Diehard Gamefan Flashback 12/27/2004: Mario Party 6 Review (Nintendo Gamecube)

Inside Pulse launched on August 9, 2004, and has covered the world of gaming for over a decade. Every day, we take a look back at what was happening in the world of gaming 10 years ago, as reported right here at Inside Pulse/Diehard Gamefan!

Review: Mario Party 6 (Nintendo Gamecube)

Genre: Party
Platform: Gamecube
Rating: Everyone
Publisher: Nintendo
Developer: Hudson Soft

Like every other year over the past 6 years Mario decides to hold yet another Party. In fact it was a year ago when I sent in a submission review to the 411games section that would eventually move over to insidepulse, so this more than just a review but an anniversary for me. Yeah I know you don’t care, let’s move on. (Editor’s Note: I care Matt… Happy Anniversary! *thumbs up, smile with teeth showing*) Mario Party is back, but now facing more competition than ever with successful party games like WarioWare or XX/XY Feel The Magic, is it still champion in the minigame world?


Story/Modes:

If you bought Mario Party 6 for an intriguing story you will likely be disappointed. But who the hell buys a Mario Party game for its story? It’s a video board game, that would be like sitting around and debating about the finer points of the plot in Scrabble. There is somewhat of a story to be found, apparently the Sun and the Moon were arguing over whose was better and it lead to some harsh words being spoken about one of their momma’s or someone sleeping with the others wife. I think. Basically just a set up for the day and night cycle that effects the board and games.

As far as modes go there are a couple of different ones:

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