Tabletop Review: Doctor Who: Adventures in Time and Space – Tenth Doctor Adventure Book

Doctor Who: Adventures in Time and Space – Tenth Doctor Adventure Book
Publisher: Cubicle 7 Entertainment Ltd.
Pages: 32
Cost: $4.99 PDF
Release Date: 03/28/2012
Get it Here: RPGNow

Cubicle played it smart and released a free upgrade guide for those who’d purchased the Tenth Doctor box set so you could use that box to play the Eleventh Doctor. They did put out the Adventures Book for the Eleventh Doctor separately, and for those that bought the Eleventh Doctor set, you can also pick up the Tenth Doctor Adventure Book to expand on the book you already have in your set. For people who have the Tenth Doctor’s Box set, steer clear of this, as you already have it. This is exactly the Adventure Book that came in the Tenth Doctor Box Set. For those of you who have the Eleventh Doctor’s RPG set and are looking for more adventure, read on.

At 32 pages, this one is somewhat shorter than the book you get with the Eleventh Doctor set. The one in that set was forty-four pages including the one page for the cover and the rest was all meat. This one is also meat, and doesn’t even have a cover. Granted we’re looking at the PDF version, but it does look a bit odd after the clean look the one in the set had. Another thing that sticks out about this one is the lack of a PDF menu. The Eleventh Doctor set had the main pages all bookmarked and ready to take you anywhere in the document, this one feels very bare bones in that regard. Sure you can add your own bookmarks in, and I recommend it for ease of use, but the other books felt more professional and user-friendly.

Much like the Adventure Book that came with the Eleventh Doctor set, this one has two main fleshed out adventures and a bunch of seeds that need a bit of work to make them usable as an adventure. The first main adventure deals with the Autons and the Nestine and the second with the Judoon, so already you’ve got two main adventures dealing with entirely different Who enemies from the other book you’d have, which is very nice to have in your back pocket as a GM. Variety at the table top is the spice of life. Here’s where it gets interesting. While being shorter, this book offers you 24 more adventure seeds which is more than the one that came with the boxed set. You only had eight seeds with the Eleventh Doctor Adventure Book. Some of these are very short seeds, giving only the briefest of information to start with, others much more. The one I thought was interesting was the inclusion of a trilogy of adventure seeds that you could run separate or linked together which was pretty interesting.

This book definitely has the Tenant era feel to it, which isn’t a bad thing at all. It does seem a little rough to look at as there is a lot more text to this than the other book, but they put more information into it. For the price, if you already have the Eleventh Doctor set, it’s definitely worth picking up just for the extra adventures and seeds. I wish there had been a few more adventures with the main set after looking through how much came with this one. If you have the Eleventh Doctor set and are serious about running more adventures and are short on ideas, this is a must have.


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