us more raw power than what was available to us in Flash. Therefore, we got more clones on the screen, higher-resolution assets and less slowdown. </em></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/pb3.bmp" align="left" style="margin:8px"><br />
<strong>DHGF: With the original product, were there any instances or comments that still stick out in your mind when the game was showcased at the Independent Games Festival 2008?</strong></p>
<p><em>P.B.: The critical response was overwhelming.  I don’t think anything else will compare … well, maybe upgrading my 1999 Chevy Prism to a non-broken, smelly car will … but nothing else.</em></p>
<p><strong>DHGF: What does it mean to you as an independent developer to have the awards and press you’ve been receiving thus far?</strong></p>
<p><em>Paul: I felt honored by the warm reception we received from the gaming press and industry. When we were at E3 2008 with Indiecade, we received several E3 award nominations.  We were flabbergasted that our little student Flash game were uttered in the same sentence as titles such as Mirror’s Edge, Prince of Persia, and Spore.  The awards and press help with morale, but we never lose sight of the fact that attention is only as good as the game you are making. We pour our energy into making the best games we can and everything else is just gravy.</em></p>
<p><strong>DHGF: What is next for The Odd Gentlemen?  Would the team rather move on to bigger, disc-based games?  What is the ideal genre the team would like to work on and why?  How is the company mission statement of being the buffest development team in the world working for you?</strong></p>
<p><em>P.B.:  We have another game baking in the oven right now and it&#8217;s just as crazy as Winterbottom is … and it’s in COLOR.  As for disc-based games, it&#8217;s not out of the question for us in the future but we&#8217;re not in a rush to go big. The size of the game we make will be determined by the game design and direction we&#8217;re chasing, so if an idea warrants a large scope, then perhaps we&#8217;ll end up making a disc-title.</p>
<p>It’s no fun working in genres… we want to shatter them.</p>
<p>Well, we definitely have a lot of muscle under our post-crunch love handles. So in that regard, I&#8217;d say it&#8217;s going quite well. Making a game about delicious pie was not good for our goal.</em></p>
<p><img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/pb4.bmp" align="right" style="margin:8px"><br />
<strong>DHGF: What are your thoughts on the overall landscape of the independent video game development scene?  Is there any advice you would give to someone with aspirations for getting into independent video game development?</strong></p>
<p><em>P.B.: The indie game scene has a lot of interesting games.  Developers take big and very exciting risks. As long as people are passionate about making games their way, then the indie scene will continue to yield more great games. Every year the number of submissions to the IGF and Indiecade increases and this is testament to a new generation of self-guided game developers rising up. It&#8217;s awesome!</p>
<p>Advice for anyone passionate enough to going into independent game development, the best tenet we recommend is to make sure the game you&#8217;re making is personal to you. When a game is personal to the creator, it shows in the design and is more effective.</em></p>
<p>Diehard GameFAN would like to thank Paul Bellezza, 2K Play, The Odd Gentlemen and Jim Render of The Redner Group for their time and the interview.</p>
<p>Xbox 360 owners will be able to experience the hijinks of pie thief extraordinaire P.B. Winterbottom starting tomorrow for the price of 800 Microsoft Points.  Stick with us through the week as we’ll be sure to have impressions and a review of the title as soon as we possibly can but, until that time, be sure to check out the <a href="http://diehardgamefan.com/2009/11/10/screens-the-misadventures-of-p-b-winterbottom-360-2/">Diehard GameFAN <em>P.B. Winterbottom</em> media gallery</a>.<br />
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		<title>Frozen Fingers: Ten Games to Play in the Cold</title>
		<link>http://diehardgamefan.com/2010/02/12/frozen-fingers-10-games-to-play-in-the-cold/</link>
		<comments>http://diehardgamefan.com/2010/02/12/frozen-fingers-10-games-to-play-in-the-cold/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 05:01:47 +0000</pubDate>
		<dc:creator>A.J. Hess</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[Top Ten]]></category>
		<category><![CDATA[Winter]]></category>

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A few years ago, I read a book called The Terror, by Dan Simmons. The book is a fictionalization of what happened to a pair of exploratory vessels that tried to force the Northwest Passage and sail through the Arctic Ocean in 1845. Bad things happened in no short supply, and the combined horrors of [...]]]></description>
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<p>A few years ago, I read a book called <em>The Terror</em>, by Dan Simmons. The book is a fictionalization of what happened to a pair of exploratory vessels that tried to force the Northwest Passage and sail through the Arctic Ocean in 1845. Bad things happened in no short supply, and the combined horrors of starvation, hypothermia, madness, and cannibalism are only made worse by a mythical being stalking the sailors.  The book is excellent, and I highly recommend it. What put the experience past the realm of just reading a book though is the fact that I read it over several of the coldest and snowiest weeks of winter. When the characters were freezing, I was freezing. When the captains looked out over a sheet of ice, I looked over an ice-covered field.  It was a strange duality and I feel that it really helped my enjoyment of the book and my identification with the characters.</p>
<p>What does all this have to do with video games? As I felt more and more in touch with the book, I realized that if reading a book about the arctic can be even more chilling in the winter, so too could playing a video game based in a cold setting. Sure, games have had freeze rays and ice levels since programmers realized how to do differential traction coding, but we want to show games that really embrace cold.  As most of the Midwest is digging out from/bracing for more of big snowstorm, we&#8217;re going to help you get the most out of your gaming in the freezing, icy winter.  Die Hard Game Fan has compiled this list of games that-when played when the wind is howling outside and the ice is coating the world in a transparent sheath-take on a whole new level of immersion. </p>
<p>Honorable Mentions</p>
<p>Before we take the icy plunge, I’d be remiss if we didn’t mention a few games that, while not being completely about cold, certainly have some key elements of cold.</p>
<p><a href="http://diehardgamefan.com/2008/11/25/review-mortal-kombat-vs-dc-universe-360/"><em>Mortal Kombat</em> Series</a><br />
Why? Two words: Sub Zero. You can’t tell me you didn’t see that coming. Subby and his freezing attacks have been a trademark of the <em>Mortal Kombat</em> franchise since its inception.  In fact, Sub Zero appears in every <em>Mortal Kombat </em>game except <em>Mortal Kombat: Special Forces.</em>  He even became so popular that he appeared in his own game, <em>Mortal Kombat Mythologies:  Sub Zero</em>. Of course, he alone can’t carry the franchise onto our list, but this ice man needs to be discussed in this list.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Sub-Zero.jpg" alt="" width="300" height="300" class="alignright size-full wp-image-103220" /></p>
<p><a href="http://diehardgamefan.com/2009/09/30/review-halo-3-odst-360/"><em>Halo 3</em></a><br />
Bungie clearly has a love for the cold, because they showed off a snow level in every <em>Halo </em>game.  Some of that was the desire to show the multiple environments within the Halo rings, sure, but some of the best multi-player levels have taken place in the cold. Avalanche and Snowbound are the first two that come to mind, and they are completely opposite in scope. Snowbound is a tiny, almost intimate map suited for small team battles and deathmatch.  Avalanche is a sprawling, winding map that demands vehicles and caters to team playlists. The reason it isn’t on the list? <em>Halo </em>tosses players around so much that it isn’t likely you’d see the same level twice in a row.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/06_h3_avalanche02-300x168.jpg" alt="" width="300" height="168" class="alignright size-medium wp-image-103208" /></p>
<p>The Top Ten</p>
<p>10. <em>World of Warcraft: Wrath of the Lich King</em><br />
 <em>WoW </em>had a few wintry zones in the first iteration. But it wasn’t until Wrath came out that a cold snap really hit Azeroth.  The frozen wastes of Northrend took players across a massive continent that was covered in ice and snow. Fog-bound beaches and haunting music put you in a desolate place that seemed hopeless. The inclusion of several new NPC races, like the walrus-based Tuskar, perfectly suited the arctic feel. However, it isn’t until you learn cold weather flying and take off to the peaks of Icecrown that you can really feel the chill. <em>WoW </em>also gets points because, let’s face it, if you’re snowed in, you might as well be grinding rep as opposed to grinding with a snow shovel. My gaming pc is on the second floor, and has a window nearby. I’ve flown through the snowstorms of Northrend while a real life snowstorm raged outside.  It was…epic.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/icecrown-300x178.jpg" alt="" width="300" height="178" class="alignright size-medium wp-image-103212" /></p>
<p>9. <em>Rune </em><br />
<em>Rune </em>had a lot going for it, and a lot of issues as well. It was, if not the first, then at least one of the earliest games to use the Unreal engine for something other than a first person shooter. The graphics at the time were very good, and it had some really neat ideas on weapons. Instead of always grabbing the most powerful item and swinging wildly, Rune let you choose from any number of axes, maces, and swords, with different effects. You could also pick up a lot of environmental items, such as torches, and use those to warm the hearts and beards of villainous vikings. <em>Rune </em>told the story of a young Viking warrior named Ragnar who was betrayed, killed, and brought back to seek revenge. Despite the fact that the first third or so of the game had you fighting giant crustaceans and some questionable platforming, Rune managed to cram a lot of Norse mythology into the story. No less than Odin himself, with Hugin and Munin flying around his head, commands you to stop the forces that tried to kill you. The snowy fjords start out clean and white, and soon end up stained red with the blood of your enemies. It’s hard to argue with a game that lets you use severed limbs as weapons.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Rune-300x225.jpg" alt="" width="300" height="225" class="alignright size-medium wp-image-103216" /></p>
<p>8. <em>Lost Planet: Extreme Condition</em><br />
Capcom has never been a stranger to ice, seeing as how almost every Mega Man game has some sort of cold based boss. However, Lost Planet might take the prize for most square feet of cold. Lost Planet is takes place on a world that is completely frozen, with horrible monsters and relentless pirates ready to kill you just to harvest your body heat as it fades.  The good news is that you have a bunch of ways to fight back, including some heavy metal mech action. It is also a great time to play this game again, as there is a sequel on the way.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/lostplanet_2-300x168.jpg" alt="" width="300" height="168" class="alignright size-medium wp-image-103214" /></p>
<p>7. <em>The Thing </em><br />
John Carpenter and Kurt Russell have combined for some great movies, but the re-imagining of <em>The Thing</em> is the best as far as I am concerned.  Paranoia that can only come from a parasitic alien that can copy, cell by cell, the appearance of anyone around you makes for a compelling film. To see that same fear brought over to the video game is amazing. <em>The Thing</em> takes place just a few hours after the movie ends, and asks you to track down any surviving alien with a team of soldiers as backup. Your teammates had some fairly advanced AI for the time, and could turn on you if you shot them too much or displayed strange behavior. On the other hand, sometimes they could be infected, and if you didn’t shoot them, they could turn on you in the worst possible moments.  If the action got too much for you retreat was available-typically into the sub-zero temperatures of Antarctica. While there, you would gradually freeze to death if you couldn’t find shelter. While the game never quite matched the “testing a hot wire into the blood” scene of the film, it was an example of a great survival horror game where the environment was just as deadly as the alien threat.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Thing-300x225.jpg" alt="" width="300" height="225" class="alignright size-medium wp-image-103221" /></p>
<p>6. <em>Icewind Dale</em> Series<br />
Black Isle may have hit the very definition of “epic story” in the <em>Baldur’s Gate</em> saga, but the <em>Icewind Dale</em> games have always had a place in my heart.  Leaving much of the open story behind, <em>Icewind Dale</em> played more as a hack and slash RPG than an open-ended quest for glory.  Despite the cookie-cutter story, the defense of Targos, then Ten Towns, and ultimately the world itself is an awesomely fun journey. The fact that you can build all six members of your party at the start of the game allows for wonderful customization of your strategy. I’ve lost track of how many times I’ve thrown together a party, often pulling inspiration from various tabletop gaming groups, and launched the first few levels of <em>Icewind Dale II. </em>Fighting off the goblin horde with the water lapping up against the frozen pier is one of my favorite gaming moments.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/icewind-300x224.jpg" alt="" width="300" height="224" class="alignright size-medium wp-image-103213" /></p>
<p>5.  <a href="http://diehardgamefan.com/2009/09/24/review-nhl-10-360/"><em>NHL 10</em></a><br />
It’s not fun trying to walk on a sheet of ice. It is, somehow, considered fun to strap a pair of metal blades on your feet and slide all over that sheet of ice. I’m not the biggest hockey fan around, but I know enough not to get called for icing. Hockey is the true sport of winter. The <em>NHL </em>series from Electronic Arts has been around for quite a while now, and each game puts a few more options in place.  This iteration allowed for more use of the boards, better pass control, and a first-person fighting system. There have been some other great games in the series, but it is a given that the most recent release will have the most up-to-date teams and players.  If you’re into hockey more for the action and less for the pure realism, be sure to check out <em>Mutant League Hockey</em>. Provided you can find a Sega Genesis and a cartridge, this game offered some of the best bloody fun back in the day.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/nhl-10-300x168.jpg" alt="" width="300" height="168" class="alignright size-medium wp-image-103215" /></p>
<p>4. <a href="http://diehardgamefan.com/2009/12/10/review-stoked-big-air-edition-360/"><em>Stoked: Big Air Edition</em></a><br />
There are a wide variety of snowboarding games out there, each of them giving you the chance to trick your way down the side of a slow-moving avalanche. <em> Stoked: Big Air Edition</em> featured an advanced control scheme that might put newcomers off their boards, but the amount of licensed locations, sponsors, and boarders helped put it over the top. If you are tired of looking out your windows at flat, featureless snowfields, you can put some mountains in your view with this game.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Stoked-300x168.jpg" alt="" width="300" height="168" class="alignright size-medium wp-image-103219" /> </p>
<p>3. <a href="http://diehardgamefan.com/2009/10/15/review-motorstorm-arctic-edge-psp/"><em>Motorstorm: Arctic Edge</em></a><br />
While <em>Stoked </em>may offer all the joy of heading down the mountain on foot, sometimes you want a game that offers a little more power.  <em>Motorstorm: Arctic Edge</em> provides that horsepower.  For extra credit, this game is a PSP title, so you can take it with you over the river and through the woods. Taking place entirely in Alaska, <em>Motorstorm </em>is racing game featuring a good variety of vehicle classes, from superlight ATVs to giant semi-trucks, all racing for glory.  Developer Bigbig pushes the envelope of what you can detail on a PSP game. Little touches like gradual snow build-up on tires add a great level of realism to what is, at heart, an arcade racer.   <em>Motorstorm: Arctic Edge</em> is full of things to unlock, and the PSP just might put out enough heat  to double as a hand-warmer.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/Motorstorm.jpg" alt="" width="300" height="141" class="alignright size-full wp-image-103225" /></p>
<p>2. <em>D2</em><br />
<em>D2 </em>is a survival-horror game that came out for the Dreamcast in the year 2000. The start of the game may be the most convoluted that I’ve heard about. Main character Laura falls asleep on a plane, which is then seized by terrorists, almost re-taken by a policeman, and just then a meteorite strikes the plane and forces it down. Laura wakes up two days later in a cabin somewhere in Canada.  Just to add a welcome degree of “HUH?” some of the other crash survivors are going insane, and there’s a slight outbreak of mutated monsters to deal with.  <em>D2 </em>is a game that celebrates the cold environs of Canada, and even has Laura hunting small game to regain health.  Definitely worth tracking down if you still have a Dreamcast.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/D2-300x225.jpg" alt="" width="300" height="225" class="alignright size-medium wp-image-103210" /></p>
<p>1. <a href="http://diehardgamefan.com/2009/11/12/review-star-wars-battlefront-elite-squadron-psp/">Pretty much every <em>Star Wars</em> Game Ever</a><br />
Ever since that classic scene in The Empire Strikes Back where the Rebel Alliance fights off the Imperial Troops, <em>Star Wars</em> has had a close tie to the cold and snow.  As far back as the Atari 2600 and <em>The Empire Strikes Back</em>, when gamers used Snow Speeders to topple AT-AT walkers, to today’s games like <em>The Force Unleashed</em>, <em>Star Wars</em> games have featured Hoth. Even when you don’t set foot on the planet you are Orbit around Hoth, as in the <em>X-Wing</em> expansion pack<em> Imperial Pursuit</em>. What about thousands of years before Luke and Leia? Well, the planet Telos in <em>Knights of the Old Republic 2</em> was a frigid ball of ice. <em>Rebel Assault</em>, <em>Shadows of the Empire</em>, and <em>Dark Forces</em> all had levels where you were likely to freeze before your tauntaun reached the first marker.  If I had a midichlorian for every <em>Star Wars</em> game featuring a Hoth level, I’d be the chosen one.  In fact, if you made an effort to play every Star Wars game with a snow or ice planet, it would take you all winter long, and probably keep you warm from jumping up and down to swap discs, cartridges, CD’s, and memory units.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/hoth-1-300x231.jpg" alt="" width="300" height="231" class="alignright size-medium wp-image-103211" /></p>
<p>___</p>
<p><strong>Warm Up With One of These</strong></p>
<p>If you are sick of the snow, tired of the ice, and ready to move on to warmer climes, video games give you the opportunity to get your feet in the sand, feel the surf, and ignore the cold outside for the warm inside. Here are a few games that you might want to consider if you’d rather go to the tropics than face the shame of buying a snuggie.</p>
<p><a href="http://diehardgamefan.com/2009/07/29/review-wii-sports-resort-wii/"><em>Wii Sports Resort</em> </a><br />
Not only does this collection of minigames take place in the sun and sand, but it has the added benefit of getting you off the couch and moving around.  Maybe that will warm the blood and keep frostbite from setting in.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/sports-300x164.jpg" alt="" width="300" height="164" class="alignright size-medium wp-image-103218" /></p>
<p><em>50 Cent: Blood in the Sand</em><br />
Maybe you want some bullets and attitude with your heat? This title hit with pretty much no expectations…and turned out to be playable, and occasionally enjoyable.  There are certainly other third person shooters out there that are better games, but very few of them that would work for this category. If you’re looking to just tune out the snow and wind and heat things up with a RPG, feel free to pop this in the drive.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/50centblood_screen-300x168.jpg" alt="" width="300" height="168" class="alignright size-medium wp-image-103209" /></p>
<p><em><br />
Dead or Alive: Extreme Beach Volleyball </em><br />
Look, sometimes you just want to sit back, look at the sun, the surf, the sand, and the gravity-defying attributes of the Team Ninja ladies. Despite looking like a very, very cheap attempt to cash in on the hormones of the stereotypical gamer dwelling in his parents’ basement, Dead Or Alive: Extreme Beach Volleyball featured a fairly deep volleyball game and a very structured relationship management system.  Give the wrong gift to the wrong girl, and suddenly you’re without a partner.  Regardless of the cheesecake factor, this game features some of the best tropical scenery around.<br />
<img src="http://diehardgamefan.com/wordpress/wp-content/uploads/2010/02/volleyball-300x227.jpg" alt="" width="300" height="227" class="alignright size-medium wp-image-103222" /></p>
<p>That&#8217;s it from us.  Do you have any games that remind you of winter? Hope you stay Warm!</p>
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