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E3 2009 Screens: Dead to Rights Retribution (360/PS3)
By Widro - June 6, 2009 | Email the author | Follow on Twitter

Developer: Volatile Games
Publisher: Namco Bandai
Genre: Shooter
Release Date: 2010

Two Playable Characters:
• Vice-Cop Jack Slate – Pick off enemies with your side arm or get up close and personal and take them down with your bare hands
• Shadow – Sneak up on enemies and kill them silently, or rip into a group and flush them out for Jack to take down!

Satisfyingly Brutal Disarms/Takedowns:
• In the face of danger, turn your enemies’ weapons against them with aggressive disarms or execute all-new lethal takedown moves!

Fluid Combat System:
• Seamlessly blends ranged combat with most robust brawling system ever seen in a shooter! Pump enemies full of bullets or destroy them up close…the choice is yours

Intense Hand-to-Hand Combat:
• Take on enemies with branching combos and counters or throw them into each other!
• Engage multiple enemies at one time with the “360 hand-to-hand” feature

Fast-Paced Gunplay:
• Shoot it out from cover, blind-fire around corners and use enemies as agile human shields for dynamic cover!

Captivating Neo-Noir Storyline:
• Take on the Grant City underworld as vice-cop Jack Slate in an in-depth, character-driven storyline
• Combining classical storytelling with advanced game design techniques to immerse the player in a compelling journey. You have the RIGHT to remain silent… Dead to Rights®: Retribution is a visually stunning 3rd person action game, rich in story, character and brutal combat. The game follows vice cop Jack Slate and his canine companion Shadow as they fight to expose the shadowy figures of Grant City and bring order back to the crumbling metropolis. Deadly on their own, Jack and Shadow are even more formidable as they team up to defeat the threats they will uncover.
• Two playable characters, one mission – to take back Grant City Play as Vice-cop Jack Slate and his attack dog Shadow in the ultimate battle
• Brutal and relentless gameplay that seamlessly transitions between gunplay and hand-to-hand combat to deliver satisfying lethal blows, disarms and takedowns

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