Inside Pulse 12

Review: Rush Rush Rally Racing (Dreamcast)

Rush Rush Rally Racing
Publisher: Redspot Games
Developer: Senile Team
Genre: Racing
Release Date: 11/03/2009


It’s been a good year for the Dreamcast. I’ve already reviewed the first two releases for the system this year in Dux and Last Hope: Pink Bullets. Now it’s time to review the third release of the year, Rush Rush Rally Racing. I did an interview with the developers, Senile Team, back in September, and even though I’m not a racing game fan, I found myself pretty excited for this release.

Of course, it’s also a Redspot Game release, and I remember having the same enthusiasm last year for Wind and Water Puzzle Battles and being pretty let down. Will Rush Rush Rally Racing continue the trend of mediocre Redspot Games releases, or will it continue the trend of a pretty good 10th anniversary for the ol’ Sega Dreamcast?

Let’s Review

1. Modes

I’ll admit I was actually surprised that the vast majority of this game is multiplayer only. Especially as Dreamcast gaming these days is reduced to solo play. Almost everything released over the past few years have been traditional shooters or puzzle games. R4 really changes that dynamic by giving us only one mode for single players (Grand Prix) and then four modes for two to four people.

Grand Prix is a straight out racing game where you have to maneuver through various courses in a specific order. In order to advance to the next, you have to win the previous one. There are also pedestrians and cows you can hit along the way. It’s a very no frills experience, although the death screams of your accidental victims can be quite amusing.

Versus is a just a chance for two to four friends to play any of the race tracks. Item Mode is the same thing, but you can get various power-ups (both good or bad) for your car. Finally there is Get Ahead mode, which is a two player mode where you keep racing until one player gets far enough ahead of or behind the other to win. This is easily the worst mode of the lot because it simply doesn’t work properly. I found that it is very arbitrary as to who wins. For example, I did a race in reverse, going backwards against the track and I constantly won against my friend who was playing it properly and was, in fact, ahead of me. Ugh.

Really this is a standard racing game without any real frills. It feels like Item Mode should have been the main mode instead of Grand Prix and it REALLY feels like this should have been accessible with only a single player as well as it is the most fun. It’s only about a twenty five dollar game (It’s 15 GBP), but it felt rather shallow and unfinished. I can’t say any of us especially enjoyed multiplayer due to the controls and pretty much anything and everything triggering a “bad lap” condition, and single player mode was also a bit dull. Again, maybe if Item Mode was available for single players, or the game didn’t have several pretty big issues that we’ll talk about later, it could have been a pretty nice retro racer. Instead, you just get the feeling things aren’t quite right and that the modes available aren’t what they could have been.

Modes Rating: Mediocre

2. Graphics

As a budget game, you probably won’t be surprised to learn there are only six cars available. Each car looks distinct, but the problem is that there will often be multiple versions of the same car on the track, so it can be hard to tell which is yours – especially in multiplayer mode. A simple palette swap could have fixed this, and I was disappointed it wasn’t available.

The game itself takes a top down racing approach, which is a throwback to several 16 and 32 bit racing games. It reminds me a lot of the Micro Machines game specifically. The tracks and the backgrounds are nicely detailed and each level looks distinctive from the others. The cars are also quite detailed for this sort of visual perspective. Again, about the only thing I could have asked for was a palette swap for those occasions when there are four or so of the same type of car on the track.

It might not be a high definition game, but R4 will definitely delight arcade racing and Dreamcast fans with its presentation. Everyone else probably won’t “get it,” but then they probably won’t still have their Dreamcast hooked up to the TV anyway.

Graphics Rating: Decent

3. Sound

The soundtrack was actually my favourite part of the game. Each of the tracks were catchy and fast paced and fit the racing theme of the game perfectly. If you’re going to get a copy of Rush Rush Rally Racing, you should probably pick up the DX version, as it comes with a soundtrack CD of the game. The music is a lot of fun and is a great example of how an indie developer can keep pace with any big name company.

Sound effects were quite nice too. Whether it’s the scream of someone getting run over, the digitized voice at the beginning of each race, the squeal of the brakes around a tight corner or just the revving of the engine, R4 does a great job capturing the atmosphere and noises of a fun arcade racer.

Overall, an excellent job here by Senile Team

Sound Rating: Very Good

4. Control and Gameplay

… and here is where things start to go horribly, horribly wrong. If there was one thing everyone that played this game could be unanimous on, it was that the controls absolutely sucked. Oh my God were the cars impossible to steer at times. I don’t think I’ve ever played a game that defines hair trigger better than this. The slightest touch of the D-Pad sends your car careening in that direction. This makes hairpin turns, especially in succession, nigh impossible. It’s even worse with the analog stick, and it became a game amongst us to see how lightly you could touch the controller and watch your car fly off in that direction. Sometimes it would even go in the opposite direction that we pressed, leaving us laughing at how bad the experience truly was. This got to be so bad it was good, but make no mistake about it, IT WAS BAD.

The brakes were equally awful. You would think touching the brake button and steering would help you take a curve in the road easier. Instead, the brakes suffer from the same issue. Just lightly touching the brake button makes your car slow down almost to a complete stop.

Both of these horrible issues combine into something that is god awful unless you are playing with friends, because then you are all equally screwed. Even then, the only way to get past a course isn’t through skill, but by pure memorization of the track and starting to do your turns long before the track shifts in that direction. Thankfully each of the cars plays somewhat differently, and before long, we all started gravitating to the car that had the best handling. Although it was noticeably easier to play, it was still severely spastic compared to other top down arcade racers we have played. Again, this led to the eventual “Which one of these AM I?” experiences.

Rush Rush Rally Racing was a disaster to play, and because of how insane the game responded to the slightest touch of the controller, I can see why the emphasis ended up being on multiplayer over single player. This really needed a hell of a lot more work in this department and I’m kind of shocked it was released in this state. Huge disappointment here and R4 can be so bad in this category that there’s no way I can recommend it to anyone, even Dreamcast completists.

Control and Gameplay Rating: Bad

5. Replayability

Rush Rush Rally Racing has a several unlockables, and even a few achievements that you can accomplish, like “Not killing any humans in a race” or “hitting five cows in a race.” This helps to increase the amount of time it will spend in your Dreamcast, but not by much. People I know that tried out the game with me hated the gameplay so much, the only reason they kept playing was because they knew we all had to deal with it and it became more of a game to make sure someone other than the CPU actually won a race. To be honest, I’ll probably never get any of those people to touch this game again, and I can’t blame them. This is a game that will mostly take up space in my Dreamcast collection rather than something I’ll ever play again.

At least it’s nice to know for those that can tolerate the controls that Senile Team has given you several modes and goals to strive for, with an accompanying award for each of them. For everyone else, this is going to be one of those games where you swear at the controls and then put it down, and let it gather dust for all eternity.

Replayability Rating: Poor

6. Balance

The game has three difficulty levels, but I didn’t really see much of a difference. The computer controlled cars have the maps laid out completely, and so the first few times you do a race, you are guaranteed to come in fourth through sixth (out of six) as you try to figure out the course while dealing with these awful controls. Meanwhile, the computer just goes along its merry way. As well, the game has this absurd habit of giving you a “bad lap” and forcing you to redo it if you go the slightest bit off course. I don’t get this at all, because the levels are pretty big outside of the standard course, and in looking at the overall levels, there are some hidden things if you go off the track, like short cuts and detours. Why put those in if you’re going to be punished for finding them? Instead you should be rewarding the players for finding the things the developers put in. This really rubbed me the wrong way, although it was comical at one point. On one of the city levels, we found a track inside a track that was one big loop, not connected to the main track you were supposed to be racing on at all. Why they put this in, I have no idea, but it was hilarious to watch a friend go around this thing three or four times not realizing he was in a loop. It stopped being funny when we got a “Bad Lap” alert because of it though.

Again, Rush Rush Rally Racing suffers from some very strange development choices and the game seems to punish you for exploring or finding shortcuts, which is exactly the opposite of what a good arcade racer does. This combined with the controls made this an excruciating experience at times, one that makes me wonder why Senile Team decided to go a route that limits fun and hurts everyone because one person in your party went off course due to not having the track totally memorized.

Balance Rating: Bad

7. Originality

It’s been quite some time since we’ve had a racing game for the Dreamcast. Most homebrew games have been side scrolling shooters or puzzle games. Hypertension, which will be out in 2010, is a first person shooter and also is defying the usual choices for a post-life Dreamcast game. It’s nice to see Senile Team trying something outside the box, even if the end result isn’t very good.

I think there’s definitely still a market for top down arcade racers, and kudos to Senile Team for trying to kickstart this sub genre. R4 doesn’t really bring anything new to the table, but it’s nice to see a revival of this type of gaming. It’s been so long since I’ve seen a game like this that it helps R4 to feel fresh.

Originality Rating: Mediocre

8. Addictiveness

It’s a shame that a game I was so looking forward to ended up being a game I really didn’t have much fun with. I tend to really enjoy the Dreamcast homebrew scene, but between the strange programming decisions and horrible controls, I just couldn’t get behind Rush Rush Rally Racing. It was a bit of a Herculean task to keep playing this after an hour of Grand Prix Mode. It took a bit of manipulating to get friends to try multiplayer, and then a lot of cajoling to get them to keep playing after it turned out they hated the controls as much as I did. Although it’s not a “one and done” game, I sure found myself wishing it was. Out of all the indie Dreamcast releases in the past three or four years, Rush Rush Rally Racing is easily the worst of the lot and one I probably won’t ever play again unless we do another Dreamcast retrospective or the like.

Addictiveness Rating: Bad

9. Appeal Factor

Well, it’s a Dreamcast game, which automatically cuts the potential audience to a fraction of what it could be. As well, it’s not a very well done game, which kills it all the more. If you’re looking for a recent Dreamcast release to celebrate the 10th anniversary of the system, I’d definitely recommend Dux or even Last Hope: Pink Bullets over this, unless you really hate traditional shooters. Then you’re just SOL in terms of Dreamcast releases this year unless Iridies turns out to be any good.

With super sensitive controls, strange level design issues, the “bad lap” punishment and more, only Dreamcast zealots or racing game addicts are going to be clamoring for this one. Everyone else really should stay away, unless they’re buying it just to celebrate the Dreamcast’s 10th anniversary. Even then, people – DUX!

Appeal Factor: Dreadful

10. Miscellaneous

As always, I’m really happy that we got another release for the Dreamcast, even if it wasn’t my cup of tea. 2009 was a great year for the system and 2010 promises to have at least one release for the system. It’s great to see Sega’s last system is still alive and kicking in its own way. Kudos to Senile Team for not only making a game for the Dreamcast , but one that is definitely outside the genres we’ve been getting for the last half decade or so from homebrewers. Just because I personally didn’t especially like the game doesn’t mean I can’t respect it or the effort put into it. Plus you know, I really like the soundtrack. I’m still looking forward to Senile Team’s next game, as I can always find something to love about a well done beat ’em up.

Miscellaneous Rating: Mediocre>

The Scores
Modes: Mediocre
Graphics: Decent
Sound: Very Good
Control and Gameplay: Bad
Replayability: Poor
Balance: Bad
Originality: Mediocre
Addictiveness: Bad
Appeal Factor: Dreadful
Miscellaneous: Mediocre
FINAL SCORE: BELOW AVERAGE GAME!

Short Attention Span Summary
Rush Rush Rally Racing definitely isn’t the best Dreamcast game released in 2009, but it’s nice to have options. For a top down arcade race, R4 looks nice and has an excellent soundtrack. However, the controls are extremely sensitive and the game has some pretty strange level design issues that severely hinder the game. I can’t recommend it except for people who collect Dreamcast games or who are otherwise forgiving to racing games. If you want to buy a recently released Dreamcast game, Dux is still the best one in 2009 and I’d highly suggest going for that. Rush Rush Rally Racing just has too many flaws to consider it a quality game.

  • godzilla83

    well well, look whos juding a DC game thats not DUX. seriously, come down from your DUX fanboyism. the game is more generic and mediocre than others ever have been.

    wheres the revision version of DUX thats in the makes for almost a year? DUX has flaws and many bugs. and why the heck are you comparing Rush rush rally racing to DUX? those are two completly different games mate!

  • Wow, lots of obvious issues with this comment.

    1. Dux just came out this year. Did you mean Last Hope’s revision, because that came out this year as well, two years after the original game.

    2. I’m pretty sure i’m not a Dux fanboy considering all three releases this year have gotten the same exact thing from me: An interview to publicize the game and a pretty in-depth review.

    3. There is no direct comparison to Dux in the review save for “Out of the 2009 releases for the Dreamcast, your money is better spent on that game.”

    Dude, ALL Dreamcast games released in the past few years are homebrew titles and will be full of bugs and flaws. These games aren’t by full time professional developers. That doesn’t change the fact that out of all three Dreamcast releases so far, Rush Rush Rally Racing is easily the worst of the three. It’s not a bad game. It’s just a below average one.

    I think it’s pretty obvious with the multiple errors in your logic, judgment and statements, that it is you who have the fanboy thing going on. I would suggest accepting that not everyone likes the same games as you.

  • godzilla83

    hey Alex. sorry for the DUX fanboyism thing. I own all three games and think that DUX is the weakest of them. couldn’t understand some of your flaws you pointed out there. beside – have you played it to level 11 ? the cut scenes receive almost no attention and they are the best in a homebrew DC game yet.

    and no I meant the DUX revision disc. there have been a lot of obvious bugs such as the score bug and the creator wanted to bring out a revision disc for everyone who ordered it. he promised it
    http://shmups.system11.org/viewtopic.php?f=1&t=19727&start=1200

    it was not released until today. also the guy kept money from customers over a year. really bad stories.

  • Dude, it’s totally cool if you think Dux is the weakest and I think it’s the best of the three Dreamcast release. It’s all a matter of opinion. The point of a review is simple to expose a game’s flaws and merits and judge which set is stronger. In my case, I found R4 to be lacking. God knows I didn’t want it to be. I’m rather sick of what, five straight years of nothing but puzzlers and shooters for the DC. So it was nice to see this come out. I appreciate a new racer for the system and hopefully that will help it to find an audience.

    I knew about the Dux revisions disc as well, but considering you were talking about it being planned for a year, i thought maybe you made a typo and meant LH:PB. At least the Dux revision disc is free. I’m looking forward to giving that a spin-through as well , but honestly, a scoring bug isn’t that big a deal to me compared to controls where I had six different people playing the game with me (although obviously not at once) and everyone was unanimously saying profane things about R4’s controls. Now one of the developers has suggested to me it might be an issue with an HD LCD TV compatability, but today I’ve tried R4 on two other much older TV’s and it still has the control issue, but it still could simply be a unexpected developer thing. I don’t think I’ve played a DC homebrew game yet where I haven’t found some odd little error. At the same time these are indie guys making games in their spare time so of course the quality control isn’t going to be as tight. It’s why I tried to really point out the positives of R4 like the unlockables and the kick ass soundtrack even though I found it lacking.

    Hope that helps.

    Weird to hear about the money thing with HuCast. Sadly, whether it is true or not, it wouldn’t be the first time I’ve heard that on the DC homebrew scene.

  • Archonn

    Out of the three games released this year, DUX is the most flawed one, no question. Not that it’s a chore to play, it just hasn’t depth. Scoring is completely pointless, from the stage 1 bug (actually a pretty rare one) to infinitely repeatable sections (pretty much anywhere where there’s a life; get it, suicide, ????, profit! It’s even more absurd if there’s more than one life on the same section). Absorbing every bullet ever with the press of a button isn’t the easiest mechanic to design around, if you know what i mean; just think of Ikaruga and about how careful they had to be with that! Plus the bosses are pathetic.

    Not saying it’s a bad game, though; all things considered, i spent more time with DUX than with LH:PB. But i do see myself playing LH:PB more in the near future, not so much with DUX. I guess the memories of the original LH are still too fresh (but even then it’s not a matter of it being tragically flawed, instead, it suffers from a serious case of, in the words of dear developer RHE, “You Just Don’t Understand”)

    On the faulty controls subject, i’m not 100% sure on what exactly you are complaining about. Sure the game’s tough to get into at first, but you quickly get used to the races by memorizing stuff. Waste some hours on Grand Prix on Easy and you should complete it. The difficulty (of which there are 4 levels, not 3, you might want to correct that) also scales nicely, although personally i’m having a hard time because so far i was going through without using the brakes at all. So assuming one isn’t as lazy as me and learns when to move the finger to that other button, climbing all the way up to the top shouldn’t be an issue at all, other than taking a fair amount of time… which is the point of videogames to begin with.

    But, you see, i haven’t yet had the opportunity to play it multiplayer, and i expect very much the same reactions you experienced. While there’s nothing wrong with making a game that actually requires some effort thrown at it in order to be fun, you can’t then give players one meager singleplayer mode and three multiplayer ones! It’s like Senile Team lives in this parallel world in which Dreamcast 2 got released, all your friends have spent some quality time with the game, and then they have these nights just for some R4 Competition! It reminds me of a little story, about how my brother got me into this game, Tetris Attack, and we had some good times, but not one of my friends could play the game decently even if their lives depended on it! And this was already in emulator age, so there’s not even that “But you have the game at home and i don’t” claim.

    TL;DR: DUX might be flawed, but it actually pulls off prerendered 3D much better than Mars Matrix ever will so we still like it, R4 was made by a group all too correctly called Senile Team but we still love our elderly so i suppose we can like them (and for fairly similar reasons too), and LH:PB is actually good, with multiple loops and a much better balanced gameplay, but then again if by the fourth iteration they hadn’t got it right..

    Also, while we’re at it, any news on Irides?

  • Guy

    I very much enjoyed Dux, so no comment from me there. However, I find it very strange that you have such negative feelings about the controls. I personally find them very good, and they are also praised in all other reviews I read so far. For instance http://beefjack.com/blog/reviews/rush-rush-rally-racing-dreamcast/

  • Guy – any website that brags about giving out yet another perfect ten right when you go to it is generally one that has neither the best journalistic intentions nor an understanding of the concept of criticism.

    However, a review is just an opinion, and it’s fine to search out ones that support your own. That’s part of research and debate. However it’s also important to make sure what you are reading is a critique. Too many sites out there regarding video games are generally just emotional reponse without substance or any actual journalism behind it. For every well-written site that gives in-depth commentary on a game, you’ll find a dozen that are simply people with a keyboard that mistake their opinions for facts, that play a game for an hour and then review it based on that short time with the game doing a disrespect to readers and the game itself, or people that obviously don’t have critical or journalistic training.

    Take a good long look at that review you linked to. It basically says the same thing I wrote, just not as in-depth and with an inflated score. It too mentions the twitchy hairtrigger controls, but it liked that, where I, and the people I played it with did not. It too praises the soundtrack and unlockables and also mentions the same negatives such as multiplayer has issues and the derth of single player modes. Both reviews also comment that the game is pretty much rote memorization rather than skill. The biggest difference however, is that we gave the game a “Below Average” and they gave it an 8.8.

    We at Diehard GameFAN long ago got rid of numerical scores because it became really obvious that both gamers and companies were looking only at the number and not reading the actual review. Sites also began to rate things on a scale from good to excellent instead of actually providing proper criticism about a product. As someone who also working in the developer, pre development and post development of two of the biggest franchises in gaming right now, I can tell you that people in the industry will constantly bitch about the lack of professionalism from reviewers with a numerical scoring process and readers just looking at said number to determine if a product is worth buying, and that’s even when a game gets a high score. So in order to make people actually read the content, we got rid of the numbers, knowing full well this would also remove us from Metacritic and Gamerankings since we have nothing for them to average out. In return though, it ensures we can’t be guilty of giving inflated scores, we can’t do the usual “Swag for scores” other sites and print mags have done in the past, and most of all, that we can retain our journalistic credibility by not being one of those sites where their average score is a 7 even though they use a scale of 1-10.

    Basically, what this monologue boils down to is that you linked to a review that brings up every single positive and complaint I do and the only real difference is one liked the twitchy controls and one didn’t. Yet with those differences, one site gave the game a score that should be used for GOTY contendors and the other game it a “it’s not bad, but it’s a hair below the average game in the industry for 2009.” I personally find that pretty telling. For you it might mean, “Diehard GameFAN is a bunch of overly critical pretentious dicks.” It’s all about the conclusion you come to and I won’t fault you for either.

  • Archonn

    I’m not going to overly comment on the other review, as if i wished to do so i could simply go to their site. That said, Alex, their review actually goes the other way and says the game is more about skill than memorization, as it claims an experienced player would perform much better than a new player if faced with a track unfamiliar to both. Even if you consider memorization to be a huge part of the game, it’s not like memorizing will get you through the game, it’s just the entry level skill. I suppose that the developers thought it would be acceptable because the game has so few stages. (which brings us back to the “If that’s your entry level skill, then why did you make this game a multiplayer-based one?” argument, about which i can only say Senile Team is Senile and that’s it).

    But what about the controls? I can’t speak for everyone, but it’s just that, when someone says “bad controls”, i get a picture much different from what i actually found on this game. Lag, unresponsiveness, the jerky feel that almost every damn old fighting game has, not being able to move during a jump (even if it is more realistic than the opposite idea), confusing button-to-action relationship, all of those and more are issues i think of when i think “bad controls”. For an in-genre issue, Metropolis Street Racer’s drifting. Seriously, every time that white K appears on screen, it’s like the car switches over to a different set of physics laws and promptly hits the wall. Sure MSR fans probably defend it just like i defended R4 not too long ago, but in MSR you’re stuck with one type of car in the beginning (so no switching over to a car with better handling). And regardless of how slip-inducing R4’s laws of physics are, at least there’s only one set of them.

    Look, i’m not saying i’m this master of the game that perfectly follows the track. I hit the walls. A lot. If i asked myself “Am i bumping into stuff because i completely screwed up, or because even my decent efforts aren’t good enough for the game’s ridiculous timing window?” and then answered that it was because of the timing window, then i’d say it’s a game with bad controls.

    But i don’t; chances are, if i didn’t manage to follow the road, it was because i screwed up something i shouldn’t have. That usually gets proven right on the next lap, by simply staying on track. If i wanted to be pedantic, i could claim the game has bad controls because i fail at performing any sort of U-turn, but really, the real reason as to why i can’t do so is simply because i never press the brake button! How could i claim bad controls when i’m not even trying to press the button?

  • Archonn – Anytime a reviewer says you need to learn and master the track layouts, that’s memorization over skill. That’s something the other review states repeatedly, which means it contradicts itself more than once. Which again, is telling. I know of someone that has memorized every aspect of Illbleed and can get through the game without dying, which considered to have some of the worst controls out of any Dreamcast game EVER, but even he’ll be the first to admit that it’s memorization over skill.

    And of course an experienced player would do better at R4 with a new track, because said experienced player has gotten used to the overall feel of the game and knows how goofy the controls are. They have a knowledge advantage rather than a hand to eye coordination one. Again, that’t not skill at all.

    Anyone that I’ve seen that has picked up this game has basically said, “WTF?” within a few seconds of driving to drive in this. You can go all the way back to something like Pole Position or even something like Barnstorming and even if you have no idea what the track is, you still should be able to handle your vehicle somewhat decently because it should be somewhat instinctive. You might not get past the first stage, but you should be able to say, press the controller slight to the right and not see your car careen off the road as if you jammed a steering wheel as hard and as fast as you can in that direction.

    In the case of R4’s controls, they are bad simply because they are too dodgy. The slightest touch sends you in one direction. There is no real solid handling of any of the cars. A slip-inducing racer is not a well made one. It doesn’t mean it is a bad one, but the degree of sensitivity in R4 makes it inaccessible to most people, albeit it not necessarily gamers who just primarly play racing games. There are lots of ways to define bad controls, but the bottom line is that if an arcade racer has only a D-pad and two buttons and the game’s controls are so senstitve that even people I know that have developed games for next gen systems are sitting here laughing at how sensitive they are…well, that’s not a good sign.

    With R4, it’s definitely the timing window, which can be avoided really only by memorization. Skill only comes into play after the memorization by getting faster at when to turn along with understanding how sensitive the controls are, which of course means it is secondary, and that’s again, not a sign of a well made game.

    In the end, a well made arcade racer should still feel somewhat like a driving experience, even with a joystick. If you put the equivalent of R4’s extremly sensitive controls into a real vehicle, there would be accidents a plenty and an eventual recall of those vehicles. Seriously, had they actually tightened it up or given a larger window, the game would have fared better in my eyes.

    I also understand that it’s okay to be an apologist for a game think have some pretty big flaws. I’m sure I can name some game I love that the majority of people would be like, “Ew.” Every game is someone’s favourite and every game has someone that hate’s it. I don’t feel either about R4. I just feel it’s got some very quirky developer choices that translate into a game that is pretty inaccessible to the average gamer. It’s a game that is geared primarily for multiplayer racing yet is completely unfriendly for a multiplayer experience. It’s also a game with a pretty severe learning curve which again, makes it multiplayer unfriendly. This is a pretty big red flag and again, is why the game gets a “Below Average Game.”

  • Anal Cinnamon Ring

    Controls were so bad with this game that I took the game out of the console and ate it. Literally ate it! Not really 1/2 bad with a bordeux and a side of gorganzola.

  • Pingback: Diehard GameFAN | redspotgames Announces New Sega Dreamcast Shooter()