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	<title>Comments on: Review: Demon&#8217;s Souls (PS3 Import)</title>
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		<title>By: Ethan</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-13127</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Thu, 15 Jul 2010 18:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-13127</guid>
		<description>The review is right on spot. Anyone who thinks that dying again and again just so that you can memorize every inch of the game, every move of the enemies, every trap, nuisance must have either a lot of time on his hands or taking painkillers to ease the frustation.

The character classes suck, it costs too much to get the good stuff, enemies have better attacks/blocks, the controls seriously lag, you can&#039;t sell shit in this game to get souls, replaying levels to get souls sucks, no checkpoints, no proper storyline, who is what no one knows and finally you&#039;ll probably die more than you;ll ever get souls. And this really is a special RPG: Reptitively Painful Game.

I finally sold it and bought Dragon Age Origins, much better than DS.</description>
		<content:encoded><![CDATA[<p>The review is right on spot. Anyone who thinks that dying again and again just so that you can memorize every inch of the game, every move of the enemies, every trap, nuisance must have either a lot of time on his hands or taking painkillers to ease the frustation.</p>
<p>The character classes suck, it costs too much to get the good stuff, enemies have better attacks/blocks, the controls seriously lag, you can&#8217;t sell shit in this game to get souls, replaying levels to get souls sucks, no checkpoints, no proper storyline, who is what no one knows and finally you&#8217;ll probably die more than you;ll ever get souls. And this really is a special RPG: Reptitively Painful Game.</p>
<p>I finally sold it and bought Dragon Age Origins, much better than DS.</p>
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		<title>By: Michael</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-10840</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 15 Mar 2010 05:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-10840</guid>
		<description>Mr. Lucard, 

I read your review and find many of the comments &quot;apply&quot; to the North American release.  This game is not for the casual gamer.  It is very frustrating early-on and requires a lot of time to become competent.  There is nobody that can deny that; except some fan that can&#039;t stand criticism of their game.

Demon&#039;s Souls is a highly repetitive game that will bore most gamers after they have played through it once.  I believe most will move on to other titles rather than advance to the next playthrough.  Why?  Because nothing ever changes.  Nothing.  It&#039;s the same enemies and bosses over and over and over.  The only thing that does change is difficulty which is easily overcome by leveling up your character.

One of my main problems is the character stats system.  Each stat may be raised to a maximum of 99.  Yet, these stats start to have diminishing returns for investment way before 99.  For example, I raised magic from 65 to 66 and only gained one damage point to my main right-hand weapon.  It&#039;s insane.  You expect decent gains for raising a stat.  I blame it on poor design and bad math.  I think there is algorithm that is failing somewhere.

Anyway, I think you are spot on with the elements you discussed.</description>
		<content:encoded><![CDATA[<p>Mr. Lucard, </p>
<p>I read your review and find many of the comments &#8220;apply&#8221; to the North American release.  This game is not for the casual gamer.  It is very frustrating early-on and requires a lot of time to become competent.  There is nobody that can deny that; except some fan that can&#8217;t stand criticism of their game.</p>
<p>Demon&#8217;s Souls is a highly repetitive game that will bore most gamers after they have played through it once.  I believe most will move on to other titles rather than advance to the next playthrough.  Why?  Because nothing ever changes.  Nothing.  It&#8217;s the same enemies and bosses over and over and over.  The only thing that does change is difficulty which is easily overcome by leveling up your character.</p>
<p>One of my main problems is the character stats system.  Each stat may be raised to a maximum of 99.  Yet, these stats start to have diminishing returns for investment way before 99.  For example, I raised magic from 65 to 66 and only gained one damage point to my main right-hand weapon.  It&#8217;s insane.  You expect decent gains for raising a stat.  I blame it on poor design and bad math.  I think there is algorithm that is failing somewhere.</p>
<p>Anyway, I think you are spot on with the elements you discussed.</p>
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		<title>By: warhelm</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-10793</link>
		<dc:creator>warhelm</dc:creator>
		<pubDate>Sat, 13 Mar 2010 12:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-10793</guid>
		<description>I agree with most of the points outlined in this review. People say that this game is hard, but that&#039;s not the case at all, it just time consuming. Each time you make a simple stupid mistake somewhere, you have to play through the same level against the same monsters again. This would not be a problem in, say, a platform game, but in an RPG with character development, you need to have all those &quot;souls&quot; left on the ground, otherwise you won&#039;t be able to make any progress in the game. Not to mention that any items you drop on the ground will disappear if you die. 

Basically, these issues make the game feel very out-of-date. We were used to dealing with similar limitations, perhaps 20 years ago (e.g. with NES games, as one commenter pointed out). The thing is, those limitations were in place mostly because of the technical limitations of the systems/consoles of that era. Now, in the age of gigabytes of memory and teraflops of computing power, they are simply not acceptable.

If you have lots (and I mean lots) of free time on your hands, and if you do not mind spending all that on boring, repetitive gameplay through all same environments over and over again, Demon&#039;s Souls is the game for you.</description>
		<content:encoded><![CDATA[<p>I agree with most of the points outlined in this review. People say that this game is hard, but that&#8217;s not the case at all, it just time consuming. Each time you make a simple stupid mistake somewhere, you have to play through the same level against the same monsters again. This would not be a problem in, say, a platform game, but in an RPG with character development, you need to have all those &#8220;souls&#8221; left on the ground, otherwise you won&#8217;t be able to make any progress in the game. Not to mention that any items you drop on the ground will disappear if you die. </p>
<p>Basically, these issues make the game feel very out-of-date. We were used to dealing with similar limitations, perhaps 20 years ago (e.g. with NES games, as one commenter pointed out). The thing is, those limitations were in place mostly because of the technical limitations of the systems/consoles of that era. Now, in the age of gigabytes of memory and teraflops of computing power, they are simply not acceptable.</p>
<p>If you have lots (and I mean lots) of free time on your hands, and if you do not mind spending all that on boring, repetitive gameplay through all same environments over and over again, Demon&#8217;s Souls is the game for you.</p>
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		<title>By: Bigolig</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9860</link>
		<dc:creator>Bigolig</dc:creator>
		<pubDate>Wed, 20 Jan 2010 06:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9860</guid>
		<description>I agree whole heartedly with this review, having just played through the game. There is no story line, period. Over all i did like the game, and the online comunnity was great. However, I spent 90% of this game in soul form simply to avoid having dicks invade my game (in some instences up to for invaders in a row). This made the game very frustrating, as every demon i defeated was followed imediatley by wave after wave of these guys coming into my game. NOT COOL!</description>
		<content:encoded><![CDATA[<p>I agree whole heartedly with this review, having just played through the game. There is no story line, period. Over all i did like the game, and the online comunnity was great. However, I spent 90% of this game in soul form simply to avoid having dicks invade my game (in some instences up to for invaders in a row). This made the game very frustrating, as every demon i defeated was followed imediatley by wave after wave of these guys coming into my game. NOT COOL!</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9782</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Fri, 15 Jan 2010 02:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9782</guid>
		<description>Wariyaka - My review WAS written back in April. I agree the game has thankfully been patched since then and we have the NA version to thank for that. Since From was forced to patch the game by Atlus they thankfully did the same for the Asian version as well.  I don&#039;t think it&#039;s ever a good thing to &quot;release a game prematurely&quot; because it&#039;s basically both a developer and publisher being lazy and saying, &quot;We&#039;d rather have the money now. MAYBE we&#039;ll fix it later.&quot; 

Being a niche game isn&#039;t a fault save for appeal factor. Most of the games I absolutely adore are niche games that only appeal to a small cross-section of gamers. It&#039;s more a warning for the average casual RPG&#039;ers who think this might be like a Final Fantasy or the like. It&#039;s not. It was also written as an import review. Because the game is so niche I wanted people to realize what they were getting into before spending 80 or so bucks and getting a game they weren&#039;t prepared for. </description>
		<content:encoded><![CDATA[<p>Wariyaka &#8211; My review WAS written back in April. I agree the game has thankfully been patched since then and we have the NA version to thank for that. Since From was forced to patch the game by Atlus they thankfully did the same for the Asian version as well.  I don&#8217;t think it&#8217;s ever a good thing to &#8220;release a game prematurely&#8221; because it&#8217;s basically both a developer and publisher being lazy and saying, &#8220;We&#8217;d rather have the money now. MAYBE we&#8217;ll fix it later.&#8221; </p>
<p>Being a niche game isn&#8217;t a fault save for appeal factor. Most of the games I absolutely adore are niche games that only appeal to a small cross-section of gamers. It&#8217;s more a warning for the average casual RPG&#8217;ers who think this might be like a Final Fantasy or the like. It&#8217;s not. It was also written as an import review. Because the game is so niche I wanted people to realize what they were getting into before spending 80 or so bucks and getting a game they weren&#8217;t prepared for.</p>
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		<title>By: Wariyaka</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9778</link>
		<dc:creator>Wariyaka</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9778</guid>
		<description>This review isn&#039;t even valid of the Asin version anymore.

When it was written in April maybe but since then the game have been patched several times. It was patched thoroughly in June and are since then practically the same as the later NA release. I have both, play both and I note no real differences other than some naming.

It is true that the original release was screwed and glitchy though. I guess you can say the game was &quot;deeply flawed&quot; as Alex put it or just released prematurely. But that has changed.
You are entitled to your opinion but it IS based on the product at release not the final product we have today.

Secondly you repeat that the game have limited appeal to a broader audience and state this as a fault. I find this quite odd as that was quite clear from the very beginning.
It is a niche game, it was intended as such. The original Japanese reviews made this very clear. Even the developers have said so. So NO, this can not be said to be a fault of the game. Its just was the game was intended to be. Not for everyone.</description>
		<content:encoded><![CDATA[<p>This review isn&#8217;t even valid of the Asin version anymore.</p>
<p>When it was written in April maybe but since then the game have been patched several times. It was patched thoroughly in June and are since then practically the same as the later NA release. I have both, play both and I note no real differences other than some naming.</p>
<p>It is true that the original release was screwed and glitchy though. I guess you can say the game was &#8220;deeply flawed&#8221; as Alex put it or just released prematurely. But that has changed.<br />
You are entitled to your opinion but it IS based on the product at release not the final product we have today.</p>
<p>Secondly you repeat that the game have limited appeal to a broader audience and state this as a fault. I find this quite odd as that was quite clear from the very beginning.<br />
It is a niche game, it was intended as such. The original Japanese reviews made this very clear. Even the developers have said so. So NO, this can not be said to be a fault of the game. Its just was the game was intended to be. Not for everyone.</p>
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		<title>By: anon</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9661</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Sun, 10 Jan 2010 18:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9661</guid>
		<description>I totally agree with this review. I got this game for Christmas and was really excited by the opening as you were. I have to say the lack of story and the drab and mundane environments had me fighting the desire to change games even after 3 hours of gameplay. There is nothing to like about this story or the environments or worlds in which you play. It almost felt like a survival horror game. I will say that the online elements are pretty innovative, and the combat system, aside from the cumbersome lock-on method, is pretty fluid. Ultimately I had no desire to finish this game and have since sold it. I&#039;m sorry, I&#039;m pretty much obsessed with PS3 titles and consider myself a fanboy, but I will not recommend this game to anyone who likes RPGs. There is NO story here, and thus player actions can&#039;t progress a storyline that simply does not exist. Avoid at all costs.</description>
		<content:encoded><![CDATA[<p>I totally agree with this review. I got this game for Christmas and was really excited by the opening as you were. I have to say the lack of story and the drab and mundane environments had me fighting the desire to change games even after 3 hours of gameplay. There is nothing to like about this story or the environments or worlds in which you play. It almost felt like a survival horror game. I will say that the online elements are pretty innovative, and the combat system, aside from the cumbersome lock-on method, is pretty fluid. Ultimately I had no desire to finish this game and have since sold it. I&#8217;m sorry, I&#8217;m pretty much obsessed with PS3 titles and consider myself a fanboy, but I will not recommend this game to anyone who likes RPGs. There is NO story here, and thus player actions can&#8217;t progress a storyline that simply does not exist. Avoid at all costs.</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9329</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9329</guid>
		<description>Ben - Most of my issues with the game&#039;s technical aspects are indeed fixed in the NA version of the Game. I imported it around the launch of the Asian Edition since I generally like From Software games and it was all in English anyway. Atlus sent me the US version of the game when it came out here a few months ago and I did find it to be far superior to the Asian one, but it still wasn&#039;t what I would call my GOTY, or even my PS3 game of the year. It&#039;s like their King&#039;s Field titles - games that only a niche population of gamers enjoy, but if they &quot;get it,&quot; they&#039;ll love it. 

We had another guy on staff review the US version, and he agreed it was a better game than the Asian (which I lent him to compare) but he also wasn&#039;t slobbering over it either. You can take a look at take on the NA version here: http://diehardgamefan.com/2009/10/05/demons-souls-ps3/</description>
		<content:encoded><![CDATA[<p>Ben &#8211; Most of my issues with the game&#8217;s technical aspects are indeed fixed in the NA version of the Game. I imported it around the launch of the Asian Edition since I generally like From Software games and it was all in English anyway. Atlus sent me the US version of the game when it came out here a few months ago and I did find it to be far superior to the Asian one, but it still wasn&#8217;t what I would call my GOTY, or even my PS3 game of the year. It&#8217;s like their King&#8217;s Field titles &#8211; games that only a niche population of gamers enjoy, but if they &#8220;get it,&#8221; they&#8217;ll love it. </p>
<p>We had another guy on staff review the US version, and he agreed it was a better game than the Asian (which I lent him to compare) but he also wasn&#8217;t slobbering over it either. You can take a look at take on the NA version here: <a href="http://diehardgamefan.com/2009/10/05/demons-souls-ps3/" rel="nofollow">http://diehardgamefan.com/2009/10/05/demons-souls-ps3/</a></p>
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		<title>By: BenValentine</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9328</link>
		<dc:creator>BenValentine</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9328</guid>
		<description>I just finished the NA release (having imported it anyway as I live in NZ) and have to say I think the majority of the glitches you have commented on must have been fixed. I know you won&#039;t ammend anything due to this as your review is strictly of the Asian release, but I thought I&#039;d just let you know.

I personally enjoyed the game greatly, but still appreciate this review. I agree with most of your comments on less than desirable factors in the game, though for me this is not at all a deal breaker for playing it.

Great review of a great game. Even if your review doesn&#039;t portray how great I personally felt the game to be.</description>
		<content:encoded><![CDATA[<p>I just finished the NA release (having imported it anyway as I live in NZ) and have to say I think the majority of the glitches you have commented on must have been fixed. I know you won&#8217;t ammend anything due to this as your review is strictly of the Asian release, but I thought I&#8217;d just let you know.</p>
<p>I personally enjoyed the game greatly, but still appreciate this review. I agree with most of your comments on less than desirable factors in the game, though for me this is not at all a deal breaker for playing it.</p>
<p>Great review of a great game. Even if your review doesn&#8217;t portray how great I personally felt the game to be.</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9319</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9319</guid>
		<description>DS Protector - you realize you lose all credibility with the fact you somehow didn&#039;t even realize that

A) Atlus didn&#039;t make Demon&#039;s Souls. From Software did. Atlus just published it.

B) Atlus made the request that over 100 glitches and bugs needed to be removed from the game for the US release. So the game that you are &quot;protecting&quot; is a different version from the one I reviewed. The Asian edition was indeed a bug filled glitchfest. If it wasn&#039;t Atlus wouldn&#039;t have had From fix quite a few niggling and annoying issues. They weren&#039;t game ending bugs by any means or things that could crash your game, but From is notorious for these sorts of issues and this is coming from a guy who generally loves their stuff, especially the Echo Night trilogy. 

C) There is no overlooking grindstones. It&#039;s a mention that the average gamer will not notice them or be able to afford them until they are several hours in the game and that new players will end up with broken weapons and not be able to buy new ones simply because the won&#039;t be ready for that possibility.

I&#039;m not trying to be mean, but the first two in particular are things that are pretty commonplace knowledge about the game.

Trust me, you are well within your rights to like the game, but the fact remains DS is unaccessible to the vast majority of gamers and just because I had fun with a game since it fit my niche tastes (although not as well as others) doesn&#039;t mean the DS audience is a small fraction of not only RPG gamers in general but gamers across the board.

I do agree with you about Oblivion. Not a fan of that game either. </description>
		<content:encoded><![CDATA[<p>DS Protector &#8211; you realize you lose all credibility with the fact you somehow didn&#8217;t even realize that</p>
<p>A) Atlus didn&#8217;t make Demon&#8217;s Souls. From Software did. Atlus just published it.</p>
<p>B) Atlus made the request that over 100 glitches and bugs needed to be removed from the game for the US release. So the game that you are &#8220;protecting&#8221; is a different version from the one I reviewed. The Asian edition was indeed a bug filled glitchfest. If it wasn&#8217;t Atlus wouldn&#8217;t have had From fix quite a few niggling and annoying issues. They weren&#8217;t game ending bugs by any means or things that could crash your game, but From is notorious for these sorts of issues and this is coming from a guy who generally loves their stuff, especially the Echo Night trilogy. </p>
<p>C) There is no overlooking grindstones. It&#8217;s a mention that the average gamer will not notice them or be able to afford them until they are several hours in the game and that new players will end up with broken weapons and not be able to buy new ones simply because the won&#8217;t be ready for that possibility.</p>
<p>I&#8217;m not trying to be mean, but the first two in particular are things that are pretty commonplace knowledge about the game.</p>
<p>Trust me, you are well within your rights to like the game, but the fact remains DS is unaccessible to the vast majority of gamers and just because I had fun with a game since it fit my niche tastes (although not as well as others) doesn&#8217;t mean the DS audience is a small fraction of not only RPG gamers in general but gamers across the board.</p>
<p>I do agree with you about Oblivion. Not a fan of that game either.</p>
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		<title>By: DSProtecter</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9318</link>
		<dc:creator>DSProtecter</dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9318</guid>
		<description>OK first off, Demons Souls, for being as large of an RPG as it is, has very few glitches compared to any other title out there. When you say bug filled glitchfest, that is completely untrue. There are so many things wrong with what you said in your review. You say that you played through the entire game and beat it, yet how did you overlook Grindstones? Are you kidding me,  they have been there the entire game.  As far as dual wielding, just switch your left handed weapon to your right hand and then use the stone if u want to dual wield. Its not that hard to figure out..Im also upset with the fact that you are simply blowing off everyones comments. The people that comment know this game, we arent idiots.  If you hate it so much, why the hell did you stick with it to beat it? Another thing. You said every character you make will be ugly. NOT TRUE AT ALL. Okay yes, i probably spent like 3 hours plus making amazingly hot and attractive characters, but im an artist, i take pride in what i do. It is rather easy to make a good looking character. Compared to say, Oblivion, DS random character build are much more apealing. MUCH MORE. 

-Third, i would like to see you review the US version. Just to see how badly you can really piss me off.

-The Storyline for DS isnt supposed to be like any other RPG. It is probably the loosest storyline EVER. But i personally like that. I dont like having my hand held through a game like so many RPGs do, or having to stop gaming every two fricking minutes for a cutscene. If i wanted a movie, i wouldnt have bought a video game.

-You also said that the colors are horrible. Hello! you are crawling around in dungeons and caves..its not supposed to be bringht and colorful. 

-Its not like Atlus made these on accident, the &quot;problems&quot; you found with DS is the very reason why DS players love the game so much. The souls for currency is one of the hardest things to accept, but this game makes you get better. If you dont, your dead.

@MayorHundred idk what you were thinking when you said it took you 5-6 hours to gather enough souls to fix all your armor. You must have been going against every weak character, because i go to the 4th world and only do the first area, right before you get to Vanguad, where the barrier used to be. Its about 8 skeletons..i believe. Anyway, i can go through that, and have been able to since like level 13 without getting hurt to the point of needing to use any heal items or magic.  From those few enemies alone i get 2,000-3,000 and it takes me like a minute or two each time i do it. So there ya go. Also.. it was probably your own fault for not checking your armor and weapons before going against a boss.


Overall, i dont agree with what you have said, but we live in a world in which everyone has a voice.  I question your reasons behind it and all the horiible things you said about DS. If you trully have beaten this game, you know there is much more to be said about it besides what was included in your review.  A review should show both sides, the good and the bad.</description>
		<content:encoded><![CDATA[<p>OK first off, Demons Souls, for being as large of an RPG as it is, has very few glitches compared to any other title out there. When you say bug filled glitchfest, that is completely untrue. There are so many things wrong with what you said in your review. You say that you played through the entire game and beat it, yet how did you overlook Grindstones? Are you kidding me,  they have been there the entire game.  As far as dual wielding, just switch your left handed weapon to your right hand and then use the stone if u want to dual wield. Its not that hard to figure out..Im also upset with the fact that you are simply blowing off everyones comments. The people that comment know this game, we arent idiots.  If you hate it so much, why the hell did you stick with it to beat it? Another thing. You said every character you make will be ugly. NOT TRUE AT ALL. Okay yes, i probably spent like 3 hours plus making amazingly hot and attractive characters, but im an artist, i take pride in what i do. It is rather easy to make a good looking character. Compared to say, Oblivion, DS random character build are much more apealing. MUCH MORE. </p>
<p>-Third, i would like to see you review the US version. Just to see how badly you can really piss me off.</p>
<p>-The Storyline for DS isnt supposed to be like any other RPG. It is probably the loosest storyline EVER. But i personally like that. I dont like having my hand held through a game like so many RPGs do, or having to stop gaming every two fricking minutes for a cutscene. If i wanted a movie, i wouldnt have bought a video game.</p>
<p>-You also said that the colors are horrible. Hello! you are crawling around in dungeons and caves..its not supposed to be bringht and colorful. </p>
<p>-Its not like Atlus made these on accident, the &#8220;problems&#8221; you found with DS is the very reason why DS players love the game so much. The souls for currency is one of the hardest things to accept, but this game makes you get better. If you dont, your dead.</p>
<p>@MayorHundred idk what you were thinking when you said it took you 5-6 hours to gather enough souls to fix all your armor. You must have been going against every weak character, because i go to the 4th world and only do the first area, right before you get to Vanguad, where the barrier used to be. Its about 8 skeletons..i believe. Anyway, i can go through that, and have been able to since like level 13 without getting hurt to the point of needing to use any heal items or magic.  From those few enemies alone i get 2,000-3,000 and it takes me like a minute or two each time i do it. So there ya go. Also.. it was probably your own fault for not checking your armor and weapons before going against a boss.</p>
<p>Overall, i dont agree with what you have said, but we live in a world in which everyone has a voice.  I question your reasons behind it and all the horiible things you said about DS. If you trully have beaten this game, you know there is much more to be said about it besides what was included in your review.  A review should show both sides, the good and the bad.</p>
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		<title>By: MayorHundred</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-9157</link>
		<dc:creator>MayorHundred</dc:creator>
		<pubDate>Thu, 17 Dec 2009 20:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-9157</guid>
		<description>Thank you for bringing up the weapon/armor breaking issue. I put about 13 hours into this game before I moved on. What killed it for me, I mean really killed it was when I got to the boss battle at the end of 2-1. I had maybe 800 souls left, so I figured, well, if I die, no big deal. Then I got hit by the spider&#039;s flames and every single piece of my armor broke. Every piece, and fixing each individual piece would cost something like 3,000+ souls. That&#039;s what, five or six hours of grinding to get back to where I was before I had the temerity to explore a little.

I suppose I wasn&#039;t hardcore enough to realize I had to read through three or four pages of dense menu stats to figure out my armor was going to break. That&#039;ll teach me!

I&#039;ve been thinking about returning to the game, starting from scratch, but quite frankly, I&#039;d rather spend my time on better, more enjoyable games.

Good review. Bad game. Maybe I&#039;d like it more if I was unemployed and had no social life to speak of.</description>
		<content:encoded><![CDATA[<p>Thank you for bringing up the weapon/armor breaking issue. I put about 13 hours into this game before I moved on. What killed it for me, I mean really killed it was when I got to the boss battle at the end of 2-1. I had maybe 800 souls left, so I figured, well, if I die, no big deal. Then I got hit by the spider&#8217;s flames and every single piece of my armor broke. Every piece, and fixing each individual piece would cost something like 3,000+ souls. That&#8217;s what, five or six hours of grinding to get back to where I was before I had the temerity to explore a little.</p>
<p>I suppose I wasn&#8217;t hardcore enough to realize I had to read through three or four pages of dense menu stats to figure out my armor was going to break. That&#8217;ll teach me!</p>
<p>I&#8217;ve been thinking about returning to the game, starting from scratch, but quite frankly, I&#8217;d rather spend my time on better, more enjoyable games.</p>
<p>Good review. Bad game. Maybe I&#8217;d like it more if I was unemployed and had no social life to speak of.</p>
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		<title>By: Voltaire</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8308</link>
		<dc:creator>Voltaire</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8308</guid>
		<description>Congratulations to you sir, this is the first overtly negative/critical review of Demon&#039;s Souls that I&#039;ve read thus far.  

Since your review was of the Asian version of the game(I can&#039;t speak to whether or not it&#039;s as mediocre as you say), I am quite curious as to what your opinion of the finished U.S version would be.  I&#039;ll say this however, it would seem that the graphical presentation has remained unchanged.  The armor textures and models are usually pretty, but the environment textures and models are, like you said, reminiscent of a ps2 game....I refuse to speak of the facial models.  

Also - yes, the story is god-awful - boring as all hell.  I honestly don&#039;t think this game was about the story though, it comes off as more of a Ghouls &amp; Ghosts type of game.  That is to say, it would appear to be purely about the challenge and the game-play.  This is where we disagree, I love how the game plays.

I like the control-scheme, but that&#039;s just a preferential difference.  

I like how (seemingly)unfair the game can be, and if I may, it would appear that you&#039;re warning n00bs more than you&#039;re actually saying that you dislike the game mechanics.  Either way, I love finally beating Man-eater on New-Game++ and verbalizing loudly, 

&quot;F@$K, YEAH&quot;.

*Ahem* Anyways.  Though I may not agree with everything you say, I would defend to the death, your right to say it(because I&#039;m not insecure like kuran, stupid kuran).

Good day to you sir.</description>
		<content:encoded><![CDATA[<p>Congratulations to you sir, this is the first overtly negative/critical review of Demon&#8217;s Souls that I&#8217;ve read thus far.  </p>
<p>Since your review was of the Asian version of the game(I can&#8217;t speak to whether or not it&#8217;s as mediocre as you say), I am quite curious as to what your opinion of the finished U.S version would be.  I&#8217;ll say this however, it would seem that the graphical presentation has remained unchanged.  The armor textures and models are usually pretty, but the environment textures and models are, like you said, reminiscent of a ps2 game&#8230;.I refuse to speak of the facial models.  </p>
<p>Also &#8211; yes, the story is god-awful &#8211; boring as all hell.  I honestly don&#8217;t think this game was about the story though, it comes off as more of a Ghouls &amp; Ghosts type of game.  That is to say, it would appear to be purely about the challenge and the game-play.  This is where we disagree, I love how the game plays.</p>
<p>I like the control-scheme, but that&#8217;s just a preferential difference.  </p>
<p>I like how (seemingly)unfair the game can be, and if I may, it would appear that you&#8217;re warning n00bs more than you&#8217;re actually saying that you dislike the game mechanics.  Either way, I love finally beating Man-eater on New-Game++ and verbalizing loudly, </p>
<p>&#8220;F@$K, YEAH&#8221;.</p>
<p>*Ahem* Anyways.  Though I may not agree with everything you say, I would defend to the death, your right to say it(because I&#8217;m not insecure like kuran, stupid kuran).</p>
<p>Good day to you sir.</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8155</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Wed, 21 Oct 2009 22:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8155</guid>
		<description>Ken - Are you playing the US version? Remember my review is of the ASIAN edition of the game. Atlus had From Software fix over 100 glitches in the game. ONE HUNDRED. I haven&#039;t played the US version, so I can&#039;t comment on if it as improved at Altus claims, but the Asian version really did have some glitches ranging from annoying to serious. They were bad enough Sony didn&#039;t bring the game over themselves and where Atlus asked in a not so nice way for them to fix them. 

I do have ninja reflexes though. I&#039;m primary an old school scrolling shooter/bullet hell gamer. Those are the games that set the benchmark for hand-eye coordination and generally make DS look like a pretty easy game. I can get through Ikaruga for example without dying once and back when the Game Cube version had online scoreboards I was in the top ten in the world and #1 in the US. As the rest of our DHGF staff can tell you, generally when a game is considered hard due to speed and precision being needed, I can pick up the controller and pretty much ease my way through it. Yet, I absolutely suck at platformers. God damn you,  Super Mario!

Part of being a reviewer isn&#039;t just playing the game and assigning some sort of score to it, but testing it to see how badly you can cheese through the game as well as how badly you can screw up. That&#039;s what my review is about. I DID like the game for what it was. Enough that I imported it and was an active part of the DS international community for some time. But as a reviewer I can&#039;t turn a blind eye to some pretty big issues with the game. 

I love From Software. I import their games regularly, although I strongly prefer the Echo Night series over Demon&#039;s Souls and King&#039;s Field. 

I like my games hard, but we&#039;re talking about a company well known for making buggy glitchy games. That&#039;s what the Asian Version of Demon&#039;s Souls is. I gave Echo Night Beyond the same rating of merely being mediocre from a critical standpoint, but then when I did a countdown of my thirty favourite horror games, it made the list. That&#039;s because that was based on emotional and personal enjoyment while reviews need to be critical and a reviewer needs to be able to seperate their peronal emotion when discussing a game lest they turn a blind eye to the flaws, or if they hated a game, forget to mention the good in it.</description>
		<content:encoded><![CDATA[<p>Ken &#8211; Are you playing the US version? Remember my review is of the ASIAN edition of the game. Atlus had From Software fix over 100 glitches in the game. ONE HUNDRED. I haven&#8217;t played the US version, so I can&#8217;t comment on if it as improved at Altus claims, but the Asian version really did have some glitches ranging from annoying to serious. They were bad enough Sony didn&#8217;t bring the game over themselves and where Atlus asked in a not so nice way for them to fix them. </p>
<p>I do have ninja reflexes though. I&#8217;m primary an old school scrolling shooter/bullet hell gamer. Those are the games that set the benchmark for hand-eye coordination and generally make DS look like a pretty easy game. I can get through Ikaruga for example without dying once and back when the Game Cube version had online scoreboards I was in the top ten in the world and #1 in the US. As the rest of our DHGF staff can tell you, generally when a game is considered hard due to speed and precision being needed, I can pick up the controller and pretty much ease my way through it. Yet, I absolutely suck at platformers. God damn you,  Super Mario!</p>
<p>Part of being a reviewer isn&#8217;t just playing the game and assigning some sort of score to it, but testing it to see how badly you can cheese through the game as well as how badly you can screw up. That&#8217;s what my review is about. I DID like the game for what it was. Enough that I imported it and was an active part of the DS international community for some time. But as a reviewer I can&#8217;t turn a blind eye to some pretty big issues with the game. </p>
<p>I love From Software. I import their games regularly, although I strongly prefer the Echo Night series over Demon&#8217;s Souls and King&#8217;s Field. </p>
<p>I like my games hard, but we&#8217;re talking about a company well known for making buggy glitchy games. That&#8217;s what the Asian Version of Demon&#8217;s Souls is. I gave Echo Night Beyond the same rating of merely being mediocre from a critical standpoint, but then when I did a countdown of my thirty favourite horror games, it made the list. That&#8217;s because that was based on emotional and personal enjoyment while reviews need to be critical and a reviewer needs to be able to seperate their peronal emotion when discussing a game lest they turn a blind eye to the flaws, or if they hated a game, forget to mention the good in it.</p>
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		<title>By: Ken</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8154</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 21 Oct 2009 22:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8154</guid>
		<description>Your review is better than some of your responses.  From your review I got the impression that you liked the game but also pointed out what you considered sub-par.  In your last response you say &quot;bug filled glitchfest&quot; which is beyond harsh.

I have not played it very long yet but I have yet to se anything I would call a bug or glitch.  The game works as they intended it to as far as I can tell.  That does not mean I am happy with all aspects of the game.  Not being able to trade unused equipment for souls is the only thing truly do not like.

As an action RPG, i find the combat in the game quite amazing.  I loved Oblivion but found that how it scaled enemy skill to match your level annoying before i completed the game.  Combat ended up the same for all encounters with the only difference being how i chose to kill the enemy.

Combat in DS is the real deal to me.  I hate to use the word realistic for games but when a guy is swinging that pick axe down on my skull and i make a small error in timing, I know that i&#039;m either dead or very close to it.  Why?  Because realistically, a pick axe will mess you up!  I love the stamina system as it adds a lot of detail to combat system making it more immersive.

I think your review is fair on most accounts and with a few changes here I would like it even more but I wanted a hard game with lots of combat and this fits like a glove.

Final note.  If you cake walked this game you have the reflexes of a true ninja :)</description>
		<content:encoded><![CDATA[<p>Your review is better than some of your responses.  From your review I got the impression that you liked the game but also pointed out what you considered sub-par.  In your last response you say &#8220;bug filled glitchfest&#8221; which is beyond harsh.</p>
<p>I have not played it very long yet but I have yet to se anything I would call a bug or glitch.  The game works as they intended it to as far as I can tell.  That does not mean I am happy with all aspects of the game.  Not being able to trade unused equipment for souls is the only thing truly do not like.</p>
<p>As an action RPG, i find the combat in the game quite amazing.  I loved Oblivion but found that how it scaled enemy skill to match your level annoying before i completed the game.  Combat ended up the same for all encounters with the only difference being how i chose to kill the enemy.</p>
<p>Combat in DS is the real deal to me.  I hate to use the word realistic for games but when a guy is swinging that pick axe down on my skull and i make a small error in timing, I know that i&#8217;m either dead or very close to it.  Why?  Because realistically, a pick axe will mess you up!  I love the stamina system as it adds a lot of detail to combat system making it more immersive.</p>
<p>I think your review is fair on most accounts and with a few changes here I would like it even more but I wanted a hard game with lots of combat and this fits like a glove.</p>
<p>Final note.  If you cake walked this game you have the reflexes of a true ninja :)</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8148</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8148</guid>
		<description>Matt - it&#039;s not that the game&#039;s difficulty is a problem. it&#039;s that it&#039;s an ugly bug filled glitchfest that rewards gamers for being dicks to each other. I cake walked through the game but I can definitely see how the majority of gamers will be like &quot;OMGWTF&quot; with this. It&#039;s a very niche game for a small percentage of gamers who will love it. However, the fact of the matter is that the game&#039;s vastly overrated by the tiny minority raving about it on the magical Internet. 

There are too many ways for a person new to action rpgs or rpgs in general to get permanently stuck and have to start from scratch ala the old&#039;s point and click King&#039;s Quest games. That wasn&#039;t considered cool when we were kids and it shouldn&#039;t be now.</description>
		<content:encoded><![CDATA[<p>Matt &#8211; it&#8217;s not that the game&#8217;s difficulty is a problem. it&#8217;s that it&#8217;s an ugly bug filled glitchfest that rewards gamers for being dicks to each other. I cake walked through the game but I can definitely see how the majority of gamers will be like &#8220;OMGWTF&#8221; with this. It&#8217;s a very niche game for a small percentage of gamers who will love it. However, the fact of the matter is that the game&#8217;s vastly overrated by the tiny minority raving about it on the magical Internet. </p>
<p>There are too many ways for a person new to action rpgs or rpgs in general to get permanently stuck and have to start from scratch ala the old&#8217;s point and click King&#8217;s Quest games. That wasn&#8217;t considered cool when we were kids and it shouldn&#8217;t be now.</p>
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		<title>By: Matt</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8147</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 21 Oct 2009 16:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8147</guid>
		<description>Wow, the reviewer is a tool. The game is meant to be hard, and your complaints don&#039;t make sense for the most part.

-The graphics look fine, it is a dark game, a dungeon crawler, what do you expect?
-The sound is great, and alerts you to what comes ahead if you have a clue about anything.
-The mechanics of souls/buying things/leveling up are meant to be difficult. Play the game for 5 minutes and you will see it is easily one of the most difficult games on the PS3, if not THE most difficult game I have played in years.
-You are supposed to plan things, and have strategy in the game. It is not a &quot;hack and slash&quot;, it is an RPG.

It sounds to me like the reviewer was simply running into combat, swinging away and getting mobbed and killed instantly. This isn&#039;t a hack and slasher. Sure, you hack and slash stuff up, but you have to do it strategically and with half a brain.

Use traps to your advantage, look at your surroundings and see what you can use to kill your enemies. Traps, exploding barrels, they can all help (and you still get souls from the kills).

This isn&#039;t a game for whiners and kiddie players that have to just be able to win without putting forth any effort. The best part about this game is it is actually difficult, and not some joke like EVERY western developed game in the past 6-8 years. This is almost like a bounce back to the old NES/EQ days, with penalties and actually difficulty. Most people that don&#039;t like this game give up too easily, and are simply not good gamers. I think it is great so far.</description>
		<content:encoded><![CDATA[<p>Wow, the reviewer is a tool. The game is meant to be hard, and your complaints don&#8217;t make sense for the most part.</p>
<p>-The graphics look fine, it is a dark game, a dungeon crawler, what do you expect?<br />
-The sound is great, and alerts you to what comes ahead if you have a clue about anything.<br />
-The mechanics of souls/buying things/leveling up are meant to be difficult. Play the game for 5 minutes and you will see it is easily one of the most difficult games on the PS3, if not THE most difficult game I have played in years.<br />
-You are supposed to plan things, and have strategy in the game. It is not a &#8220;hack and slash&#8221;, it is an RPG.</p>
<p>It sounds to me like the reviewer was simply running into combat, swinging away and getting mobbed and killed instantly. This isn&#8217;t a hack and slasher. Sure, you hack and slash stuff up, but you have to do it strategically and with half a brain.</p>
<p>Use traps to your advantage, look at your surroundings and see what you can use to kill your enemies. Traps, exploding barrels, they can all help (and you still get souls from the kills).</p>
<p>This isn&#8217;t a game for whiners and kiddie players that have to just be able to win without putting forth any effort. The best part about this game is it is actually difficult, and not some joke like EVERY western developed game in the past 6-8 years. This is almost like a bounce back to the old NES/EQ days, with penalties and actually difficulty. Most people that don&#8217;t like this game give up too easily, and are simply not good gamers. I think it is great so far.</p>
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		<title>By: MrMajestic</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-8114</link>
		<dc:creator>MrMajestic</dc:creator>
		<pubDate>Mon, 19 Oct 2009 10:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-8114</guid>
		<description>@Saberblade, Yes, stick to your garbage wrpgs like Diablo, Dragon Age, Oblivion et al. I will admit though that when it comes to crashes, freezes and game breaking glitches, Bethesda is the premier RPG developer. Stick to your fugly and generic wrpg fantasy games.</description>
		<content:encoded><![CDATA[<p>@Saberblade, Yes, stick to your garbage wrpgs like Diablo, Dragon Age, Oblivion et al. I will admit though that when it comes to crashes, freezes and game breaking glitches, Bethesda is the premier RPG developer. Stick to your fugly and generic wrpg fantasy games.</p>
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		<title>By: sabreblade</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-6925</link>
		<dc:creator>sabreblade</dc:creator>
		<pubDate>Sun, 19 Jul 2009 09:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-6925</guid>
		<description>I&#039;m not a DS fan yet...I&#039;ve been considering getting the game&#039;s NA release version, but some of the game play elements you listed have kinda turned me sour on this game.  

There is no shortage of RPGs coming out.  I may opt to wait for a game like Dragon Age instead of diving into this one.  

I find dying 50 times an extremely annoying and frustrating game mechanic...

Call me a casual gamer, but I still remember being a lazy bum college student who skipped class to play video games.  Hardcore means plenty of free time to practice your skills...that just isn&#039;t something I can afford to do and developers like Bioware, Bethesda, etc. already make games for the demographic I belong to.

I really appreciate this review and the forewarning it provides because I think a lot of people like me may buy this game thinking it is like another Oblivion, Gothic, or Diablo and really be disappointed.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a DS fan yet&#8230;I&#8217;ve been considering getting the game&#8217;s NA release version, but some of the game play elements you listed have kinda turned me sour on this game.  </p>
<p>There is no shortage of RPGs coming out.  I may opt to wait for a game like Dragon Age instead of diving into this one.  </p>
<p>I find dying 50 times an extremely annoying and frustrating game mechanic&#8230;</p>
<p>Call me a casual gamer, but I still remember being a lazy bum college student who skipped class to play video games.  Hardcore means plenty of free time to practice your skills&#8230;that just isn&#8217;t something I can afford to do and developers like Bioware, Bethesda, etc. already make games for the demographic I belong to.</p>
<p>I really appreciate this review and the forewarning it provides because I think a lot of people like me may buy this game thinking it is like another Oblivion, Gothic, or Diablo and really be disappointed.</p>
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		<title>By: Alex Lucard</title>
		<link>http://diehardgamefan.com/2009/04/15/review-demons-souls-ps3-import/comment-page-1/#comment-6383</link>
		<dc:creator>Alex Lucard</dc:creator>
		<pubDate>Fri, 19 Jun 2009 12:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://diehardgamefan.com/?p=87048#comment-6383</guid>
		<description>Yeah, as much as I didn&#039;t like say the stamina bar or the buying/selling aspect at the beginning of the game, I wouldn&#039;t want them to CHANGE it for an American audience. That NEVER works out well. 

And dude, it&#039;s totally cool if you or even the vast majority of DS fans disagree with my review. It&#039;s just one man&#039;s opinion and neither right nor wrong. It&#039;s just babbling about games. 

I had the Ostrav disappearing glitch on me too!

Honestly I&#039;m looking forward to the actual engine fixes in the game, as they would probably raise the game&#039;s rating from &quot;decent&quot; to &quot;Above Average&quot; or &quot;enjoyable&quot; with me.</description>
		<content:encoded><![CDATA[<p>Yeah, as much as I didn&#8217;t like say the stamina bar or the buying/selling aspect at the beginning of the game, I wouldn&#8217;t want them to CHANGE it for an American audience. That NEVER works out well. </p>
<p>And dude, it&#8217;s totally cool if you or even the vast majority of DS fans disagree with my review. It&#8217;s just one man&#8217;s opinion and neither right nor wrong. It&#8217;s just babbling about games. </p>
<p>I had the Ostrav disappearing glitch on me too!</p>
<p>Honestly I&#8217;m looking forward to the actual engine fixes in the game, as they would probably raise the game&#8217;s rating from &#8220;decent&#8221; to &#8220;Above Average&#8221; or &#8220;enjoyable&#8221; with me.</p>
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