East India Company Collection
Genre: Trading Sim
Developer: Nitro Games
Publisher: Paradox Interactive
Release Date: 4/30/2010
After releasing their first game last year, Nitro games continued to provide East India Company with a stream of DLC adding new features and modes to the core game. Now Paradox and Nitro are releasing East India Company Collection which includes the Designer’s Cut version of the game as well the DLC packs Pirate Bay, Privateer and Battle for Trafalgar for a nice low price point of $30.
Does this trading simulation justify its lower price?
The main component of the game is the Grand Campaign. You select a nation and you start out with some simple tutorial missions that get you a small ship and some money, and after that you have what is called “campaign goals”Â which include things like “sink x number of ships”Â or “import x number of spices”Â and so on until the year 1800 (though you can end the game earlier if you dominate your rival companies), and if you managed to complete all the goals you end up the winner.
You can, however, also have a “free campaign”Â that has no stated mission goals, where the only way to win is to dominate your rival companies. Different scenarios are also included, with differing starting dates and ports, such as starting from 1750 instead of 1600 and having only 50 years to turn your somewhat comfortable position into an indomitable one.
A good tutorial is included that explains the strategic, tactical and dock views, so you don’t really need to crack open the manual.
Multiplayer mode is for the tactical ship-to-ship combat mode only, so no grand campaigns with your friends, which is strange, as games like Civilization 4 and Hearts of Iron do it quite successfully.
All the basics are here, but why can’t I edit my own game like in Civilization? Why can’t I select my starting money, ships, time and tech? These are all very basic strategy game options that should be there, but are strangely absent.
At least the DLCs add some more variance to the campaign though none of them are as deep as the grand campaign. Pirate Bay adds the ability to play as a pirate, Privateer adds a beefer single player version of Pirate Bay and finally Battle of Trafalgar adds more options in the ship to ship battles. You’re getting some good and varied option here even if Pirate Bay seems kind of redundant with Privateer included.
Story/Modes rating: Enjoyable
The real star of the show is the water; the waves are smooth and the rippled reflections of your ship look great. The ships also bob up and down when a wave hits them (it actually effects gameplay and isn’t only for show).
I won’t lie; this isn’t the best looking age of sail game out right now. That title would go to Empire: Total War. I understand that Nitro games didn’t have a budget the size of Serbia’s GDP but it had to be mentioned. The big drawbacks of the graphics is that the sails seem overly stiff and don’t flutter in the wind, and the guns don’t seem to leave a lot of the characteristic smoke from the cannons.
The strategic view is strange, it’s not ugly or anything but it seems they made the map 3D for the sake of being 3D alone. Why couldn’t they make a stylized 2D map? As I said, it doesn’t look ugly, but it could definitely use a bit of a makeover and right now it just seems empty. Dock view also has that “good but not great”Â look, but with the patch applied you’re probably never going to bother and see it.
The only change brought by the DLCs is increased number of ships in Battle of Trafalgar in order to properly convey the size of the titular battle (The original game only allowed 5v5).
Graphics rating: Very Good
The main menu music is great and suits the game perfectly. It’s just a shame that the rest of the music isn’t as good. You get some generic Indian music when you enter an Indian port, some generic Arabic music when you enter Arab ports, and so on.
Voice acting is also quite sparse. There are only a couple of voice actors in the entire game, and they voice every character in the game; whether they are German, Portuguese or French, they all speak English in exactly the same way.
Why would they do this? Why not just not have any voice actors so it wouldn’t highlight the almost nonexistent voice over budget? It’s completely counterproductive.
The good thing is that the sea sounds are good and the cannons really sound like they have some oomph in them.
Sound rating: Poor
East India Company has more in common with trading simulations such as The Patrician than war games such as the Total War series, so your main activity is going to be making money. This makes sense, as you are not an emperor, but a merchant who owns a trading company (your title of “governor general”Â sounds fancier than merchant though).
After assigning one or more ships to a fleet you can manually send them to a foreign port, buy goods, and send them back, but that would be far too time consuming, especially when you have many fleets later in the game. So the developers have put in an auto-trade system where you simply select a destination port and your ship will automatically sail there, buy goods, go back home, sell them and pick up some home goods to sell on the return trip, and it will keep on doing this until you give it new orders.
This makes the game move along much better and allows you to think of the greater strategic plan, which is more realistic as well; would a company president bother himself with the shipping details of every single cargo manifest? He should be more focused on wresting control of the Canary Islands from the French East India Company as it cripples your route to India.
It doesn’t mean you never get any action, as there are always pirates and rival companies to fight if you so wish, but most of the time you’re checking balance sheets or… just waiting.
This is East India Company’s greatest flaw. You spend most of the game just waiting for your ships to sail back to home port to unload their goods to get you some more money, with the occasional diplomatic event or pirate attack in-between.
The auto trade system is also somewhat flawed, as your fleets don’t work together to maximize profits. Far too often I’d have something like a measly 100 pounds in my bank account. A ship would sail into my home port and sell 30,000 quid worth of goods! I’d smile because then my ship on the other side of the world in India is about to reach port, and now has enough money to buy some expensive spices, but then the first ship buys 30,000 quid of export materials, leaving no money for the India-bound ship, and that idiot doesn’t wait for any money, he just buys some useless stuff I have no need of and goes all the way back to Europe pretty much empty handed!
A good feature, though, is the ship range system. Ships don’t sail non-stop to India, they have to stop at ports along the way to replenish food and water (they do this automatically and for free) so control of certain ports like the West African ports can cripple the trade lanes of rival companies. But don’t expect them to take it lying down.
The opposing AI in EIC is very good. If you try to hold some critical ports it WILL declare war on you to remove your threat, and is generally very good at making large amounts of money. Diplomacy is also very good, as the AI will remember any previous wars or betrayals you’ve committed against it, which is more than I can say for the AI of bigger games like Empire: Total War.
The ship battles are well done, but if you’re one of those who derided Empire’s use of “hit points”Â on its ship combat as “unrealistic”Â, then East India Company won’t satiate your desire for extremely realistic age of sail ship combat. It too uses 3 HP bars, one for hull, one for sail and and one for the crew. You use chain shot for taking out sails, round shot for the hull and grape shot for the crew, which is pretty standard stuff.
Still, the game has three levels of realism: Arcade, Normal”Â and Simulation. The higher you set the realism, the more the wind effects ship movement, and ships don’t sink as fast. At Simulation level, the combat is more realistic than in Total War, as the wind is far more brutal and less forgiving if you go against it and ships take a lot of punishment (it’s very hard to sink something made of wood). You can skip past these battles if you so wish, however, and simply auto-resolve.
The DLCs add some variety. Pirate Bay allows you to become a pirate but it’s implemented poorly. You have two ships and your mission for 20 ingame years is to raid ports and sack ships for money to buy better ships…to sack more ships and raid more ports ad infinitum. This isn’t a poor man’s Sid Meier’s Pirates, it’s a homeless man’s Pirates! It’s also somewhat redundant with the addition of the second DLC, Privateer which is very similar but adds more variety with the ability to accept different missions from the main trading powers in order to get more money and more missions. This is a bit better but it still has nothing on the already cheap Sid Meier’s Pirates out there these two DLC packs seem kind of unnecessary and not really get the point of East India Company.
The final DLC, Battle of Trafalgar adds more option to the ship to ship battles with more ships onscreen at one time amongst other improvements but without the strategic trading layer of the original game.
The problem of all these DLCs is that they’re all sideways improvements. They don’t expand or improve the core game like, say, Mass Effect 2’s DLC but rather try to do something else entirely and what you get is basically several okay modes rather than one really good one.
Gameplay rating: Good
None of the factions in the game are different from one another, with the sole exception of starting location (Portugal’s is the best) but they aren’t too significant to the game, and you’ll end up doing the exact same things whatever company you choose. Trying out the different scenarios does add longevity to the game, and the multiplayer is decent, but since you can’t edit your starting parameters and the multiplayer is ship battles only instead of campaign mode it’s nothing special.
So you’re literally stuck playing the same map over and over again with a slightly different starting location. It would be easy to overlook this if you had more things to do on said map, like in games such as The Patrician III where you’re always busy with something instead of just waiting for the game to move along and get some money, but this is not the case.
The DLC expansions add a little more replayabilty by giving you more stuff to do but they too suffer from repetitive game syndrome. If you play through the modes a few times you’ve pretty much seen it all.
Replayability rating: Mediocre
A big sore point is the lack of some commodity ports. Coffee, Ivory and Porcelain all have only 2 ports each which produce them, making them very easy to monopolize and use to force a war. This is especially prominent with Porcelain, as only 2 Indonesian ports stock it. Where’s China? That should be in the game, as the British East Indian Company had a huge hand in the Opium trade (and subsequent wars) to China, and this would have meant less choke holds on certain resources.
Balance rating: Good
However, the fact that this comes out so close to the date the Total War series introduced naval warfare in a 17th century setting means comparisons were inevitable when people saw the game. When trading, the game always gets compared to the Patrician series of games. In essence, none of what East India Company does is revolutionary in a gameplay sense.
The DLCs are also nothing special with Sid Meier’s Pirates! being a better version of both Privateer and Pirate Bay and Battle of Trafalgar taking the regular battle mode and adding some more ships and options to it. None of them are really unexpected or particularly innovative ideas.
Originality rating: Pretty Poor
Large, overarching strategy games like this are always addictive by nature, and while you’re not building an empire in EIC, rather, you are building up a rather sizable fortune by exploiting the economies of under-developed nations for your own self interest. So it’s almost as good.
The lack of options, however, hurts the game, and since sometimes being without anything to do can dampen your enthusiasm for playing, this hurts the addictiveness a bit.
What I liked with Privateer is that the missions you can take always gave you some short term goals to keep you hooked and since you can command several fleets separately you can multitask so there is a constant stream of challenges you can do that keep you hooked and there is always a large list of missions you can take that are constantly regenerating so you don’t have to worry about sitting around twiddling your thumbs like in the main game.
Addictiveness rating: Good
How many of your friends know about the East India Companies? Hell, do YOU know what an East India Company is? I think the fact that there hasn’t been a game about them is due to the fact that no one knows what the hell an East India Company is. Trading sims aren’t going to give FPS games a run for their money either.
Still, now that Nitro games have teamed up with Paradox Interactive, who at least have a solid fanbase, it should be able to get some exposure.
But with the very nice $30 price point for a complete edition of the game, Nitro can entice some new users to try their product.
Appeal Factor rating: Mediocre
It’s really nice of Nitro to provide all these games with no stifling DLC. They know that East India Company and the DLC content is already out there on pirate websites fully cracked so they better not annoy paying customers with annoying and ultimately useless DRM so they did away with it entirely. Good for them!
There is a problem though. Paradox put an East India Company Collection on Gamersgate before. This isn’t an official collection but rather a series of both separate downloads AND separate installers. This is confusing as hell, you need to install the games in a specific order and patch them in a specific order as well (as some DLCs will install incorrectly on a non-patched game)and it took me a whole day and a thread on the official paradox forum’s tech support section just to get the game working! So be sure to get the official collection with a single installer simply for your sanity!
Miscellaneous rating: Good
Graphics: Very Good
Control and Gameplay: Good
Originality: Pretty Poor
Appeal Factor: Mediocre
FINAL SCORE: Enjoyable Game
Short Attention Span Summary
While East India Company’s strategic gameplay is somewhat flawed, it is still enjoyable. The ship battles, however, are well done and show off some impressive graphics by a small independent studio. It might not be as “hardcore”Â or “realistic”Â as some people crave, but it’s still quite fun. The DLCs included in this collection are a bit hit and miss, Designer’s Cut adds some much needed GUI and interface changes, Pirate Bay is a poor clone of Sid Meier’s Pirates! but Privateer is a bit better and Battle of Trafalgar is for those who want more from the ship battles.
For $30 you’re getting some good value for your money especially for naval history buffs.
Tags: paradox interactive